1. Skul: The Hero Slayer
  2. News
  3. Early Access Patch Notes #12

Early Access Patch Notes #12

Hey guys!
We’ve made some bug fixes and changes for better gameplay.

Please check the details below:


[h3]System[/h3]
  • Fixed a graphics related bug that occurred in some PCs.


[h3]Skull[/h3]
  • Fixed a bug where some skulls would repeat their jump attack animation when in air for an extended period of time.

Skeleton-Sword
  • [Triple Pierce] skill now properly deals Magic Damage.

Hunter
  • Fixed a bug where using [Steady Shot] with additional attack speed items/quintessence would sometimes only play the attack animation and not launch arrows.

Samurai
  • Fixed a bug where using [Spinning Slash] with additional attack speed items/quintessence would cancel the skill animation prematurely.

Predator
  • Fixed a bug where using [Whirlwind] with additional attack speed items/quintessence would cancel the skill animation prematurely.
  • Fixed a bug where using [Hack] with additional attack speed items/quintessence would cancel the skill animation prematurely.

Prisoner
  • Decreased the projectile size of fully charged [Ice Crossbow].
  • Fixed a bug where the scroll VFX would not appear on top of the player character.
  • Fixed a bug where a black triangle would appear when obtaining multiple scroll buffs at once.

Fighter
  • Fixed the [Flexible Joints] passive skill so that it properly applies.


[h3]Item[/h3]
Bone of Courage
  • Fixed a text issue.

Magic Bead of Darkness
  • Fixed a text issue.


[h3]Quintessence[/h3]
Yeti
  • Now explodes within contact of enemies.
  • Fixed a bug where the size of the explosion was smaller than the shown VFX.

Harpy
  • Fixed a bug so that the duration VFX properly follows the player character.

Imp
  • Fixed a bug so that the passive effect applies properly.

Evil Eye
  • Fixed a bug where the screen flashing VFX would not play when used.


[h3]Map[/h3]
  • The SFX of flame traps in Chapter 2 is now affected by the distance between the trap and the player character.
  • Fixed a bug related to the elevator appearing after defeating the boss of Chapter 2.
  • Fixed a visual bug where the floor of the Chapter 3 boss room would have distorted display.