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Skul: The Hero Slayer News

Release 1.7.2

[h2]Changes Made[/h2]

[h3]Stages[/h3]
The event map 'Danka Knight' will be playable again

[h3]Enemies[/h3]
Adjusted the layer of the Ultimate Golem in Chapter 3 to be in front of the map terrain

[h2]Bug Fixes[/h2]
Stages, Enemy Characters
  • Fixed an issue in which the players could not progress from the tutorial map
  • Adjusted the Root Ent's attack radius to better align with the pre-attack animation radius
  • Fixed a bug in which after squishing the Giant Mushroom Ent and then applying a Stun effect could trigger an unnatural animation for the player's character
  • Fixed a bug in which the sofa used as a jump pad in Chapter 2 was not working properly
  • Fixed a bug in which the Leonia Of Protection in Chapter 4 would sometimes throw rocks in the opposite direction
  • Fixed an issue in which the Veteran Adventurer Cleric's attack could still inflict damage even after the attack
  • Fixed an issue in which the Veteran Adventurer Celric would sometimes disappear from the map


Skulls
  • Fixed a bug in which spirits spawned by the Saviour did not explode
  • Adjusted the layer of [Explosion] effect of the Mage, Grand Mage, and Archmage to be in front of the layer of enemies.
  • Fixed a bug in which the player's control would not work if the player had been affected by a status effect while Concentrating
  • Fixed a bug in which the Aqua Skull and Poseidon's [Tornado] would not properly track the player
  • Fixed a bug in which the skill [Rising Slash]'s effect of the Warlord Skull was not being properly displayed after completing the 1st concentration level


Items, Inscriptions
  • Fixed a bug in which the item effect of Chimera's Poison Fang did not apply to Dark Enemies
  • Fixed a bug in which the effect of level 4 Arson Inscription would only be activated once
  • Fixed a bug in which Omen items that had the Sun and Moon inscriptions could reset the number of defeated enemies required to trigger the effect of overcoming death with 1 hp
  • Fixed a bug in which the inscription effects after achieving level 4 of Hidden Blades via the 'Inscription Synthesis Equipment' was not working properly
  • Fixed a bug in which the item effect of 'Omen: Soul Killer' did not cause damage to explosive barrels
  • Fixed a bug in which dropping the Execution Axe and then picking it up again did not increase the Max HP
  • Fixed a bug in which changing Omen items to other items showed the Omen item's rarity to be seen as a Unique item in the UI


Quintessence
  • Fixed a bug in which the effect of Archdemon was not working properly; Increased damage depending on how further the enemy was


Dark Abilities
  • Fixed a bug in which some summoned characters were not affected by 'Head or Tails'
  • Fixed a bug in which the effects of 'Weapon of Arms' did not reset upon starting a new run


Etc.
  • Fixed a bug in which controls would not function if the player selected 'Restart' during the Chapter 2 Boss cutscene
  • Fixed a bug in which the players were able to change the Dark Mirror level before even clearing Dark Mirror Level 0.
  • Adjusted some awkward and mistranslated texts

Besiege and Skul: The Hero Slayer among Game Pass's leavers this month

It's a new month, which means there's a new wave of games to join and leave Game Pass. As of today, we know of a new set of leavers, and it includes head-turning action platformer Skul: The Hero Slayer and the wonderfully destructive Besiege.


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These six games will soon be leaving Xbox Game Pass

Six games are leaving Xbox Game Pass, and if you are interested in them, you'll want to download the titles as soon as possible.

Microsoft announced the following games will leave the service in the next couple of weeks: Recompile, Skul: The Hero Slayer, The Last Kids on Earth and the Staff of Doom, Besiege Console, CrossfireX: Operation Catalyst, and Infernax.

Developed by Dear Villagers, the atmospheric, Metroidvania-inspired hacking adventure game Recompile lets you take control of a semi-sapient program struggling against deletion. Within the 3D world of the Mainframe, you will engage in intense combat, 3D platforming, super-powered abilities, and an environmental logic-based hacking mechanic.

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Release 1.7.1

Hello everyone!

