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Dev Blog #4

Hello Everyone,

It’s been a crazy year to say the least, but we’d like to take this opportunity to reflect on all the changes that have been made to Skul in the past year and highlight some of our favorite moments. It goes without saying that the best thing to happen to us this year is this community and it’s still sometimes hard to believe that so many people have decided to give Skul a shot. We couldn’t be more thankful for this and can’t wait to introduce our game to even more people going forward.

But without further ado, here’s a quick recap of 2020 for Skul.




How We Got Here


[h2]February[/h2]

[h3]Starting Early Access[/h3]


"The hardest journeys always begin with a leap of faith!" - quote from The Skull Will Conquer


[h2]March[/h2]

[h3]The 1st Round of New Skulls[/h3]


Skeleton-Bomber: We knew this skull was gonna be a hit. I mean...who doesn’t love to blow things up?


Skeleton-Shield: Nothing more satisfying than shoving some soldiers onto the spikes.


Carleon Recruit: The rookie ain’t too shabby.


[h2]April[/h2]

[h3]The 2nd Round of New Skulls[/h3]


Archlich: When it comes to style points, no skull can match the Archlich.


Aqua: When overwatering is a good thing.


Sneak: A thief that throws money? If it works, it works.


[h2]May[/h2]

[h3]The 3rd Round of New Skulls[/h3]


Living Armor: Raging on ‘em.


Alchemist: Good things come in small packages.


Ent: Fist of Fury. Bruce Lee would be proud.


[h2]June[/h2]

[h3]The Dead Cells Crossover[/h3]


WePlay 2019 in Shanghai last December. Was this an omen of what was to come?


This was an absolute blast to do with Motion Twin. Who should we do the next collab with?

[h3]Skul's Marked Improvement[/h3]


We've all been there, but Chapter 1 was a struggle back in the day.


Now even the Chimera is no match for Skul.


[h2]July[/h2]

[h3]Community Contest[/h3]


We were absolutely blown away by the level of participation and quality of the submissions we received for this contest. It’s something that we can’t wait to do again soon!


This wasn’t even submitted for the contest, but it’s too darn good not to showcase it once more :)

[h3]The 4th Round of New Skulls[/h3]


Archmage: The asteroids might be a little overkill, but we’re not complaining.


Rockstar: The power of Rock ‘n’ Roll exemplified.


Ghoul: The Ghoul’s bag of tricks is as big as its appetite.

** And must we never forget the most entertaining bug of the year, a.k.a. the “Ever-growing Ghoul”.
[previewyoutube][/previewyoutube]

[h2]August[/h2]

[h3]The Inscription System[/h3]


Adding this system was a huge undertaking, but we’re glad that we did it because it adds a lot more depth to the game. We hope you have enjoyed it as well.

[h3]The Gamescom Awesome Indies Showcase[/h3]

Showing Skul to such a large audience on a stage like that alongside other amazing indie games was a dream come true for our team.
[previewyoutube][/previewyoutube]


[h2]September[/h2]

[h3]Dev Blog #0[/h3]

The first major reveal of the skull upgrade system.

[h3]Dev Blog #1[/h3]

A more in-depth look at what’s waiting for you in Chapter 4.


[h2]October[/h2]

[h3]Dev Blog #2[/h3]

A sneak peek at the Adventurers’ slick new moves.


[h2]November[/h2]

[h3]Dev Blog #3[/h3]

The mysterious Arachne and a breakdown of the Ninja Master!


[h2]December[/h2]

The launch date for the 1.0 version of Skul has been set for January 21st! We’re almost there! We promise the wait will be worth it :)




What's Coming Next


[h2]January[/h2]

[h3]Trading Cards[/h3]

We'll be adding 34 trading cards at launch, but here's a couple to give you an idea of what they'll look like.



[h3]Badges[/h3]

We have 6 different badges coming your way as well.



[h3]Steam Achievements[/h3]

The 1.0 patch will also bring with it the much-anticipated Steam Achievements! Around 50 or so will be ready to be claimed at launch, but who will do them all first?



[h3]Language Support[/h3]

We're also extremely excited to announce that we'll be adding the following languages to Skul.
- French
- Chinese (Traditional)
- Russian
- Spanish
- Portuguese
- Polish

[h3]And last, but certainly not least... another couple upgraded skull teasers.[/h3]


You can't hit what you can't see.


They never saw it coming...


'Beast Mode' Activated

See you next year.

SouthPAW Games