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Skul: The Hero Slayer News

Upcoming Update Preview

Hello Everyone,

The next update will bring with it the long-awaited “Inscription System”. It was previously called the “Synergy Effect System” in the Development Roadmap, but it’s been given a more fitting name after making some revisions to it. We’re also planning on releasing it this month if all goes well.


[h3]What is the “Inscription System”?[/h3]
Every item will have two inscriptions. And the more inscriptions you have of the same type, the stronger of an effect they’ll have.





Just take a look at the mind-blowing power being exhibited below.


Simply put, the inscriptions will enhance the special characteristics of each item you have and let you develop your skull however you see fit.

Currently we’re in the final stages of this system’s development which consists of adjusting balancing and fixing bugs. We’re doing our best to get it out asap.
Thanks again for all the support!



P.S. We’ve been paying close attention to all the fan art being posted recently and we’re blown away by two in particular. We thought everyone should see them, so we made a point of adding them to this post.

Fan art Highlights

Originally posted by author
These skulls look so alive we can’t even call them undead anymore.

DarkSlayer : https://steamuserimages-a.akamaihd.net/ugc/1484452135855954677/B4AA88742226542D2AC7060976A618027E8BB4C7/


Originally posted by author
This would be another great character crossover. Anyone tight with Team Cherry? ;)

Anri : https://steamuserimages-a.akamaihd.net/ugc/1478823585993641003/2D43B063269725E6D5B7EEA0457812AB0B9D967F/

Contest Winners

Hello Skul Community,

Enjoying the new skulls we recently added? Please let us know what you think about all the new additions. Your feedback is always much appreciated.

But without further ado, it's time to announce the winners of the UCC Contest!

First of all, it was extremely difficult for us to choose just 10 winners out of all the submissions. We know that we have an awesome community, but we were still blown away by all the amazing content that was submitted. The creativity on display was really next-level and an absolute pleasure for us to see every day.

Now behold some of the best user-created content you've ever seen...

[h3]#1: Zepkron[/h3]



[h3]#2: camperboy[/h3]



[h3]#3: 스펙터고양이[/h3]



[h3]#4: BGMLG44[/h3]



[h3]#5: Canned_Cabbage[/h3]



[h3]#6: Beanni[/h3]



[h3]#7: PAJAMAsLOVE[/h3]



[h3]#8: S.G.[/h3]



[h3]#9: 二肥哒[/h3]



[h3]#10: Fantastic_老翟Who[/h3]



*We'll be sending DMs today to all the winners to get their addresses and send them their mousepads.
**All prizes must be claimed by August 14, 2020

Early Access Patch Notes #13(Edited)

We've dispatched a hotfix to fix some bugs that were occuring in the Release 2.1 build.

1. Fixed it so that the Ghoul can no longer grow to an abnormal size.
2. Fixed an issue where the attack upgrade effect of items didn't register properly for some Quintessence.
3. Fixed bug where the Rock Star would freeze under certain conditions.
------------------------------

Hello Everyone!
This new patch introduces 3 new skulls to the Land of Harmonia!
First we have the Rock Star, which harnesses the ‘Power of Heavy Metal’ to wreak havoc on its enemies. Try it out for yourself, but make sure to play until the very end of the song for a little surprise. You can see what we’re talking about below~

Next we have the Ghoul, which can wipe out multiple enemies with one belly flop and even grow in size to squash Carleon Soldiers like peas.

Last but definitely not least we have the Archmage, which can charge up to unleash devastating AoE attacks. This lends itself to a different playstyle than the other skulls and should add a really interesting dynamic to your runs.

In addition to that, we slightly reduced the HP of enemies in Chapter 1 & 2 to make it a little easier for newer players to adjust to the game. We also fixed a bunch of bugs that you reported.
See below for more details.



[h3]System[/h3]
  • Fixed problem where the color code for attack types didn’t display properly in the inventory.
  • Added 1 ‘Effect Count’ to all food purchased in the Black Market to address the issue of losing 1 ‘Effect Count’ when leaving the Market.



[h3]Stage & Level Design[/h3]
  • Reduced the HP of normal enemies in Chapter 1 & 2.
  • Food being sold in the Black Market now heals a percentage of health rather than a fixed amount.



