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Skul: The Hero Slayer News

Release 1.5.1 Patch Notes

Hello everyone,

A minor patch took place and we are continuously checking your feedback about the recent update.
We will provide additional balance-adjustments and more, as soon as possible.

Please give us a lot of feedback for a more exciting patch!

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https://forms.gle/rCcZomVr14DXDVVZ7 or Comment

[h2]Bug Fix[/h2]
  • Fixed a bug where souls were not acquired when the enemies were defeated by the swap skill of Grim Reaper
  • Fixed a bug where a flesh was not acquired when the enemies were defeated by the swap skill of Ghoooooul
  • Fixed a bug where the player was also damaged when the Burn was inflicted to the cage of Chapter 4
  • Fixed a bug where Quintessence ‘Dwarf’ appeared as a compensation even when the player already has Quintessence ‘King Dwarf’
  • Fixed a bug where Item ‘Blood-Drinking Sword’ appeared as a compensation even when the player already has Item ‘Blood-Drunk Sword’
  • Fixed a bug where the increase in physical attack was resetted when the player mid-runs the game with Item ‘Golden Sword’ or abandons Item ‘Golden Sword’ and retrieve it
  • Fixed a bug where Item ‘Clone Stamp’ randomly gained 4 inscriptions and not 2
  • Fixed a bug where Item ‘Doubled Prince’s Box’ didn't’ increase the number of all inscriptions by 1
  • Fixed a bug where the mirage of Inscription ‘Heirloom’ was gone when it was hit during the parrying related skills or invincible status
  • Fixed a bug where script ‘Unstoppable’ was shown in Korean in other language setting
  • Fixed a bug where the colors for physical and magic were not applied in the script about 4 effects of Inscription ‘Relic’
  • Fixed a bug where the color for magic attack was not applied in the script about the effect of Item ‘Nether Mana Suppressor’
  • Fixed the typo where the effect type of Petty Thief and Thief's [Rip Pocket] was written as physical attack


[h2]Changes[/h2]
  • Added the effect when the effect of Item ‘Bone of Courage’ is activated
  • Changed the barrier status icon to show the remaining barrier from Item ‘Elder Ent’s Gratitude’
  • Reduced the duration of Stun when the player runs into a ‘servant’ from Chapter
  • Increased the distance of moving forward of Skeleton-Sword’s [Double Slash] depending on the grade

1.5 Update on Mac & Delay Notice for Linux

We're really sorry for the delayed updates for MacOS and Linux. The issue with the MacOS version has been fixed and the build updated. Thanks again for your patience Mac users! As for the Linux version, there is still a problem that we're trying to solve. We're trying our hardest to get it done as soon as we can, but would like to apologize once again for the delay. Along those lines, in the near future we'll also be releasing another minor patch to make v1.5 even more fun than it is now.

[1] Release 1.5 Patch Notes

Hey Skul Squad!

First of all, we'd like to sincerely apologize for the delay. Today we were in the process of applying the v1.5 update patch and suddenly experienced a technical issue with the MacOS and Linux builds. Currently, the Windows version has been updated, but the MacOS and Linux builds aren't quite ready yet. Please just know that we're trying our best and hope to update them by June 9th. We'll keep you posted on the matter and let you know when we have further news. Once again, we really apologize for the delay and ask for your understanding.

In this update we’ve reformed the Inscriptions and Status Effect System. As will be detailed in this post, Skulls, Items, and Quintessence all received major changes.
In addition, 67 new items were added along with reformation of some existing items.
There are more changes regarding the game system, not to mention a Character Information Window, so scroll down and see the details!
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Changes Made

[h2]System[/h2]
  • Improved system for invincibility effect
    Originally posted by author
    Developer’s Comment
    We improved the system regarding invincibility.
    From now on when hit by the majority of enemy attacks, not only will you not take damage, but you won’t be knocked back either.
    No more need to worry about straying too far after avoiding an enemies’ attack by dashing.
  • Damage dealt by a swap skill and damage dealt by using a normal skill will now be differentiated
    Originally posted by author
    Developer’s Comment
    Up until this point, damage caused by skills triggered as “Swap Skills” were treated as skill damage, but now the two types are treated differently.
  • Added Character Information Window

