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Release 1.7.5 Patch Notes

Hello little skeletons!

After our previous adjustments to the Magic-focused balance update, we have worked on improving the balance of Physical Attack related aspects.

Buffs have been made to some Skulls, Items, and Inscriptions that saw relatively low use and improvements to the related mechanics to those elements.

Please continue reading below for the details of this update.


Changes Made


[h2]Skull[/h2]

[h3]Carleon Recruit[/h3]
[h3][/h3]
  • Increased damage of Focused Complete Attacks against Normal Attacks
  • Reduced the normal attack’s forward dash distance after fully concentrating


[h3]Stone Monkey[/h3]
[h3][/h3]
  • Increase in the amount of energy gained from normal attacks on enemies


[h3]Ghoul[/h3]
[h3][/h3]
  • Increase the chance of enemies dropping flesh upon normal attack


[h3]Gene[/h3]
[h3][/h3]
  • During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack
  • Increased the damage of the third attack of combo attacks during normal attacks


[h3]Davy Jones[/h3]
  • Reduced the delay after firing cannons on the ground
  • Reduced knockback distance when firing cannons from the ground


[h3]Champion[/h3]
  • Increased damage of [Quickstep]
  • Increased damage of [One-Inch Punch]
  • Increased damage of [Combo]
  • Increased damage of [Dirty Smash]
  • Decreased stage of rage cooldown: 60 seconds → 45 seconds


[h3]Grim Reaper[/h3]
  • Increased Chance to Spawn Souls from Enemy Kills
  • Increased Normal Attack Damage
  • Increased [Harvest] damage per stage
  • Increased [Sentence] damage per stage
  • Increased [Guillotine] Damage per stage
  • Increased [Fissure of the Netherworld] Damage per stage



[h2]Item[/h2]
[h3]Veteran Warrior’s Gloves[/h3]
  • An electric field that casts continuous physical damage is created at the location of the detonation.


[h3]Champion's Belt[/h3]
Changes in Item Effects
  • Previously

      º Increase physical damage by 12% per enemy nearby (120% increase maximum).
      If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)
  • New effect

      º Increase physical damage by 25% per enemy nearby (100% increase maximum).
      Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.


[h3]Naias’s Heart[/h3]
  • Increased damage dealt after the end of Freeze duration


[h3]Mysterious Apparatus[/h3]
  • Increased damage of the wave of force


[h3]Rapid Sword of the Subconscious[/h3]
  • Increased damage of slash attacks caused by item effects


[h3]Acceleration Sword[/h3]
  • Reduced minimum cooldown of the Acceleration Sword


[h3]Mana Gauntlets[/h3]
  • Effect duration changed: 3 seconds → 5 seconds
  • Upon maximum effect, damage dealt by normal attacks increase


[h3]Warrior’s Steel Mace[/h3]
  • Increased damage dealt by stunning enemies


[h3]Bone of Swiftness[/h3]
  • Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)


[h3]Mana Eater[/h3]
  • Increased damage of stabbing attacks using Mana Eater


[h3]Sylphid Wings[/h3]
  • Increased damage of blades of wind


[h3]Mane of the Beast[/h3]
  • Increased the additional damage dealt on enemies with a mark


[h3]Multidimensional Prism[/h3]
  • Changed effect cooldown: 30 seconds → 10 seconds
  • Changed the number of dropped Manatech components upon the prism explosion: 6 → 3
  • Decreased damage of laser and explosion


[h3]Priestess’s Veil[/h3]
Changes in item effects
  • Previously

      º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)
  • New effect

      º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)


[h3]Luxurious Tea Cup[/h3]
  • Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds
  • Changed cooldown of item effect: 1 second → 3 seconds


[h3]Manatech Booster [/h3]
  • Changed duration of attack speed increase effect: 3 seconds → 5 seconds
  • Changed attack speed of normal attacks and skills performed in midair: 5% → 10%


[h3]Fighter’s Belt[/h3]
  • Changed physical damage increase rate per nearby enemy: 9% → 15%


[h3]Bone of Madness[/h3]
  • Changed duration of area of bones: 10 seconds → 15 seconds
  • Changed cooldown of area of bones: 10 seconds → 5 seconds
  • Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%


[h3]Contaminated Core[/h3]
  • Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds


[h3]Frost Giant’s Leather[/h3]
  • Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds
  • Changed duration of frost giant’s protection: 10 seconds → 5 seconds
  • Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP
  • Changed duration of barrier: 40 seconds → 20 seconds


