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Release 1.0.3 Patch Notes

Hey everyone,

Here are patch notes for our update: Release 1.0.3.

[h3]Bug Fixes[/h3]
  • Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
  • Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
  • Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
  • Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
  • Fixed a bug where players could duplicate skulls during skull Awakenings.
  • Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
  • Fixed a bug of sound effects not playing after defeating the Chimera boss.
  • Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
  • Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
  • Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
  • Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
  • Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
  • Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
  • Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
  • Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.


[h3]Text Changes[/h3]
  • Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
  • Fixed text issues where damage types would not be properly displayed in languages other than Korean:
  • - Eternal Werewolf skull, [Beast Leap] skill
  • - Water Skull (all variants), Passive wave attacks
  • - Nightmare skull, Swap skill while riding hell bike
  • - Neo Samurai skull, [Quick Slash] skill
  • Fixed text issues that existed in German where the text did not match the actual in-game values:
  • - Raven Monarch's Feather quintessence
  • - Wraith quintessence
  • - Ifrit quintessence
  • - Hydra quintessence
  • - Skeleton-Pike (all variants) skills, passive, swap skill
  • - Hunter skull (all variants) skills, swap skill
  • Fixes on spelling errors & grammatical changes


[h3]Game Changes[/h3]
[h3]System[/h3]
  • Fixed issues so that all of the player’s current buffs will be shown as icons.
  • Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
  • Partial 21:9 screen resolution support enabled
Originally posted by author
Developer Comment: We’re making adjustments to fully support 21:9 screen resolution, but we’ll need more time to do so. In the meantime, we’ve added partial 21:9 support for certain in-game maps.





[h3]Map[/h3]
  • Added an invisible ceiling to the First Hero’s 3rd phase fight map.
  • Fixed a bug of Chapter 4 enemies being able to teleport around the map.

[h3]Skull[/h3]
  • Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.

[h3]Enemy[/h3]
  • Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.