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[h2]Reformed Status Effects[/h2]
Current Status Effect had little effect on battle so it was considered as an attack enhancement rather than an actual attack method.
However, through this reformation, each Status Effect will gain distinctive characteristics so that users can utilize Status Effect as an effective attack method when conquering Carleon.
[h3]1. Changes in Status Effects[/h3]
  • The outcome of Status Effects will be the same regardless of how Status Effect is applied
  • Status Effects that give damage will be affected by Physical or Magic Attack Power
  • Bosses can be afflicted with Status Effects
  • Some of the enemies’ patterns will have a status ‘Unstoppable’, which makes the enemies immune to Freeze and Stun
    Originally posted by author
    Developer comment
    Now Bosses can be afflicted with Status Effect but not always.
    The effectiveness of Status Effect to Adventurer and Boss decreases by a certain amount and all the Bosses will be in Unstoppable status while preparing for the attack.


[h3]2. Changed Effect for Each Status Effect[/h3]
  • Poison: Deals Physical damage every 0.33 seconds and continues for 3 seconds
  • Wound: If additional Wound is given to the enemy who already has Wound, it will inflict Bleed and give one huge Physical damage.
  • Burn: Gives Magic damage every 2 seconds, continues for 10 seconds, and gives more Magic damage to surrounding enemies
  • Freeze: Paralyze movement for 3 seconds and Freeze status ends when attacked
  • Stun: Paralyze movement for 1.5 seconds

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[h2]Skull[/h2]
By reforming the Status Effect system, each Status Effect will now be more effective and useful.
In particular, Status Effects and skulls who rely heavily on them have been changed significantly.

[h3]Skeleton-Sword[/h3]
The Skeleton-Sword has been reformed.
It will still use its sharp blade to wound enemies like a true swordsman.

The Skeleton-Sword is a master of inflicting status effects on enemies and the Legendary Grade Royal Guard Captain deals even more damage to enemies who are bleeding.
Along those lines, in order for the status effects to have the right synergy, we’ve decided to change all the damage types from Magic to Physical.

Applies to all skulls
Passive Effects
  • Reformed Passive Effects

Swap
  • Reformed Swap Effect
  • Changed damage type: Magic → Physical

Skill
  • Deleted the skill [Tetanus]
  • Added new skill [Double Slash]
  • Reformed Skill effects
  • Changed damage type for every skill: Magic → Physical

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[h3]Frost Skull[/h3]
We reformed the Frost Skull and Status Effects.

The Frost Skull’s main strength is still its Freeze Status Effect, but now even bosses can be affected by it.
Applies to all skulls
Passive Effects
  • Reformed Passive Effects

Swap Skill
  • Reformed Swap Skill Effect

Skill
  • Removed [Glacier Fragment]
  • Removed [Hibernation]
  • Reformed effects for each skill
  • Added new skill, [Glacial Blade]

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[h3]Werewolf[/h3]


Skill

    [Beast Leap]
  • Reduced Skill Damage

Skill

    [Rip Apart]
  • Removed Bleed Effect
  • Increased Skill Damage

    [Beast Leap]
  • Reduced Skill Damage

Skill

    [Rip Apart]
  • Removed Bleed Effect
  • Increased Skill Damage

    [Beast Leap]
  • Reduced Skill Damage

Skill

    [Rip Apart]
  • Removed Bleed Effect
  • Increased Skill Damage

    [Beast Leap]
  • Reduced Skill Damage

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[h3]Petty Thief[/h3]

Applies to all skulls
Swap Skill
  • Changed Damage Type: Physical → Magic
  • Increased Swap Skill Damage

Skill
  • Changed Damage Type for [Rip Pocket]: Physical → Magic
  • Increased Damage for [Rip Pocket]
  • Changed Damage Type for [Backstab]: Physical → Magic
  • Increased Damage for [Backstab]