[h3]Magic Bead of Darkness[/h3]
Changes in item effect
  • Previously

      º Swapping for the 3rd time stuns nearby enemies
  • New effect

      º Swapping for the 3rd time deals magic damage and stuns nearby enemies


[h2]Inscription[/h2]
[h3]Brawl[/h3]
Changes in inscription effects
  • Previously

      º Effect of 2:
      Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds)
      º Effect of 4:
      Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)
  • New effect

      º Effect of 2:
      Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target.
      º Effect of 4:
      Every 5th shockwave is amplified


[h3]Execute[/h3]
Changes in inscription effects
  • Previously

      º Effect of 2:
      Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60%
      º Effect of 4:
      All attacks made against marked enemies turn into Critical hits
  • New effect

      º Effect of 2:
      Enemies with less than 60% HP receive a mark.
      Damage to marked enemies is increased by 15%
      º Effect of 4:
      If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits


[h3]Rapidity[/h3]
Changes in inscription effects
  • Previously

      º Effect of 2:
      30% increase in attack speed
      º Effect of 4:
      Damage dealt to enemies by normal attacks is amplified by 30%
  • New effect

      º Effect of 2:
      Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage)
      º Effect of 4:
      If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks


[h3]Relic[/h3]
Changes in inscription effects
  • Previously

      º Effect of 2:
      Gain 10% of lost HP upon changing maps
      º Effect of 4:
      Upon gaining HP, damage based on the higher physical or magic attack is dealt.
      This effect can be applied once per second on the same target
  • New effect

      º Effect of 2:
      Additional 3 HP is gained upon obtaining a healing orb
      º Effect of 4:
      Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target


[h3]Heritage[/h3]
  • Changed required quantity per inscription effect: (2/4) → (1/3)
Changes in inscription effects
  • Previously

      º Effect of 2:
      Essence cooldown speed increases by 65%
      º Effect of 4:
      Successful Quintessence attacks increase damage by 40%
  • New effect

      º Effect of 1:
      Essence cooldown speed increases by 45%
      º Effect of 3:
      Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)


[h3]Revenge[/h3]
  • Changed duration of revenge with 2 effects: 1 second → 2 seconds
  • Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%
  • Changed cooldown of 2 effects: 8 seconds → 3 seconds
4 Changed effects
  • Previously

      º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds
  • New effect

      º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)


[h3]Manatech[/h3]
  • Changed required quantity per inscription effect: (2/4) → (1/3)
  • Reduced force of Manatech components bursting
  • Changed amount of Manatech components generated per inscription effect
    º 2 effects: 1 Manatec component → 2 Manatech components
    º 4 effects: 1 Manatech component → 5 Manatech components
  • Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds


[h3]Mutant[/h3]
  • Changed required quantity per inscription effect: (2/4) → (1/3)
Changed 4 effects
  • Previously

      º Damage dealt to enemies through an alternating skill is amplified by 35%
  • New effect

      º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)


[h3]Heirloom[/h3]
  • Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds


[h2]Etc.[/h2]
  • Color adjustment of the damage font
  • Changed colors of partial ‘poison’ related effects
    º Poison gas attack from the Quintessence ‘Sphinx’
    º The poisonous Chests in the Event Map ‘Dangerous Chests’


[h2]Bug Fixes[/h2]
  • Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack

Release 1.7.4 Patch Note

Hello everyone

We're moving forward with the 1.7.4 patch to address a number of issues we've received since the 1.7.3 update.

Bug Fixes


  • Fixed a bug in which mapping the 'left MB' as 'attack' could close UI menus by clicking the 'left MB'
  • Fixed a bug in which by performing specific commands the player could skip the boss battle in the Dark Mirror Chapter 4 boss map
  • Fixed a bug in which players could obtain the 'Prohibited Book' even after obtaining the item 'Demonomicon'
  • Fixed a bug in which the wrong image was being displayed for the item 'Grace of Leonia'
  • Fixed a bug in which some 'attack type' text colours were missing
  • Fixed some awkward Chinese translations

Announcement Regarding Known Issue For 1.7.3 Update

Hello everyone

Through the recent 1.7.3 update, we've taken steps to make UI interactions more usable and intuitive.

However, there are some cases that we missed in the process that have caused issues, and we wanted to give you a heads up on those issues.

Currently, there is an issue when player assign 'left mouse click' as 'attack'. When player interact with the pause menu, NPC dialog, Dark Ability, the UI screen will be closed when player left-click on a specific button.

We sincerely apologize for any inconvenience this may have caused to gamers using these controls.

With this update, we've made sure that the controls in each UI are consistent and follow the controls (key settings) set by the player.

Typically, in the UI, the attack key acts as a "cancel" to close the window and the jump key acts as a "confirm".

