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Skul: The Hero Slayer News

Release 1.2.0 Patch Notes(Edited)

This hotfix should fix the issues listed below.

1. Fixed problem where the steel cage didn't open in the "Dang-Ka Knight" special event map
2. Fixed problem where the door would close again in the "Mystic Ruin" special event map when making certain movements
3. Fixed a language-related error that could cause issues during gameplay
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Hey Skul Squad,

This Update (Release 1.2.0) adds 4 new “special event maps” to the game along with some major improvements to the UI. The new maps in particular should boost the replayability of Skul even more!

We also were able to fix a lot of bugs and text thanks to your feedback. Thanks again for letting us know!
Please see below for more detailed information.


[h2]Changes[/h2]
[h3]System[/h3]
[h3]UI Changes[/h3]
  • Increased size of text displayed on the HUD
  • Increased size of text displayed on the HP Bar of bosses
  • Changed UI design of the Adventurer's HP Bar and increased size of the text
  • Changed UI design of the Pause Window and increased size of the text
  • Increased size of text in dialogue boxes
  • Changed UI design of the witch trait window and also increased size of text
  • Changed UI design and increased size of text for pop-up descriptions of skulls, items and food. Also added “See More” option.
  • Changed UI design of the Scroll and also increased size of text
  • Increased size of text in NPC speech bubbles
  • Increased size of text in cutscenes
Originally posted by author
Comment from the Developer: We thought the legibility of the text wasn’t great, so we decided to change the UI’s design and increase the size of the text to make everything easier to see/read.
Originally posted by author
“We hope Russian-speakers can forgive us...”


[h3]Maps[/h3]
[h3]4 “Special Event Maps” Added[/h3]
  • Dang-Ka Knight
  • Mystic Ruin
  • The Gauntlet
  • Altar of Greed
Originally posted by author
Comment from the Developer: These new maps won’t appear very often, but they’ll provide a wide range of rewards if you’re willing to accept the risks involved.


[h3]Bug Fixes[/h3]
  • Fixed bug where the final cutscene wouldn’t play properly if you defeated the 3rd phase of the First Hero while he was stunned.
  • Fixed bug where the number of bone fragments you receive when destroying a skull was sometimes displaying the wrong number.
  • Fixed problem where the wrong status icon was being displayed when in possession of the ‘Attitude’ inscription.
  • Fixed bug where the Archlich’s basic attack was being registered as a skill attack.
  • Fixed problem where the Berserker’s ‘Bone of the Devil’ skill didn’t work properly if your attack speed was very high.
  • Fixed problem where all grades of the Gargoyle mistakenly didn’t become invincible when swapping heads.
  • Fixed problem where skulls could still move forward when swapping all grades of the Skeleton-Bomber to the others and it had immovable duration
  • Fixed problem where enemies sometimes didn’t take damage when hit by all grades of the Skeleton-Spear.
  • Fixed bug where the projectile would sometimes disappear after using Skul’s ‘Throw Head’ skill.
  • Changed it so that the effect of the ‘Empire’ inscription no longer makes the flag cover up enemies.
  • Fixed bug where the cooldown time was mistakenly reset for the ‘Cretan Bull’ item when swapping a non-power type skull.
  • Fixed bug where the effect for the ‘Rear Blast’ item wasn’t working properly because of the effect for the ‘Gold Mane Rapier’ item.
  • Fixed bug where the hands of Yggdrasil would not properly show when gathering its energy
  • Fixed bug where the visual effects of legendary-grade skulls, quintessence and items wasn’t displaying properly after dropping them on the ground.
  • Fixed problem where interacting with NPCs at the start would affect the frame rate
  • Fixed problem where entering Settings would automatically reset the current resolution to the default setting for each monitor
  • Fixed problem where the background pop-ups were still activated when the mini pop-ups were opened
  • Fixed problem where game background would glitch in both sides in 21:9 aspect ratio
  • Fixed problem where camera moving would follow a wrong direction in some resolutions
  • Fixed problem where the death pop-up would not display the items properly
  • Fixed problem where Dark Quartz and Gold showed white during the interaction with NPCs in some languages


