1. Skul: The Hero Slayer
  2. News
  3. Dev Blog #1

Dev Blog #1

Hello Skul Squad!
This is our first official Development Blog. We’ll be uploading these periodically leading up to our full launch later this year to keep you in the loop.
Do you remember us briefly mentioning the ‘Ramparts of Fate’ at Gamescom a while back?
Well this Dev Blog will shed some more light on what makes the new content so special.



Carleon is a religious state that follows Leonism in service of the Goddess Leonia.
With the empire crumbling, the struggling citizens have turned to Leonism in hope of a better life. However this has made the religious order all the more powerful in the process and given it the opportunity to wipe out the Demon race and brainwash their followers into becoming zealots who are unafraid of death.



The Leonist zealots are quick on their feet and menacing when in a group.



But their speed is not the only thing that makes them tough to deal with.
If they take a deadly hit and think that they can’t overcome Skul, they’ll sacrifice their own lives. And what results from that can only be described as the embodiment of devotion itself. Which is also very dangerous in this case...



The Religious Order of Leonia can wield the power of light, which is deadly to the undead Skul.
If one of the zealots hit you with a special attack, the ‘Light from Leonia’ will slowly break Skul down and permanently increase the damage it takes.



If Skul gets too weakened by the light, it might only take one attack to get blown to smithereens.



On your way to the top of the castle, you will come across some Leonist fountains.
You may have no idea what their true purpose is, but you can use them to eradicate the light from Skul.



In the Religious Order of Leonia there exists an independent group of knights with a separate chain of command. The ‘Knights of the Holy Order’ are imposing figures with an unwavering belief in Leonism and the Archbishop. So they’ll do anything to eliminate their enemies.



The Knights of the Holy Order are on a different level than the Carleon Imperial Soldiers and will apply pressure to Skul in ways that they can’t. The Knights also hold the power of light just like the Leonist zealots.
The Knights wield massive shields and swords that they can easily use to control Skul’s movements and attack in rapid succession.

Currently, we’re mainly focusing on adjusting the balancing and visual effects of everything.
We’ll make sure that the new chapter will really test your mettle and push you to challenge yourself to complete it.
That’s it for this edition of the Dev Blog. See you again soon!