However, in Skul, players can currently assign a left mouse click to the attack key.

In the UX aspect, the left mouse button typically acts as an 'Confirm', but by being set as an attack key, Skul has co-opted it as a 'cancel', causing the UI to turn off the corresponding UI on left mouse click.

This is a result of our inability to fully considered for mixed keyboard and mouse controls, and we sincerely apologize for any inconvenience this may have caused to gamers who utilize these controls.

[h3]We will be releasing a hotfix update as soon as possible to address this issue so that gamers can still utilize keyboard and mouse controls.[/h3]

In the meantime, as an inconvenience, we would like to remind gamers who have assigned the left mouse button to an attack key that they can still play without any control changes if they use the Enter key instead of the left mouse button to press buttons when interacting with the UI.

As always, thank you for your support and we hope you have a great day.

Release 1.7.3 Patch Note

Hello Little Bones

We have made balance changes in the patch mainly focusing on Magic attacks.

A variety of changes have been made such as damage buffs, QOL improvements, and lowering the high skill ceiling that was required for certain elements.

As mentioned, this patch focuses on elements related to Magic attacks. In our next updates, we plan to focus on Physical attacks as well.

Our efforts to smooth out the balance of Skul are a continuous one.
We also play our game to grasp a better understanding of our community and their feedback. Through your voices, we continue to work hard to provide a betting enjoyable playing experience.

Changes Made


[h2]Skulls[/h2]

[h2]Mage[/h2]
[h3][/h3]
  • Increased the amount of mana gained by using basic attacks on enemies: 1 → 2
  • Increased the damage of basic attacks
  • Increased the damage of [Fireball]
  • Increased the damage of [Fire Arrow]
  • Increased the damage of [Meteor Strike]
  • Adjusted some skill effects so it does not visually block enemies

[h3][/h3]
  • Now attacking an enemy with a basic attack restores 2 MP
  • Adjusted the mana recovery rate while meditating: 1000% → 1500%
  • Adjusted the mana recovery rate after swapping: 100% for 10 seconds → 150% for 10 seconds

[h3][/h3]
  • Adjusted the mana recovery rate while meditating: 1200% → 2000%
  • Adjusted the mana recovery rate after swapping: 150% for 10 seconds → 200% for 10 seconds

[h3][/h3]
  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]

[h3][/h3]
  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
  • Adjust the cooldown speed of Awakened: 60 seconds → 50 seconds
  • Adjust the duration of Awakened: 10 seconds → 15 seconds



[h2]Alchemist[/h2]



[h3][/h3]
  • Changed the attack type and damage of [Unstable Summoning]

[h3][/h3]
  • Changed the attack type and damage of [Unstable Summoning]


[h2]Living Armor[/h2]



[h3][/h3]
  • Increased the range of combo attacks
  • Increased the number of spirit flames gained by basic attacks and dash attacks
  • Increased the damage of [Soul Sword] for each enhancement level
  • Increased the damage of [Soul Burn] for each enhancement level
  • Increased the damage of [Soul Knuckle]
  • Changed the attack type of [Soul Knuckle]'s first enhancement level
  • Increased the damage of [Soul Charge] for each enhancement level
  • Adjusted that each enhancement level of [Soul Charge] to be immune to knockbacks

[h3][/h3]
  1. While using a skill in the 1st enhancement stage, changed the spirit flames to only consume a portion of it rather than fully consuming
  2. Adjusted the number of attacks of [Soul Sword]'s 2nd enhancement stage: 2 → 1
  3. Changed the attack type of [Soul Knuckle]'s 2nd enhancement stage
  4. Changed the attack type of [Soul Charge]'s 2nd enhancement stage


[h2]Great Warlock[/h2]



[h3][/h3]
  • Increased the animation speed after completing concentration
  • The player now becomes invulnerable during the animation after completing concentration
  • [Abyss Spike] changes
    • Increased skill damage
    • Completing concentration changes the attack type
    • Cooldown adjustments: 15 seconds → 20 seconds
    • Increased the speed of projectiles
  • [Abyss Meteor] changes
    • Reduced skill damage
    • Completing concentration increases the skill damage
    • Cooldown adjustments: 25 seconds → 40 seconds
    • Changed the projectiles to now fly to nearby random enemies
  • [Abyss Orb] changes
    • Increased skill damage
    • Completing concentration increases the skill damage
    • Damage output is increased depending on the time concentrated
    • Cooldown adjustments: 18 seconds → 25 seconds
    • Decreased the duration of projectiles
  • [Abyss Beam] changes
    • Increased skill damage
    • Completing concentration changes the attack type
    • Damage output is increased depending on the time concentrated
    • Added a knockback effect
    • Cooldown adjustments: 20 seconds → 30 seconds