[h3]Text Corrections[/h3]
  • Fixed issue where the description for the trait ‘Ancient Alchemy’ was incorrect (Japanese)
  • Fixed issue where the Magic attack showed red in the description for 'Basic Carleon Staff’ (Portuguese)
  • Polished the flavor text for the item 'Cretan Bull' (Chinese-Simplified)
  • Polished the flavor text for the item ‘Dark Priest Robe’ (Chinese-Simplified)
  • Fixed issue where the text was not properly displayed when destroying ‘Savage Altar’ (Spanish)
  • Fixed issue where ‘Upon Great Success’ was replaced by ‘Success’ in the description for Gambler’s ‘Russian Roulette’ (Korean)
  • Fixed issue where the skill name for the Destroyer was incorrect (Every language except for Korean)

Release 1.1.1 Patch Notes

Hello Everyone,

In this update (Release 1.1.1), we have fixed some of the bugs that players reported in the previous build.
Thank you again for sending over all the information to our support channel!


[h3]Bug Fixes[/h3]
  • Fixed problem where the player randomly would get stuck in some of the maps.
  • Fixed bug where the Voodoo Doll would not appear in the previous build.
  • Fixed bug where some items would be duplicated even after disappearing and transforming.
    - Rejuvenating Root
    - Unknown Seed
    - Elder Ent's Gratitude
    - Forbidden Sword
  • Fixed problem where the Devil Berserker would cancel its [Demonization] with [Rage Tackle].
  • Fixed problem where the number of killed bosses and adventurers would reset when the player dropped Stone of the Heir and Medal Box.



[h3]Text Fixes[/h3]
  • Fixed some text that was not displayed properly in Simplified and Traditional Chinese.



[h3]Changes[/h3]
[h3]System[/h3]
  • Changed the icon in the Pop-up UI when the player purchases items from the Grave Robber.

Release 1.1.0 Patch Notes

Hello Everyone,

This update (Release 1.1.0) features a ton of new items and Inscriptions that add new strategic elements and should kick up the action another notch.

We’ve added a total of 38 new items, some of which have very unique properties and may only activate after certain enemies have been defeated. Choosing which items to pick up during your run will require even more strategy than ever.

There is also a new NPC called the “Grave Robber” who will randomly show up in the Black Market and sell new items in exchange for Dark Quartz.

Not only that, but we’ve also implemented 7 new Inscriptions that will create even more crazy synergies depending on the type of damage being dealt and the number of enemies in the area. For example, if there are a bunch of enemies nearby one of the Inscriptions may create a shockwave effect. So go ahead and see what wild combinations of skulls, items and Inscriptions you can create!


[h2]Bug Fixes[/h2]
  • Fixed bug where the Chapter 4 Mage Adventurer would sometimes freeze after being hit with Genie’s Genie Swordsmanship skill attack.
  • Fixed problem where the increase in crit chance and max number of stacks for the Elder Werewolf’s Predation skill attack was implemented improperly
  • Fixed problem where some controllers weren’t registering properly at the Title Screen


[h3]Text Issues[/h3]
  • Fixed the flavor text for the Archdemon Quintessence (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the stacks related to the Elder Werewolf’s Predation skill (Every Language)
  • Fixed the explanation of Dark Paladin’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for each Living Armor’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the Whirlwind skill for each Predator (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation of each Samurai’s swap ability and skills (German)
  • Fixed the explanation of Warlord’s passive ability (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)



[h2]Changes[/h2]
[h3]System[/h3]
[h3]New NPC in the Black Market: Grave Robber[/h3]
Originally posted by author
“You won’t have seen these anywhere else! I’ll trade them for a few of those black jewels!”

The Grave Robber is the only human in the Black Market and he sometimes steals hidden treasures in Carleon.
He possesses items that you can’t get normally during your run and can only be purchased with Dark Quartz. They will drop like all other items after being bought though.

[h3]Boss Items[/h3]

After clearing a boss, an item that possesses a special characteristic of it will appear.
These “Boss Items” will only appear in the chests after defeating the bosses.