Skill

    [Back Roll]
  • Removed Bleed Effect

Skill

    [Backstab]
  • Changed it so that Stun is inflicted 30% of the time

Skill

    [Backstab]
  • Changed it so that Stun is inflicted 30% of the time

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[h3]Skeleton-Shield[/h3]

Applies to all skulls
Basic Attack
  • Increased the vertical attack range for the shield slam when doing a Basic Attack

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[h3]Mummy[/h3]

Applies to all skulls
Skill
  • Changed name from [Mummy Poison] to [Mummy Breath]
  • Removed poison effect from [Mummy Breath]
  • Increased damage of [Mummy Breath]
  • Removed poison effect from [Mummy Ball] and [Mummy Bug]
  • Increased damage for [Mummy Ball] and [Mummy Bug]
  • Changed it so that [Scratch] and [Survival Knife] have a fixed chance to deal a wound

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[h3]Alchemist[/h3]

Applies to all skulls
Swap Skill
  • Made it so that flasks inflicting poison don’t mix when hurling different flasks at once

Skill
  • Deleted the skill [Poison Flask]
  • Added the new skill [Neurolepsis Flask]
  • Changed the name of [Plague Flask] to [Pollutant Flask]
  • Changed the name of [Flame Flask] to [Emergency Ignition Flask]
  • Changed the number of charges up to 4 times for [Pollutant Flask] for all skulls
  • Changed the cooldown of [Pollutant Flask] to 14 seconds for all skulls
  • Increased the damage of [Pollutant Flask]
  • Changed the number of charges up to 3 times for [Emergency Ignition Flask] for all skulls
  • Changed the cooldown of [Emergency Ignition Flask] to 16 seconds for all skulls
  • Reduced damage for [Emergency Ignition Flask]
  • Changed the number of charges up to 2 times for [Liquid Nitrogen Flask] for all skulls
  • Changed the cooldown of [Liquid Nitrogen Flask] to 25 seconds for all skulls

Skill

    [Emergency Ignition Flask]
  • Changed the additional embers to inflict Burn with a 5% chance

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[h3]Rock Star[/h3]

Applies to all skulls
Skill
  • [Climax] Changed cooldown: 10 sec → 20 sec
  • [Climax] Increased damage

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[h3]Minotaurus[/h3]

Applies to all skulls
Skill
  • [Bludgeon] Changed cooldown: 14 sec → 22 sec
  • [Bludgeon] Increased damage

Passive
  • Allows the player to cancel the delay after the attack of [Ground Shatter] by dash

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[h3]Stone Monkey[/h3]


Skill

    [Heaven-Earth Slam]
  • Changed cooldown: 12 sec → 21 sec



Skill

    [Heaven-Earth Slam]
  • Changed cooldown: 12 sec → 21 sec

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[h3]Gene[/h3]


Skill

    [Genie Smash]
  • Changed cooldown: 13 sec → 20 sec

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[h3]Clown[/h3]


Skill

    [Peek-A-Boo Knives]
  • Changed cooldown: 12 sec → 21 sec



Skill

    [Peek-A-Boo Knives]
  • Changed cooldown: 12 sec → 21 sec

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[h3]Prisoner[/h3]

Applies to all skulls
Swap Skill
  • Changed the daggers to inflict Wound with a 10% chance

Skill
  • [Ice Crossbow] Changed cooldown: 10 sec → 20 sec
  • [Ice Crossbow] Increased skill damage



Skill

    [Blood Sword]
  • Changed cooldown: 7 sec → 13 sec
  • Increased damage

    [Fire Grenade]
  • Changed cooldown: 10 sec → 15 sec
  • Added the effect of inflicting Burn

    [Cleaver]
  • Changed cooldown: 13 sec → 18 sec
  • Changed the circular saw trap to inflict Wound on enemies with a 3% chance

    [Wolf Trap]
  • Changed cooldown: 10 sec → 25 sec
  • Increased damage

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[h3]Archlich[/h3]

Applies to all skulls
Skill
  • [Deathly Chill] Changed cooldown: 14 sec → 25 sec

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[h2]Inscription[/h2]
The Inscription system has been reformed.
No more need to worry about the Courage Inscription losing its effectiveness if you don’t have the Standard-issue Carleon Sword.