[h3][/h3]
  • Increased basic attack damage

[h3][/h3]
  • Adjusted the maximum number of spikes that can appear while concentrating [Abyss Spike]: 1 → 10
  • Increased the damage of spikes while concentrating [Abyss Spike]
  • Increased the damage of pulses while concentrating [Abyss Orb]
  • increased the damage of lasers while concentrating [Abyss Beam]


[h2]Rock Star[/h2]
[h3][/h3]
  • Holding down the basic attack button will allow the players to continue using the basic attack


[h2]Ninja[/h2]
[h3][/h3]
  • Players will now be invulnerable while using a swap skill
  • Increased the damage of [Flash Rampage]
  • Increased the damage of [Full Blooming Blade]
  • Increased the damage of [Shadow Clone]
  • Increased the damage of [Wheel Shuriken]

[h3][/h3]
  • Cooldown adjustment of [Flash Rampage]: 10 seconds → 8 seconds
  • Changed the attack type of [Flash Phantom Slash]
  • Increased the damage of [Exploding Shuriken]
  • Cooldown adjustment of [Exploding Shuriken]: 16 seconds → 7 seconds
  • Increased the damage of [Phantom Cross]
  • Players will now be invulnerable while using [Phantom Cross]
  • Increased the damage of [Transform: Phantom Wheel Shuriken]


[h2]Archlich[/h2]
  • Increased the damage of chains that spawns near enemies every 10 seconds
  • Increased the damage of combo attacks
  • Increased the animation speed of all skills and [Deathtrap]
  • Increased the damage of [Deathtrap]
  • Defeating enemies with [Soul Steal] will now amplify Magic attack rather than increasing it
  • Increased the damage of [March of Death]
  • Adjusted the chains to spawn more tightly while using [March of Death]
  • Adjusted the chains that spawn while using [Prison of the Damned] to be recognized as one attack rather than recognizing each chain
  • Increased the damage of [Deathly Chill]


[h2]Davy Jones[/h2]
  • Increased the explosion damage of both normal and special cannonballs
  • Increased the explosion damage of enhanced normal cannonballs
  • Increased the reload speed rate depending on the attack speed
  • Increased the damage of [Bombs Away!]
  • Increased the damage of [Lower the Anchor!]
  • Increased the damage of [Prepare for Boarding!]
  • Increased the damage of [At the Ready!]


[h2]Yaksha[/h2]
  • Increased the size of Domain of the Wicked
  • Adjusted the Domain of the Wicked to inflict a stun effect on enemies who are caught inside while the skill is being activated
  • Incoming damage is reduced by 30% in the form of Rakshasa
  • Stomping, which was activated while using a skill in the form of Rakshasa will no longer damage enemies
  • Increased the damage of [Taoist Spell: Rakshasa's Punch]
  • Increased the damage of [Taoist Spell: Iron Strike]
  • Increased the damage of [Taoist Spell: Demonic Massacre]
  • Increased the damage of [Taoist Spell: Rakshasa of Iron Will]


Items

Ceremonial Dagger
  • Increased crit rate: 5% → 10%

Victory Baton
  • Increased Magic Attack: 70% → 85%

Fragments of Sun Wagon
  • Increased the size and damage of the trail of fire
  • Increased the trail of fires chance to inflict burn: 8% → 10%

Charred Jamadhar
  • Increased the chance of basic attacks inflicting burn on enemies: 10% → 15%
  • Increased the damage of additional Magic damage

Chest of Flames
  • Cooldown adjustment: 2 seconds → 1 second

Aftershock
  • New effect: Stunning an enemy increases skill cooldown speed by 60% for 5 seconds.

Stigma Leg
  • Cooldown adjustment: 2 seconds → 0.5 second

Sphere of Sniping
  • Adjusted the magic arrows to now penetrate enemies
  • Increased the damage of magic arrows
  • Reduced the preparation time for magic arrows

Magical Choker
  • Increased the damage of magic projectiles
  • Reduced the preparation time for magic projectiles

Invisible Knife
  • New effect: 10% crit chance
  • Increased the damage of additional Magic damage

Burning Scripture
  • New effect: Increase Magic attack by 30%

Mana Gauntlets
  • Adjusted Magic attack increase duration time: 2 seconds → 3 seconds
  • Adjusted Magic attack increase rate from basic attacks: 3% → 5%
  • Adjusted max Magic attack increase rate: 60% → 75%

