1. Skul: The Hero Slayer
  2. News

Skul: The Hero Slayer News

Demon King Castle Defense & Mythology Pack Trailer Reveal

The latest trailer of Skul: The Hero Slayer has been revealed!

[previewyoutube][/previewyoutube]
As previously teased, The Demon King Castle Defense is the major free content that will wrap up Skul's journey with a bang.

The Mythology Pack, is Skul's first-ever paid DLC, includes new Skulls and items inspired by famous mythologies.

https://store.steampowered.com/app/2512790/Skul_The_Hero_Slayer__Mythology_Pack/?beta=0

Get ready for the final adventure of Skul alongside the first paid DLC on Nov 15th!

Dev Blog [First DLC: Mythology Pack]



Hello little skeletons!

Today, we are proud to introduce Skul's first ever DLC, the "Mythology Pack".


We plan to release this DLC pack in November alongside the Demon King Castle Defense update.

More information, including the official release date and price, will be shared once they have been finalized.


Now here's a sneak peek into our first DLC.


As you can tell from the title, the "Mythology Pack" DLC features fresh content inspired by legendary mythologies.

Our approach, when designing new skulls, has always been to set them apart from the ones that already exist.

But this time, we decided to try something different and develop a new skull with a specific concept in mind.

That concept was mythologies.




The DLC introduces five new skulls that will give players new ways to take on their enemies.

We have designed these new skulls to require a bit more skill to master compared to the existing line-up of skulls.

At the start of a new playthrough, players can select one new skull from the DLC, which will unlock it and add it to the existing line-up of skulls.

The unlocked skulls can be obtained through the Bone Grave and Headless NPC in subsequent playthroughs.




The upcoming DLC will feature not only new skulls but also 20 items inspired by the mythologies related to these skulls.

All these new items will have a unique inscription called [Mystery].

The new items have been designed to complement both the new skulls and the pre-existing ones.

We are excited to see the amazing combinations players will come up with.

As soon as a new skull has been added, the related items will also become available through Treasure Chests and the Collector NPC.


We hope this DLC provides a new and intriguing gameplay experience.

As always, thank you for playing Skul and have a lovely day!

Dev Blog #10

Hello little skeletons!
As previously teased, today we would like to share new details regarding Skul's new upcoming content.



Before we share any further information, there is an important topic that we must discuss.

Four years ago, when we had just begun developing Skul, we launched a crowdfunding campaign.

We were pleasantly surprised when numerous future skeletons showed their support and provided us with valuable feedback regarding the development process.

It is thanks to these supporters that Skul was successfully released.



During our crowdfunding campaign, we established certain funding goals, and our initial concept for the future Hard Mode was the Demon King Castle Defense.

However, as Skul continued to expand, it became clear that Skul needed a more extensive narrative and many new features, and the Demon King Castle Defense was not the best fit for that.

Therefore, we came up with a new Hard Mode concept, which later became known as the Dark Mirror update, and we believe it was the right decision.

Nevertheless, to honor the promise we made to our loyal Skeletons, we have been working on the Demon King Castle Defense to make it a better fit for Skul's current state.



The Demon King Castle Defense has been revamped and will finally conclude Skul's narrative.

The darkness that had been looming over the Land of Harmonia has now invaded the Demon King Castle.

Skul fights alongside his demon buddies to defend the castle from the humans who have been blinded by evil.



The Carleon Army launched a surprise invasion on the Demon King's Castle while Skul was wreaking havoc inside the Dark Mirror.

Upon destroying the world within the mirror, Skul must now make his way to the Demon King's Castle to put a stop to Carleon's attack.



Skul, along with the help of his fellow demon companions, must continue his journey to confront the one who pushed Skul and Harmonia into despair.


The content of Demon Castle Defense includes Skul's efforts to defend the Demon King Castle against the Carleon Empire's invasion, as well as battles against a new final boss.

We plan to introduce the Demon King Castle Defense in November and will notify you of the specific update schedules once they are finalized.



In addition to the Demon King Castle Defense, we are also working on a new DLC Skul.

We are confident that our players will appreciate and enjoy this new content, and we promise to share more details about it in an upcoming Dev Blog in early October.


We hope that you continue to have a great time playing Skul, and we will always strive to take the game to new heights.

Thank you for your support, and we wish you a wonderful day!

Dev Blog #9

Hello little skeletons, it's been a while since our last Dev Blog!
As always we hope the very best for our skeleton friends.

We are grateful for the overwhelming love and support we received from our fans throughout the process of developing and releasing the Dark Mirror update.
We extend our heartfelt thanks to our patient fans and also apologize for the delay in having the chance to interact with you all.

