DEVELOPMENT ROADMAP
Hello! This is SouthPAW Games, the development team for “Skul: The Hero Slayer”.
First of all, we’d like to thank you once again for being a part of this community. All of the feedback we’ve received has been extremely insightful and helped us to both improve the Early Access version of the game and also prepare it for the full launch. These first two months of EA in particular have helped us to choose our path going forward. And now that we’ve decided exactly what content needs to be added before the full launch, we’re finally ready to present our Development Roadmap for “Skul: The Hero Slayer” to you.
[h2]Roadmap Summary[/h2]
We’re going to try and add as much new content as possible during the Early Access period. We’ll also do our best to polish the existing content based on your feedback until the game’s full release.
When considering the amount of content we have planned and the time it will take to develop that, we’re expecting to officially release the game sometime in October.
With that being said, we’ve also started to work on the PS4 and Switch ports. We’ll continue development of them in parallel with the PC version and hope to release the console versions soon after the full launch on Steam.
[h2]Direction Going Forward[/h2]
Our main focus is to double down on what makes Skul fun, all the while improving upon its underwhelming aspects.
[h3]Battles Kicked Up A Notch[/h3]
Picking up skulls and items will come faster and easier than ever before. Also depending on your luck, you can get much stronger at the beginning of the game. This should ratchet the tension up a notch and make for even more exciting battles.
[h3]New Event[/h3]
The little skeleton will be helped in a wide range of ways after rescuing its demon brethren or meeting other helpful characters.
We also plan on reforming the Witch’s Trait System for the full version. You’ll have much more to choose from and be able to improve the character more strategically. This should provide for even more varied and interesting battles.
[h3]Even More Drama[/h3]
We’ll be adding a wide range of skulls, skills and items going forward. You’ll also experience special effects thanks to the “Set Effect System” we plan on implementing.
A keyword system will provide new and diverse effects that will strengthen your character and give you even more ways to take out the Imperial Army.
[h3]Wrapping Up The Story[/h3]
The adventure of the little skeleton is drawing close to its climax.
You’ll soon find out how the story ends and also learn more about Harmonia’s past thanks to the memories of the undead skeleton.
We’ve said this before, but “Skul: The Hero Slayer” really is a game that’s being shaped by this community. We’re paying close attention to your opinions and that’s really helped us to paint a clear picture in our minds of how this game’s development should progress going forward.
With that in mind, this announcement is just a summarization of all the main points we wanted to share with you. There are countless other opinions and ideas that we couldn’t address here, but you can be rest assured that your voices are being heard and we’re working tirelessly to bring the best version of Skul to you that we can.
We can’t wait to continue down this path together with you all. Thanks everyone!
First of all, we’d like to thank you once again for being a part of this community. All of the feedback we’ve received has been extremely insightful and helped us to both improve the Early Access version of the game and also prepare it for the full launch. These first two months of EA in particular have helped us to choose our path going forward. And now that we’ve decided exactly what content needs to be added before the full launch, we’re finally ready to present our Development Roadmap for “Skul: The Hero Slayer” to you.
[h2]Roadmap Summary[/h2]
We’re going to try and add as much new content as possible during the Early Access period. We’ll also do our best to polish the existing content based on your feedback until the game’s full release.
When considering the amount of content we have planned and the time it will take to develop that, we’re expecting to officially release the game sometime in October.
With that being said, we’ve also started to work on the PS4 and Switch ports. We’ll continue development of them in parallel with the PC version and hope to release the console versions soon after the full launch on Steam.
[h2]Direction Going Forward[/h2]
Our main focus is to double down on what makes Skul fun, all the while improving upon its underwhelming aspects.
[h3]Battles Kicked Up A Notch[/h3]
Picking up skulls and items will come faster and easier than ever before. Also depending on your luck, you can get much stronger at the beginning of the game. This should ratchet the tension up a notch and make for even more exciting battles.
[h3]New Event[/h3]
The little skeleton will be helped in a wide range of ways after rescuing its demon brethren or meeting other helpful characters.
We also plan on reforming the Witch’s Trait System for the full version. You’ll have much more to choose from and be able to improve the character more strategically. This should provide for even more varied and interesting battles.
[h3]Even More Drama[/h3]
We’ll be adding a wide range of skulls, skills and items going forward. You’ll also experience special effects thanks to the “Set Effect System” we plan on implementing.
A keyword system will provide new and diverse effects that will strengthen your character and give you even more ways to take out the Imperial Army.
[h3]Wrapping Up The Story[/h3]
The adventure of the little skeleton is drawing close to its climax.
You’ll soon find out how the story ends and also learn more about Harmonia’s past thanks to the memories of the undead skeleton.
We’ve said this before, but “Skul: The Hero Slayer” really is a game that’s being shaped by this community. We’re paying close attention to your opinions and that’s really helped us to paint a clear picture in our minds of how this game’s development should progress going forward.
With that in mind, this announcement is just a summarization of all the main points we wanted to share with you. There are countless other opinions and ideas that we couldn’t address here, but you can be rest assured that your voices are being heard and we’re working tirelessly to bring the best version of Skul to you that we can.
We can’t wait to continue down this path together with you all. Thanks everyone!