[h3]Skulls[/h3]
  • New Skulls Added
    - Rock Star
    - Ghoul
    - Archmage



[h3]Rock Star[/h3]
  • Grade: Rare
  • Type: Speed
A bone-shaking heavy metal maniac




[h3]Ghoul[/h3]
  • Grade: Rare
  • Type: Power
A belly-flopping nightmare with an insatiable hunger




[h3]Archmage[/h3]
  • Grade: Unique
  • Type: Balance
A mage with limitless power in its 2… I mean 4 hands






[h3]Thief[/h3]
  • Fixed problem where sound and visual effects didn’t register when the projectiles disappeared.



[h3]Item[/h3]
  • Priestess Veil : Fixed problem where the HP increase option became standard.



[h3]Enemies[/h3]
  • Fixed bug where you could take out the Rookie Hero with a ranged attack before starting the conversation.
  • Fixed problem where the Adventurer Mage would sometimes freeze when being knocked back while slamming into the ground and attacking.
  • Fixed problem where columns that were supposed to fall during the 3rd Boss battle (Chimera) didn’t because of a skill that slowed or stopped time.
  • Fixed problem where the buff effect of Chp 1 Infantrymen sometimes appeared to be way too large.
  • Fixed problem where the buff of spirits summoned by high-level Alchemists sometimes didn’t display properly.




(Now that’s what I call Rock-n-Roll!)
Feel free to suggest a good band name in the comments ;)

Early Access Patch Notes #12

Hey guys!
We’ve made some bug fixes and changes for better gameplay.

Please check the details below:


[h3]System[/h3]
  • Fixed a graphics related bug that occurred in some PCs.


[h3]Skull[/h3]
  • Fixed a bug where some skulls would repeat their jump attack animation when in air for an extended period of time.

Skeleton-Sword
  • [Triple Pierce] skill now properly deals Magic Damage.

Hunter
  • Fixed a bug where using [Steady Shot] with additional attack speed items/quintessence would sometimes only play the attack animation and not launch arrows.

Samurai
  • Fixed a bug where using [Spinning Slash] with additional attack speed items/quintessence would cancel the skill animation prematurely.

Predator
  • Fixed a bug where using [Whirlwind] with additional attack speed items/quintessence would cancel the skill animation prematurely.
  • Fixed a bug where using [Hack] with additional attack speed items/quintessence would cancel the skill animation prematurely.

Prisoner
  • Decreased the projectile size of fully charged [Ice Crossbow].
  • Fixed a bug where the scroll VFX would not appear on top of the player character.
  • Fixed a bug where a black triangle would appear when obtaining multiple scroll buffs at once.

Fighter
  • Fixed the [Flexible Joints] passive skill so that it properly applies.


[h3]Item[/h3]
Bone of Courage
  • Fixed a text issue.

Magic Bead of Darkness
  • Fixed a text issue.


[h3]Quintessence[/h3]
Yeti
  • Now explodes within contact of enemies.
  • Fixed a bug where the size of the explosion was smaller than the shown VFX.

Harpy
  • Fixed a bug so that the duration VFX properly follows the player character.

Imp
  • Fixed a bug so that the passive effect applies properly.

Evil Eye
  • Fixed a bug where the screen flashing VFX would not play when used.


[h3]Map[/h3]
  • The SFX of flame traps in Chapter 2 is now affected by the distance between the trap and the player character.
  • Fixed a bug related to the elevator appearing after defeating the boss of Chapter 2.
  • Fixed a visual bug where the floor of the Chapter 3 boss room would have distorted display.

Community Contest!

Hey guys!

We hope everyone is enjoying the new update and our first-ever crossover, the Dead Cells skull!🦴👊

As for us, we were recently looking through our community pages and found that many of you have been posting some awesome and creative content! It's truly a dream come true for us to have such a talented community supporting us.

So with that being said, we think this is a great time for us to run a friendly little contest!

We plan on awarding a ★ Skul XL Mouse Pad ★ to 10 outstanding creators that post their content in one of our official SNS channels or Steam community. So please upload your best screenshots, memes, GIFs, video clips or artwork to participate (*including a caption is also highly recommended). Whatever tickles your fancy!

You can upload your content to one of the channels below by July 16th. (Submissions after this date won't be considered.)

Steam Community: https://steamcommunity.com/app/1147560
Twitter: https://twitter.com/HeroSkul
Facebook: https://www.facebook.com/SkulHeroKR/
Reddit: https://www.reddit.com/r/Skul/

Again, we're humbled with the amount of support you guys have given us so far and we'll try to deliver the best possible gaming experience to you that we can.



Cheers!
The Skul Team