[h3]1. Changed Inscription System[/h3]
From now on Inscription will become meaningful when users collect 2 Inscriptions and 4 Inscriptions respectively.
However not every Inscription gains meaningful effect by collecting 2 and 4. There are some special Inscriptions that give meaningful effectㄴ when collecting 2, 3, 5, and 6 Inscriptions.
We think the original system that changed the effect of Inscription as users added Inscriptions one by one, had some downsides.
But with your feedback and with our effort to make the system better, we concluded that the original system had more negatives than positives. That is why we changed to a system that activates an effect when users collect 2~3 Inscriptions. We also lowered the required number of Inscriptions for maximum effect to 2~6 Inscriptions.
As a result of this change, we are hoping that you can utilize various item combinations with less stress.



This systematic reform regarding Inscription changed the UI related to Inscriptions too.
Inscriptions in effect are now highlighted with color, so you can easily see which Inscriptions are in effect.
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[h3]2. Additions, Changes & Elimination of Inscriptions[/h3]



With the reform of the Inscription system, every existing Inscription has been either changed or eliminated.
Physical attack and Magic attack are important and popular stats in Skul, but we hope other stats to be attractive as well.
Due to this system reform, the effect of every Inscription was changed in some way and we would like to introduce a few Inscriptions that best represent the direction we aimed for.
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  • Effect with 2 Inscriptions: Skill cooldown speed increased by 40%
  • Effect with 4 Inscriptions: Damage dealt by skills is amplified by 20%


Mana Cycle is a replacement for ‘Sorcery’ and this Inscription specializes in skill cooldown speed. When 4 Inscriptions are collected, damage dealt by skills is amplified.
‘Amplify’ effect becomes more effective as you play through the game because stats and damages get multiplied by the bonus percentage.
Before, only ‘Brave’, ‘Tactics’, ‘Duel’ got amplifying effect and this led to an unbalanced preference of Inscriptions.
In this reform, we applied the ‘Amplify’ effect to not only Mana Cycle, but also other various Inscriptions.
From now on, users can play according to their preferred play style and get damage wise advantage as well.
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  • Effect with 2 Inscriptions: Can spot an enemy with treasure.
  • Effect with 4 Inscriptions: Type of reward users can get by finding a treasure chest will increase.

Treasure is a replacement for ‘Miser’ and this Inscription gives you an opportunity to gain more gold. If you defeat an enemy with treasure, you can get a treasure chest with gold and if 4 Inscriptions are collected, the treasure chest might include items too.
Getting more gold and obtaining a better item combination is a valid strategy but ‘Miser’ just increased the amount of gold which was not that effective and was also boring.
In this reform, we tried to make the system more exciting.
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  • Effect with 1 Inscription: Basic Attack triggers ice pikes from the ground and Freezes enemies nearby (Cooldown time: 15sec)
  • Effect with 2 Inscriptions: Freeze duration increases by 2 seconds
  • Effect with 4 Inscriptions: To end Freeze status, one more additional hit is required

Inscriptions for each Status Effect have been added.
Now Status Effect gives the same effect regardless of how Status Effect is applied. Inscriptions that give Status Effect like Absolute Zero allows you to strengthen the Status Effect.
These Inscriptions along with Status Effect items will enable a more diverse play style for users.
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  • Effect with 2 Inscriptions: The first attack of an enemy leaves a mark that lasts for 1 second (5 seconds for Adventurers and Bosses). Damage to an enemy with a mark is amplified by 25%.
  • Effect with 4 Inscriptions: Attacking an enemy with a mark becomes a critical hit.

