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Release 1.9.0 Patch Notes

An Evil Sword-wielding Demon of tremendous potential has emerged, sweeping across the land of Harmonia.

Today, we're excited to share news about our new Skull "Dominator" and various balance adjustments.

Changes


[h2]Skull[/h2]

[h3]New Skull: Dominator[/h3]
  • Rarity: Legendary
  • Type: Speed


A Demon of tremendous potential returning to the new continent



[h3]Skeleton-Pike[/h3]



Passive

- Adjusted the jump attack of Unique and Legendary grades to match the attack pattern of Normal and Rare grades.

Skill

- Reduced the dash distance increment for the skill [Forward Rush!] across all rarity.

[h3]Mummy[/h3]



Passive

- Changed so it no longer floats in the air during dash.

[h3]Dark Paladin[/h3]



Passive

- Changed the basic combo attack type: Physical → Magic.
- Adjusted the amount of Shield gained from consuming darkness: 10 → 20.
- Increased the amount of darkness gained from attacking enemies with skills.

Skill

- Increased damage for [Dark Charge].

[h3]Slave[/h3]



Skill

- Increased damage for all skills.



Skill

- Increased damage for all counterattack-triggered skills.



Passive

- Increased the duration in which enhanced skills can be triggered after a perfect defense.

Skill

- Increased damage for all counterattack-triggered skills.

[h3]Officer[/h3]



Passive

- Increased damage for all Unrivaled Strike.



Passive

- Gained a temporary effect that increases the casting speed of all Unrivaled Strike after triggering Heroic Unrivaled Strike.
- Changed to become invulnerable while Heroic Unrivaled Strike is active.

[h3]Forgotten King[/h3]

Passive

- Increased basic combo attack damage in King of Heroes state.
- Increased damage for Last Radiance.

Skill

Increased damage for all skills in Forgotten King and King of Heroes state.

[h2]Items[/h2]

[h3]Stigma Leg[/h3]

- Removed cooldown for triggering additional magic damage.
- Reduced additional magic damage.

[h3]Justice Served[/h3]

- Added an effect that increases physical attack and magic attack by 30%.
- Changed the cooldown for inflicting stun: 15 seconds → 12 seconds.

[h3]Rear Blast[/h3]

- Changed the duration of increased physical attack effect: 3 seconds → 5 seconds.

[h3]Explosive Arrow[/h3]

- Changed the cooldown for explosion occurrence: 2 seconds → 0.3 seconds.
- Reduced explosion damage.

[h3]Symbol of Toughness[/h3]

- Removed cooldown for shockwave occurrence.
- Increased the conversion ratio of shield amount to shockwave damage.
- Changed so the damage of the shockwave follows the higher of physical or magic attack.

[h3]Armor of Fear[/h3]

- Added an effect that increases physical attack and magic attack by 50%.
- Increased maximum damage limit for shockwaves.

[h3]Steel Armor[/h3]

- Changed the amount of shield gained from using skills: 3 → 5.

[h3]Crown of Thorns[/h3]

- Removed cooldown for triggering additional physical damage.

[h3]Bloody Crown of Thorns[/h3]

- Removed cooldown for triggering additional physical damage.

[h3]Omen: Irresistible Suggestion[/h3]

- Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.

[h3]Omen: Howling Egg[/h3]

- Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.

[h3]Demon Sword of the End[/h3]

- Increased damage for cutting wave.

[h3]Magic Boots[/h3]

- Changed increase time for attack speed: 2 seconds → 3 seconds.

[h3]Strategy Book[/h3]

- Changed physical attack buff time: 3 seconds → 5 seconds.
- Changed cooldown for physical attack buff time: 12 seconds → 10 seconds.

[h3]Loyalty Generator[/h3]

- Changed increase amounts for attack speed and physical attack: 35% → 40%.
- Changed duration of attack speed and physical attack increase effect: 2 seconds → 3 seconds.