[h3]Skulls[/h3]
Gladiator
- Increased amount Concentration Speed increases when swapping
Warlord
- Increased amount Concentration Speed increases when swapping
Abyssal Monarch
- Increased amount Concentration Speed increases when swapping while in the barrier


[h3]Items[/h3]
[h3]Newly-Added Items[/h3]

Common
  • Unknown Seed
  • Basic Carleon Staff
  • Prayer of Grace
  • Rejuvenating Root

Rare
  • Luxurious Tea Cup
  • Offensive Wheel
  • Inner Malice
  • Inner Flame
  • Lunar Ring
  • Trainee’s Necklace
  • Abyssal Virus
  • Prince’s Box
  • Elder Ent’s Gratitude
  • Cretan Bull
  • Solar Sword
  • Fighter’s Belt
  • Sage’s Time

Unique
  • Arch Bishop’s Scriptures
  • Magic Pocket Watch
  • Mithril Armor
  • Clone Stamp
  • Forbidden Sword
  • Frost Witch’s Staff
  • Contaminated Core
  • Proof of Fellowship
  • Growing Volition
  • Stone of the Heir
  • Gold Mane Rapier
  • Medal Box

Legendary
  • Evil Sword: Kirion
  • Voodoo Doll
  • World Tree Seed
  • Doomsday
  • Pot of Greed
  • Pain & Despair
  • Chimera’s Poison Fang
  • Nether Mana Suppressor
  • Hope Slasher


[h3]Adjustments for Existing Items[/h3]
Standard-issue Carleon Sword
- Changed Inscriptions: (Duel, March) → (Empire, Courage)
Standard-issue Carleon Armor
- Changed Inscriptions: (Leonia, Endure) → (Empire, Endure)
Standard-issue Carleon Bow
- Changed Inscriptions: (Chase, Execute) → (Empire, Chase)
Carleon Insignia
- Changed Inscriptions: (March, Miser) → (Empire, Miser)
Draft Stone
- Changed it to increase the Physical and Magic Attacks for all skulls, not just “Skeleton Soldiers”
- Changed Inscriptions: (Endure, March) → (Endure, Adaptation)
Grudge Stone
- Changed effect’s damage type: Magic → Physical
- Changed Inscriptions: (Tactics, Execute) → (Execute, Brawl)
Thorny Pauldrons
- Changed Inscriptions: (Endure, Fortress) → (Blitz, Endure)
Clown’s Surprise Box
- Changed Inscriptions: (Fuse, Mutant) → (Fuse, Preparation)
Assassin Dagger
- Changed Inscriptions: (Sprint, Madness) → (Weakness, Madness)
Warrior’s Gloves
- Changed Inscriptions: (Sprint, March) → (Courage, Blitz)
Thief Armor
- Changed Inscriptions: (Madness, Chase) → (Weakness, Chase)
Ancient Incense Burner
- Changed Inscriptions: (Swamp, Ruins) → (Heart, Ruins)
Giant’s Ax
- Changed Inscriptions: (Mutant, Demolition) → (Demolition, Preparation)
Iron Shoes of Bitter Cold
- Changed Inscriptions: (Alchemy, Blizzard) → (Soar, Blizzard)
Ceremonial Dagger
- Changed Inscriptions: (Tactics, Mirage) → (Tactics, Weakness)
Ice Scale Spaulders
- Changed Inscriptions: (Sprint, Blizzard) → (Blitz, Blizzard)
Manatech Circulator
- Changed Inscriptions: (Manatech, Tactics) → (Manatech, Mirage)
Bone of Courage
- Changed it so that Physical Attack damage would be amplified, not Basic Attack damage
Ninja Mask
- Changed Inscriptions: (Soar, Duel) → (Blitz, Duel)
Master Brawler
- Changed Inscriptions: (Execute, Endure) → (Brawl, Execute)
Bone of Swiftness
- Changed Inscriptions: (Madness, Execute) → (Weakness, Execute)
Hero’s Holy Sword
- Changed Inscriptions: (Duel, Sprint) → (Duel, Blitz)
Hunter’s Wooden Longbow
- Changed Inscriptions: (Chase, Mirage) → (Chase, Weakness)
Raven Monarch’s Feather
- Changed Inscriptions: (Ruins, Mutant) → (Ruins, Preparation)
Wind Armor
- Changed Inscriptions: (Soar, Mirage) → (Sprint, Mirage)