First of all, we sincerely thank you for all the great feedback and response to the 'Dark Mirror' content.

There was a ton of new content in 'The Dark Mirror' update, we mainly focused on the feedback and reports we have received from our players regarding the gameplay.
Therefore, we came to a conclusion to quickly address those issues through this minor patch today.

We are all aware that this single patch would not be enough to provide the perfect balance for the Dark Mirror update. We will continue our work on balancing the 'Dark Mirror' content, as well as the original content too.
We will be further discussing those topics in our future DevBlog, and for today's changes, please find the details below.

Changes Made


[h2]System[/h2]

  • Reduced the visual effects when entering the Dark Mirror
  • The effects of enemy spawning or dying will not cover the player's character


[h2]Stages[/h2]

  • Enemy HP is reduced in Dark Mirror and HP reductions are greater at higher levels.


Originally posted by author
Developer Comment
Providing the new contents of the Dark Mirror to only skilled players was never our intention. But at the same time, we believed skilled players would also enjoy the satisfaction after beating a tough challenge.
The 1.7.0 version of the Dark Mirror had conflicting issues between providing new accessible content and challenging content. Our predictions failed to predict this conflict and caused a huge spike in the game's difficulty.

Through this patch, we still plan to keep the Dark Mirror as a challenging content, but also aim to reduce the pressure the players receive while playing the Dark Mirror contest by decreasing the difficulty curve.


[h2]Enemies[/h2]

  • Reduced the HP of some enemies which were hard to hit including some Dark Enemies.
  • A cooldown has been added to the Dark Enemy ability 'Penance'
  • The normal enemy 'Root Ent' will no longer be stuck in its attack animation if the attack has been canceled
  • The normal enemy 'Ultimate Golem' will now be closer to the ground when its weak point is exposed.
  • The normal enemy 'Ultimate Golem's weak point will now have a bigger hitbox.
  • The normal enemy 'Ultimate Golem's weak point will now be exposed for a longer duration.
  • The HP of the 'High Alchemist' who summons the 'Ultimate Golem' has been decreased and the time required to summon the 'Ultimate Golem' has been increased.
  • The HP of 'Sticky Subject' has been decreased and reduced the duration of the poison pool after splitting
  • The HP of the normal enemy 'Transcendent' in Chapter 3 has been decreased
  • The HP of the normal enemy 'Demon Hunter' in Chapter 4 has been decreased
  • The HP of the normal enemy 'Arbiter' in Chapter 4 has been decreased
  • The Invincible time during the Dark First Hero's every special attack pattern has been reduced.
  • The damage of 'Dark First Hero's grab-and-tear attack has been decreased
  • The damage of 'Dark First Hero's all thorn attacks has been decreased


[h2]Dark Abilities[/h2]
Innate Power
  • The basic attack damage amplification dealt to enemies is increased from [10/20]% to [15/25]%

Coziness
  • The skill cooldown speed while a shield is active has been increased from [20/40/60]% to [25/50/75]%

Reckless Posture
  • The physical and magic attack increase rate has been changed from [10/15]% to [10/20]%

Counterattack
  • The physical and magic attack increase rate upon evading enemy attack by dashing has been changed from [70/140/210]% to [80/160/240]%

New Beginning
  • The name and effect of this Dark Ability will be changed as below:
    • Lightweight
    • Dash cooldown speed drastically increases for 1 second after defeating an enemy.
Originally posted by author
Developer Comment
The Dark Ability ’New Beginning' allowed the players an overly high chance of survivability and made the game to be rather dull. Yet, still, we did not want to take away the joy of dashing through many enemies. Therefore, redesigned the ability as 'Lightweight' which will still grant the ability to dash around the battlefield after meeting certain criteria.

Soul Strike

Skul: The Hero Slayer adds a whole new Dark Mirror mode for a new challenge

Popular rogue-lite 2D platformer Skul: The Hero Slayer recently got a big upgrade with The Dark Mirror and it looks pretty great.

Read the full article here: https://www.gamingonlinux.com/2023/01/skul-the-hero-slayer-adds-a-whole-new-dark-mirror-mode-for-a-new-challenge