[h3]Mane of a Red Horse[/h3]

- Changed increase amounts for attack speed and move speed: 20% → 25%.
- Changed additional increase amount for attack speed upon swapping: 20% → 40%.
- Changed duration of additional attack speed increase effect upon swapping: 12 seconds → 8 seconds.

[h3]Evil Sword: Kirion[/h3]

- Changed that the slash effect is now displayed behind the enemies' layer

[h2]Inscriptions[/h2]

[h3]Brawl[/h3]

4 effect

- Increased damage for the enhanced wave.

[h3]Duel[/h3]

4 effect

- Changed maximum damage amplification when damaging enemies: 30% → 45%.

Modification effect

- Changed cooldown for effect occurrence: 15 seconds → 7 seconds.

[h3]Bone[/h3]

2 effect

- Changed the required number of swaps to trigger the effect: 5 → 3.
- Changed invincibility duration upon triggering the effect: 2 seconds → 3 seconds.

[h3]Fortress[/h3]

2 effect

- Changed shield acquisition frequency: 60 seconds → 35 seconds.

4 effect

- Changed damage reduction while possessing a shield: 40% → 50%.

Modification effect

- Changed physical attack and magic attack increase per 5 shields possessed: 10% → 20%.

[h3]Rapidity[/h3]

4 effect

- Increased combo damage.

Modification effect

- Increased enhanced combo damage.

[h3]Fairy Tale[/h3]

Modification effect

- Added an effect that increases Oberon's damage by 15% per possessed Spirit.

[h3]Mana Cycle[/h3]

Modification effect

- Changed damage increase and maximum increase for using skills: 25% increase (up to 200% increase) → 30% increase (up to 300% increase).

[h3]Soar[/h3]

Modification effect

- Changed required airtime for whirlwind occurrence: 8 seconds → 5 seconds.

[h3]Spoils[/h3]

Modification effect

- Increased the effective range of the flag.

[h3]Excessive Bleeding[/h3]

Modification effect

- Changed probability for major bleeding occurrence: 35% → 45%.

[h3]Arson[/h3]

Modification effect

- Increased damage for fire explosion.

[h3]Absolute Zero[/h3]

Modification effect

- Increased additional magic damage.

[h3]Dizziness[/h3]

Modification effect

- Changed stun duration increase: 1 second → 2.5 seconds.

[h3]Chase[/h3]

Modification effect

- Changed physical attack and magic attack increase: 100% → 150%.
- Changed required number of dashes for effect occurrence: 10 → 7.

[h2]Quintessence[/h2]

[h3]Cyclops[/h3]

- Changed so the damage of the Cyclops punch follows the higher of physical or magic attack.

[h2]Monster[/h2]

4th chapter Veteran Adventurer - Thief

- Increased waiting time after attacks.
- Decreased the probability of swap trickery when hit.
- Reduced damage for certain attacks.
- Increased maximum HP.

Bug Fixes


- Fixed an issue where the ‘Broken World’ achievement was not attainable.

- Fixed an issue where in Chapter 6 Demon King's Castle, activating the item effect of 'Omen: Mad Harpoon' on scarecrows would disable the item's effect during the Dark Skeleton boss fight.

- Fixed an issue wich allowed endless stacking of the Inscription ‘Mystery’ under specific conditions.

- Fixed an issue where the Ghoul’s passive effect from the Dark Ability ‘Big Eater’ was not working correctly.

- Fixed a problem where the effect of the Dark Ability ‘Life Change’ was not applied to Healing Orbs obtained from the Black Market.

- Fixed an issue in which parts of the ending credits could be seen after defeating The First Hero at certain resolutions.

- Fixed an issue in which starting the Dark Skeleton boss fight while maintaining concentration with a Warrior Skull of any rarity could trigger an abnormal cutscene event.

- Fixed an issue where the item effect from ‘Stone of the Heir’ were not stack upon defeating The Dark First Hero.

- Fixed an issue where the effect stacks of 'Omen: Unknown Darkness' would reset to 0 after closing the game.

- Fixed an issue where the ‘Say My Name’ achievement was not attainable.