[h2]Inscriptions[/h2]
[h3]Newly-Added Inscriptions[/h3]
  • Empire
  • Attitude
  • Adaptation
  • Brawl
  • Weakness
  • Blitz
  • Preparation


[h3]Adjustments for Existing Inscriptions[/h3]
Madness
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/15/25/45/75/125) → (5/10/15/30/55/90/150)
Necromancy
- Slightly reduced damage done by projectiles
Sorcery
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/20/40/70/120/200) → (10/15/25/50/90/160/240)
Alchemy
- Changed max number of inscriptions: 4 → 3
- Changed effect for each level: (5/20/40/70) → (10/30/60)
Soar
- Changed max number of inscriptions: 6 → 5
- Changed effect for each level: (15/25/35/55/100/150) → (15/25/35/70/120)
Spring
- Changed max number of inscriptions: 3 → 4
- Changed effect for each level: (5/10/20) → (5/10/15/25)
Mutant
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/25/35/50/70/90) → (10/15/25/35/55/80/105)
Endure
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (1/2/3/5/7/10) → (1/2/3/4/6/9/15)
Tactics
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/10/20/40/60/100) → (5/10/20/30/45/75/120)
March (Courage)
- Changed Inscription Name: March → Courage
- Changed max number of inscriptions: 6 → 8
- Changed effect for each level: (3/6/15/25/45/90) → (5/10/15/25/40/65/100/145)

Soundtrack Update!

Hello Everyone,

We’ve added high-quality and uncompressed WAV files to the soundtrack. We hope this is music to your ears!

https://store.steampowered.com/app/1525720/Skul_The_Hero_Slayer_Soundtrack/



Fan Art Highlights

Tijoe
[previewyoutube][/previewyoutube]
Originally posted by author
This art contest featured a massive amount of creative and high-quality fan art!



Reg
https://twitter.com/MeowReg/status/1358292140011343873
Originally posted by author
This artist has been doing a series of skulls and this is one of our favorites :)

Release 1.0.3 Patch Notes

Hey everyone,

Here are patch notes for our update: Release 1.0.3.

[h3]Bug Fixes[/h3]
  • Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
  • Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
  • Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
  • Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
  • Fixed a bug where players could duplicate skulls during skull Awakenings.
  • Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
  • Fixed a bug of sound effects not playing after defeating the Chimera boss.
  • Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
  • Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
  • Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
  • Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
  • Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
  • Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
  • Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
  • Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.


[h3]Text Changes[/h3]
  • Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
  • Fixed text issues where damage types would not be properly displayed in languages other than Korean:
  • - Eternal Werewolf skull, [Beast Leap] skill
  • - Water Skull (all variants), Passive wave attacks
  • - Nightmare skull, Swap skill while riding hell bike
  • - Neo Samurai skull, [Quick Slash] skill
  • Fixed text issues that existed in German where the text did not match the actual in-game values:
  • - Raven Monarch's Feather quintessence
  • - Wraith quintessence
  • - Ifrit quintessence
  • - Hydra quintessence
  • - Skeleton-Pike (all variants) skills, passive, swap skill
  • - Hunter skull (all variants) skills, swap skill
  • Fixes on spelling errors & grammatical changes


[h3]Game Changes[/h3]
[h3]System[/h3]
  • Fixed issues so that all of the player’s current buffs will be shown as icons.
  • Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
  • Partial 21:9 screen resolution support enabled
Originally posted by author
Developer Comment: We’re making adjustments to fully support 21:9 screen resolution, but we’ll need more time to do so. In the meantime, we’ve added partial 21:9 support for certain in-game maps.





[h3]Map[/h3]
  • Added an invisible ceiling to the First Hero’s 3rd phase fight map.
  • Fixed a bug of Chapter 4 enemies being able to teleport around the map.

[h3]Skull[/h3]
  • Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.

[h3]Enemy[/h3]
  • Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.