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  3. Release 1.3.1 Patch Notes(Edited)

Release 1.3.1 Patch Notes(Edited)

This hotfix (Release 1.3.2) fixes the bug that switching some levels of Grave Digger would not raise any tombstone.
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Hello Skul Squad!

This update (Release 1.3.1) improves some VFX that affected gameplay and resolves some bugs in the previous build.

From now on, players will be able to enjoy the action without any visibility issues. We’ll keep polishing those effects and thank you guys again for sharing your feedback!

[h2]Bug Fixes[/h2]
[h3]Skulls[/h3]
  • Fixed bug where the achievements could never be achieved with The King, Overload or Saviour
  • Fixed bug where Saviour’s skill ‘Macbeth’ would call upon 3 Macbeths
  • Fixed bug where The King would get the same skill when talking to Dark Priest
  • Fixed bug where the treasure chest animation would not properly start when opening the chest with The King
  • Fixed bug where walking animation would not change when The King acquires a random scroll
  • Fixed bug where Overload’s skill ‘Heaven-Earth Slam’ would deal much higher damage than normal
  • Fixed bug where some projectiles from certain skills would deal damage at incorrect locations


[h3]Quintessences[/h3]
  • Fixed bug where the required number of hits to destroy the Kobold’s ‘gold vein’ and Naias ‘ice flower’ would be much higher than normal
  • Fixed bug where the player could not jump down when transforming into Harpy
  • Fixed bug where spear attack would occasionally switch its direction when activating Centauros
  • Fixed bug where the damage reducing effect would not properly be applied when activating Ogre
  • Fixed bug where Max HP would increase when transforming into Slime
  • Fixed bug where the status icon would show as Demonomicon when acquiring Kobold
  • Fixed bug where the generation rate of the gold vein was incorrect when killing enemies with Kobold
  • Fixed bug where Phantom’s skill ‘Phantom Magic’ would deal when using other kinds of dodge buffs
  • Fixed bug where the attack from the Magic Tech Turret would occasionally affect much lower hit than normal
  • Fixed bug where Flame Dragon’s attacking effects would not match its VFX in time
  • Fixed bug where Ifrit’s effect ‘Firestorm’ would have much more hits than normal
  • Fixed bug where Spinks’s effect ‘Poison Gas Trap’ would show its VFX at incorrect locations


[h3]Other Bugs[/h3]
  • Fixed bug where Magical Slime would not randomly duplicate items when rescuing it
  • Fixed bug where the gunpowder cart would not explode when bumping into Dang-Ka People in Dang-Ka Knight Map
  • Fixed bug where the minimap would not properly show in Dark Market
  • Fixed bug where Adventurer Warrior would cancel the casting and use his special move when attacked by the player


[h2]Changes[/h2]
[h3]Skulls[/h3]
Grave Digger
  • Reset y-axis move as 0 when using skills in the air with different levels of Grave Digger
  • Fixed problem where the player would not find spirits when entering maps and preparing for switching different levels of Grave Digger

The King
  • Changed VFX for [Wave of Denial]
  • Changed VFX for [Blood Sword]


[h3]Quintessences[/h3]
Centauros
  • Increased the reducing cooldown when recovering the spear: 10s → 15s
  • Changed VFX for the end of the flying spear

King Dwarf
  • Increased the hit of turret attack when activated: 3 → 4
  • Polished charging VFX for turret attack when activated
  • Adjusted the turrets that cover the player and enemies when activated

Harpy
  • Increased the contact damage when activated
  • Changed VFX for the attacks when activated

Raven Lord
  • Increased the damage of activation
  • Adjusted VFX for Raven Soldier and the explosion

Imp
  • Fixed problem where Imp’s jump attack would not deal damage until landing
  • Increased the explosion rage of Imp’s Fireballs
  • Changed explosion VFX for Imp’s Fireballs

Shadow Knights
  • Increased the activating damage and range
  • Changed the activating animation

Naias
  • Increased the explosion damage of Ice Flowers when activated
  • Adjusted the Ice Flowers that cover the player and enemies when activated

Mana Golem
  • Increased the activating damage

Hareubang
  • Increased the speed of cooldown: 150% → 200%

Evil Eye
  • Increased the activating damage

Archdemon
  • Increased the activating damage

Banshee
  • Polished the electrocuting animation

Cyclops
  • Adjusted VFX that cover the player and enemies when activated

Dwarf
  • Added flare VFX when activated
  • Adjusted the turrets that cover the player and enemies when activated

Flame Dragon
  • Adjusted the Flame Dragon that covers the player and enemies when activated
  • Changed the disappearing animation for VFX

Gryphon
  • Changed the appearing animation for Gryphon when activated

Ifrit
  • Adjusted the Ifrit that covers the player and enemies when activated

Slime
  • Changed the landing animation when transforming into Slime

Specter
  • Changed the VFX of the activation

Suonisio
  • Changed the disappearing animation for Suonisio

Succubus
  • Changed the disappearing animation for Succubus

Weapon Master
  • Changed the disappearing animation for Weapon Master

Other Changes
  • Fixed problem where Magical Slime would appear in Chapter 1
Originally posted by author
Developer comment: Magical Slime can be made full use of when the player has already acquired different items during several chapters. Therefore, we brought out this temporary solution and will add some special rewards to it when the player bumps into Magical Slime with an empty scroll.
  • Fixed problem where some objects in the event maps would not properly show in the minimap


[h3]Text Corrections[/h3]
  • Fixed issue where Barlog’s cooldown was incorrect: 30s → 20s
  • Fixed issue where Phantom’s activating damage type was incorrect: Physical → Magical