Holy Footsteps
  • Adjusted skill cooldown speed rate after dashing: 5% → 10%
  • Adjusted the max Magic attack increase rate when fully stacking the item effect: 60% → 70%

Elder Ent's Gratitude
  • Adjusted the barrier value: 40 → 50
  • increased Physical & Magic attack increase rate: 40% → 50%

Arch Bishop's Scriptures
  • Adjusted the item rarity: Unique → Legendary
  • Increased the duration time of punishment but decreased its size
  • Item effect changes
    • Upon using a skill, punish a nearby enemy to deal Magic damage. (Cooldown: 30 seconds) The punishment moves toward a nearby enemy, and enemies hit by it receive 10% more amplified Magic damage for 10 seconds. (Maximum 50%)

Dark Priest Robe
  • New effect: Crit Rate increases by 30% while the barrier is activated

Frost Witch's Staff
  • Item effect changes
    • Freezing an enemy triggers the Frost Witch’s magic to deal Magic damage to surrounding enemies and inflict them with Freeze. Upon dealing damage to the enemy with the Frost Witch’s magic, Magic attack increases by 8% for 12 seconds. (Stacks up to 80%)

Manatech Circulator
  • Item effect changes
    • When using a skill, the cooldown of a different skill on cooldown decreases by 2 seconds

Golden Whip
  • Item effect changes
    • Increases Gold gain by 15%. Increases Crit Rate by 25% for 4 seconds when hit

Demonomicon
  • Now players can gain it through a new item called 'Prohibited Book'
  • Adjusted the item rarity: Unique → Legendary
  • Item effect changes
    • Magic attack increases by 60%. Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.


[h2]New Items[/h2]
Golden Wand
  • Every 100 Gold spent increases Magic attack by 1%. (Stacks up to 70%)

Prohibited Book
  • Increases Magic attack by 15%. Obtain 1 page of the spell book each time you deal damage to an enemy with the skill. (Maximum 3 pages from the same target) Upon obtaining 500 pages of the book, the item changes into the 'Demonomicon'

Grace of Leonia
  • Gain a 15 HP barrier every 30 seconds. Magic attack increases by 50% and a barrage of orbs shoots out at nearby enemies every 5 seconds while the barrier lasts, dealing Magic damage.
  • This item can only be obtained by defeating the Chapter 4 boss 'Leonia Grand Priest'


[h2]Quintessences[/h2]
  • Increased the damage of Wraith
  • Increased the damage of Dwarf
  • Increased the damage of King Dwarf
  • Increased the damage of Raven Soldiers summoned by the Raven Lord
  • Increased the required range to reach Archdemon's max damage
  • Increased the damage of Imp
  • Increased the damage of Balrog


[h2]Dark Abilities[/h2]
Silent Cries
  • Item effect changes
    • When using a skill, the cooldown of a different skill on cooldown decreases by 20%/30%


[h3]New Curses[/h3]
Ambition
  • Obtain all the following effects based on the amount of Core Quartz in your possession.
    • 1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
    • 3 or more: Increases max HP by 3 per Core Quartz
    • 5 or more: Increases skill cooldown speed by 5% per Core Quartz
    • 7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz


[h2]Stages[/h2]



  • Changed the summoning animation of 'Dimensionist' in the Dark Mirror mode


[h2]Etc[/h2]
  • Fixed an issue regarding the buttons not functioning properly in the Dark Ability menu while using a keyboard
  • Adjusted the function buttons in the Scroll & Dark Ability menu to be unbindable with other buttons
  • Adjusted the button bindings used in the Scroll & Dark Ability menu while using a controller
  • Adjusted the Ⓑ button to now close the Scroll menu


Bug Fixes
  • Fixed an issue regarding crit attack could also be activated to Fixed damage
  • Fixed an issue regarding some Quintessences' abnormal damage output
  • Fixed an issue regarding the Great Sage’s Time's cooldown not activating
  • Fixed an issue regarding the effects of Great Sage’s Time could be activated even though the requirement of 4 skills being on cooldown was not met
  • Fixed an issue in which the player could receive damage as the gates closed on the way to the Chapter 4 boss
  • Fixed some awkward Chinese translations

1.7.2 EGS Update

Hello everyone,
It's the Skul team!

We have received infinite loading issue reports from users who bought the game from Epic Games Store.

First of all, we are sorry for bringing inconvenience to your game play.
Currently, we have solved the issue and proceed a update patch on EGS, now users who experienced the infinite loading issue can play the game normally.

If there are still the same issues found, please report through our official Discord channel or CS email below.
[email protected]

Thank you,
The Skul team.