Since launching the Dark Mirror update, we have been focusing on developing fresh content.
To give you a sneak peek, we will be sharing snippets of this upcoming content through Dev Blogs.
The next Dev Blog will be available in mid-September.
Additionally, we would like to share some of the stories that we weren't able to reveal during the development of the Dark Mirror update.

In a previous Dev Blog, we discussed our process of creating Skul's Hard Mode. Initially, we tried adjusting the enemies' stats, including their HP and attack damage.
Skul's gameplay is all about reaching the pinnacle of progression with each run, and we wanted to offer skilled players an extra challenge by pushing them to their limits against a virtual punching bag.
However, our team found that simply increasing the enemies' HP did not create the desired effect, and we were dissatisfied with this concept after several rounds of internal testing.
This brought us back to the drawing board which we covered briefly in the previous Deve Blog.



During the development of the new Hard Mode, we found ourselves in a positive cycle of development we strived to create something that would meet our satisfaction.
However, to prevent getting stuck in this cycle, we had to make some compromises.
As a result, we added a carefully selected group of new enemies and a final boss in the Dark Mirror update.
We also introduced new in-game systems, such as the Quartz Tech devices and Dark Abilities.

While making these compromises some characters never got to see the light in the Dark Mirror update.



Here are some concept arts of enemy types that were never implemented for specific reasons.
Each one brought something unique to the game and it was unfortunate that we couldn't include them all.
However, a few did go through some changes and did end up appearing in the Dark Mirror update.

On the other hand, some notable features also survived the chopping block.



We find the addition of Inscription Synthesis Equipment to the game quite intriguing.
This small modification enables players to acquire two inscriptions of their preference, which opens up numerous possibilities.
Not only does it impact the latter stages of each run, but it also influences early progressions, enabling unorthodox and strategic gameplay.
It was a delight to witness our creation work as we intended and our fan base enjoying it.



Player progression in the Dark Mirror update revolved heavily around Dark Abilities.
However, unlike other progression mechanics, it had limited possibilities. Since Early Access, the RNG elements associated with Skul have been a hot topic among players, and their feedback has been a major concern for us.
While RNG elements can enhance the fun factor of a game, too much RNG can change its genre, turning it into a casino slot machine instead of an action game.
As Dark Mirror was designed for experienced players, we felt the need to increase the rewards they received.
This is why we created Dark Abilities—to provide a progression element with fewer RNG factors while allowing players to choose based on their strategy and situation.



As previously stated, we aimed to minimize the amount of RNG in Dark Abilities, but eliminating it completely would be a missed opportunity.
To address this, we created the concept of Curses which introduced a small element of RNG. Originally, we designed Curses to have a high-risk high-reward aspect similar to a wild card in a deck of cards.
However, we are currently evaluating certain Curses that may not offer sufficient returns compared to the risks involved.



Finally, let's discuss the Observation Instrument, which is also one of the Quartz Tech devices that was introduced with the Dark Mirror update.
This device brings the observer's deepest desire into reality.
Skul used the device and obtains a new look just like the First Hero, revealing that despite his struggles, he still wants to be a hero. Interestingly, we never thought we would add cosmetic items like the Hero Little Bone content. Although we had considered skin contents, we realized that since Skul's gameplay centres around changing the skull type, it wouldn't be the best fit for our game. Nonetheless, we always wanted to see Skul become a hero.
This is how the Hero Little Bone was created, and we hope it was a pleasant surprise for our fans who have conquered the Dark Mirror.

It was delightful to write this Dev Blog and have the opportunity to engage with our fans. In the upcoming Dev Blog, we will discuss the current content we are developing. Also, before concluding this Dev Blog, we have a small hint about what's coming soon.



We'll say a quick farewell until our next Dev Blog!
As always, we extend our gratitude to all of our supporters who have shared their affection for Skul.
We wish you all a lovely day!
Thank you.

Release Patch 1.7.5 Hotfix & Known Issues

Hello little skeletons!

In yesterday's 1.7.5 update, we made changes to the 'Rapidity' inscription.

We identified that the damage values for the newly added effects of 'Rapidity' level 4, combo attacks were set lower than our intentions.

As this issue could affect many of our players during the weekend, we tried to rapidly resolve the issue.

We will continue to play our game along with our players and interact to hear your comments and opinions to provide a better and more enjoyable playing experience.

Below are the details regarding this hotfix.

Changes Made


[h2]Inscriptions[/h2]

[h3]Rapidity[/h3]
  • Fixed an issue in which the combo attack damage values activated by obtaining level 4 were set much lower.


[h2]Known Issues[/h2]
  • In-game terminology in some translations was not polished enough. This issue will be resolved in the upcoming updates.