Early Access Patch Notes #07(Edit)
Hey Skul Squad,
The bugs listed below were taken care of with this hotfix for Release Version 1.6g.
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Hey Skul Squad,
This patch is focused on ‘System Optimization’ just like we previously promised to update. And while it’s still not perfect, you should experience improved and stabler gameplay during the EA period.
As for the next update, we’re planning on adding new content based on your feedback up to this point.
Please see below for more detailed information about this update.
[h3]System[/h3]
[h3]Item[/h3]
The bugs listed below were taken care of with this hotfix for Release Version 1.6g.
- Fixed bug where attacking while dashing to the left caused the character to perform an air attack.
- Fixed bug where the Gargoyle sometimes didn't jump and just slammed the ground when using the 'Stone Stomp' skill.
- (4/20-Additional Alteration) Fixed bug where picking up a Spirit-related item while already in possession of the Elementalist's Blessing caused it to not function properly.
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Hey Skul Squad,
This patch is focused on ‘System Optimization’ just like we previously promised to update. And while it’s still not perfect, you should experience improved and stabler gameplay during the EA period.
As for the next update, we’re planning on adding new content based on your feedback up to this point.
Please see below for more detailed information about this update.
[h3]System[/h3]
- We’ve optimized the game so that you should be able to play comfortably on lower spec computers from now on!
- Vastly improved the performance of the ‘Light Effect’
- Lowered the minimum specs needed to use the improved lighting feature.
a. System Memory 16GB+ → 4GB+
b. VRAM 3GB+ → 1GB+
- Use this path to improve the lighting [Pause → Settings → Light Effect] - Improved performance of the physics engine.
- This should really lighten the load on your CPU! - Improved speed of map loading.
- Vastly improved the performance of the ‘Light Effect’
- Fixed a bug where the character sometimes got stuck in the wall.
- Fixed problem where the amount of gathered Dark Quartz displayed on the ‘Game Over Screen’ didn’t reset.
[h3]Item[/h3]
- Fixed a bug where the Ruby Heart’s effect wasn’t working properly.