Release 1.7.1
Hello everyone!
First of all, we sincerely thank you for all the great feedback and response to the 'Dark Mirror' content.
There was a ton of new content in 'The Dark Mirror' update, we mainly focused on the feedback and reports we have received from our players regarding the gameplay.
Therefore, we came to a conclusion to quickly address those issues through this minor patch today.
We are all aware that this single patch would not be enough to provide the perfect balance for the Dark Mirror update. We will continue our work on balancing the 'Dark Mirror' content, as well as the original content too.
We will be further discussing those topics in our future DevBlog, and for today's changes, please find the details below.
[h2]System[/h2]
[h2]Stages[/h2]
[h2]Enemies[/h2]
[h2]Dark Abilities[/h2]
Innate Power
Coziness
Reckless Posture
Counterattack
New Beginning
Soul Strike
First of all, we sincerely thank you for all the great feedback and response to the 'Dark Mirror' content.
There was a ton of new content in 'The Dark Mirror' update, we mainly focused on the feedback and reports we have received from our players regarding the gameplay.
Therefore, we came to a conclusion to quickly address those issues through this minor patch today.
We are all aware that this single patch would not be enough to provide the perfect balance for the Dark Mirror update. We will continue our work on balancing the 'Dark Mirror' content, as well as the original content too.
We will be further discussing those topics in our future DevBlog, and for today's changes, please find the details below.
Changes Made
[h2]System[/h2]
- Reduced the visual effects when entering the Dark Mirror
- The effects of enemy spawning or dying will not cover the player's character
[h2]Stages[/h2]
- Enemy HP is reduced in Dark Mirror and HP reductions are greater at higher levels.
Originally posted by authorDeveloper Comment
Providing the new contents of the Dark Mirror to only skilled players was never our intention. But at the same time, we believed skilled players would also enjoy the satisfaction after beating a tough challenge.
The 1.7.0 version of the Dark Mirror had conflicting issues between providing new accessible content and challenging content. Our predictions failed to predict this conflict and caused a huge spike in the game's difficulty.
Through this patch, we still plan to keep the Dark Mirror as a challenging content, but also aim to reduce the pressure the players receive while playing the Dark Mirror contest by decreasing the difficulty curve.
[h2]Enemies[/h2]
- Reduced the HP of some enemies which were hard to hit including some Dark Enemies.
- A cooldown has been added to the Dark Enemy ability 'Penance'
- The normal enemy 'Root Ent' will no longer be stuck in its attack animation if the attack has been canceled
- The normal enemy 'Ultimate Golem' will now be closer to the ground when its weak point is exposed.
- The normal enemy 'Ultimate Golem's weak point will now have a bigger hitbox.
- The normal enemy 'Ultimate Golem's weak point will now be exposed for a longer duration.
- The HP of the 'High Alchemist' who summons the 'Ultimate Golem' has been decreased and the time required to summon the 'Ultimate Golem' has been increased.
- The HP of 'Sticky Subject' has been decreased and reduced the duration of the poison pool after splitting
- The HP of the normal enemy 'Transcendent' in Chapter 3 has been decreased
- The HP of the normal enemy 'Demon Hunter' in Chapter 4 has been decreased
- The HP of the normal enemy 'Arbiter' in Chapter 4 has been decreased
- The Invincible time during the Dark First Hero's every special attack pattern has been reduced.
- The damage of 'Dark First Hero's grab-and-tear attack has been decreased
- The damage of 'Dark First Hero's all thorn attacks has been decreased
[h2]Dark Abilities[/h2]
Innate Power
- The basic attack damage amplification dealt to enemies is increased from [10/20]% to [15/25]%
Coziness
- The skill cooldown speed while a shield is active has been increased from [20/40/60]% to [25/50/75]%
Reckless Posture
- The physical and magic attack increase rate has been changed from [10/15]% to [10/20]%
Counterattack
- The physical and magic attack increase rate upon evading enemy attack by dashing has been changed from [70/140/210]% to [80/160/240]%
New Beginning
- The name and effect of this Dark Ability will be changed as below:
- Lightweight
- Dash cooldown speed drastically increases for 1 second after defeating an enemy.
- Lightweight
Originally posted by authorDeveloper Comment
The Dark Ability ’New Beginning' allowed the players an overly high chance of survivability and made the game to be rather dull. Yet, still, we did not want to take away the joy of dashing through many enemies. Therefore, redesigned the ability as 'Lightweight' which will still grant the ability to dash around the battlefield after meeting certain criteria.
Soul Strike