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Early Access Patch Notes #05

Skul Squad,
Here’s another round of bug fixes based on your feedback. You should experience more fluid gameplay and action.

Thanks again for the support and see below for more details~


[h3]System[/h3]
  • Fixed bug where the Bomber’s Self-Destruct ability didn’t damage the Chp 3 Boss (Chimera)
  • Fixed bug where Chp 2 Boss (Leiana Sisters) took damage while not in battle
  • Improved look of Healing Orbs so they are much easier to spot
  • Fixed problem where the option to increase number of jumps sometimes wasn’t applied correctly (especially for the Ninja)
  • Fixed problem where the character kept dropping down little by little after dashing in the air


[h3]Background[/h3]
  • Improved background of Demon King Castle


[h3]Skulls[/h3]
  • Increased the time period where you can input another command during every skull’s Basic Attack
  • In regards to Air Attacks that allow for 2+ attacks while in air, you can now cancel the attack during the later stage of the motion. This allows for more attacks per second and provides better feel for aerial attacks

  • Gargoyle
    - ‘Petrify’ is no longer cancelled by a Basic Attack

  • Clown
    - Fixed bug where passive markings didn’t work correctly at times

  • Glacial Skull
    - Fixed problem where the percentage chance of freezing enemies upon Basic Attack didn’t match the description

  • Rider
    - Alleviated hit delay after each attack

  • Ninja
    - Changed dash effect

  • Predator
    - After jumping from a high place and attacking in air, you can now jump again immediately and attack once more
    - Alleviated hit delay after each attack
    - [Whirlwind] Increased max number of attacks and attack speed
    - [Hack] Increased max number of attacks and attack speed/ Improved feel/ Number of available uses now displayed correctly

  • Samurai
    - After inflicting damage with the ‘Single Slash’, you can cancel the motion delay by dashing or using another skill. This will make it easier to string together attack combos after using a skill.
    - The number of times ‘Spinning Slash’ can be used will appear correctly now


[h3]Quintessence[/h3]
  • Evil Eye
    - Fixed problem where the passively increasing Skill Attack Power didn’t match the text
  • Troll
    - Fixed problem where the passively increasing Crit Chance didn’t match the text
  • Shadow Knights
    - Fixed problem where the passively increasing Attack Power didn’t match the text


[h3]Text[/h3]
  • Fixed problem where the description of the Clown’s passive ability didn’t match up with the actual effect
  • Fixed issue where the description of the Manatech Baguette didn’t appear
  • Some text that was displayed in English for German players will now all be in German