Hidden Blade is an Inscription based on assassin concept items so this Inscription explodes a lot of damage right after battle begins.
We focused on the way to build up synergy between Inscription and item while designing which item gets which Inscription.
Also we think concept based synergy is important as much as performance based synergy.
Concept based synergy allows players to learn what kind of Inscriptions there are for an item and this leads players to get immersed in the game.
Previous Inscriptions were weak in concept based synergy, and therefore in this reform we tried to resolve this problem.
So these are the Inscriptions that represent the reform of the Inscription system and below is a list of new Inscriptions
  • Heirloom
  • Antique
  • Masterpiece
  • Arms
  • Artifact
  • Fairy Tale
  • Relic
  • Hidden Blade
  • Fortress
  • Spoils
  • Treasure
  • Mannatech
  • Heritage
  • Bone
  • Sun and Moon
  • Brave
  • Wisdom
  • Rapidity
  • Mana Cycle
  • Mutant
  • Misfortune
  • Strike
  • Chase
  • Soar
  • Execution
  • Duel
  • Brawl
  • Revenge
  • Poisoning
  • Excessive Bleeding
  • Arson
  • Absolute Zero
  • Dizziness

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https://store.steampowered.com/news/app/1147560/view/3324233322398363713

[2] Release 1.5 Patch Notes

https://store.steampowered.com/news/app/1147560/view/3324233322398276841
[h2]Item[/h2]
Due to Status Effect and Inscription system reform, a lot of items went through reform as well and a lot of new items have been added.
In particular, we focused on the reformation of less popular items and tried to build up synergy with new Inscriptions.
For this change to happen, every item’s Inscriptions changed accordingly.
Our direction for change was to boost the performance of items. Items which need to be bought from the Grave Robber with Dark Quartz received a higher degree of enhancement.
In addition, items that were difficult to use before should be easier for you to use now.
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[h3]1. Changes in Existing Items[/h3]
Ring of Wind
  • Changed the amount of increase in speed: 10% → 15%


Discolored Dark Quartz Shard
  • Changed the amount of increase in HP: 40 → 25


Standard-issue Carleon Sword
  • Changed the amount of increase in Physical attack: 25% → 30%


Standard-issue Carleon Bow
  • Changed the amount of increase in Crit Rate: 6% → 8%


Hate Stone
  • Changed the duration of buff: 3 sec → 4 sec


Rejuvenating Root
  • Changed the effect: Taking damage restores 1 HP. (cooldown: 1 second)
    (Before the change: When HP drops below 20, restores 40 HP. This item disappears after its effect is activated.)


Prayer of Grace
  • Changed the amount of increase in skill cooldown speed: 25% → 40%


Assassin Dagger
  • Changed the amount of increase in Crit Rate: 10% → 15%
  • Changed the amount of increase in movement speed: 15% → 20%


Execution Axe
  • Changed the amount of increase in Physical attack: 40% → 50%


Gold Incense Burner
  • Changed the amount of increase in Gold gain: 20% → 25%


Wind Armor
  • Changed the effect: Dashing within 0.4 second after a previous dash engulfs you in a cutting wind, dealing Magic damage to a nearby enemy.
    (Before the change: Increases dashing distance by 40%. Dashing has a 30% chance of resetting Dash Cooldown.)


Thorny Pauldrons
  • Changed the effect: Increases dash attack damage by 80%. Dash attacks gain 10% chance to inflict Wound.
    (Before the change: Increases Dash Damages by 100%. Decreases Incoming Damage by 10%)


Thorny Boots
  • Changed the effect: Increases Physical attack by 40% while in midair. Normal attacks performed in midair have 15% chance to inflict Wound.
    (Before the change: Inflicts Physical damage to enemies that you land on after jumping. Increases Physical attack by 25%.)


Brawler’s Knuckle
  • Changed Item Name: ‘Distorted Curved Sword’


Vampire Fang
  • Changed the effect: Defeating 5 enemies restores 1 HP and causes a vampire’s stake to extend and inflict Wound to nearby enemies.
    (Before the change: Restores 1 HP every 3 kills.)


Grudge Stone
  • Changed the chance of effect being inflicted: 20% → 30%
  • Changed the type of additional attack damage: Physical → Magic
  • Increased additional attack damage


Eleventh Finger of Lightning
  • Increased additional attack damage


Hidden Dagger
  • Changed the amount of increase in Crit Rate: 7% → 10%
  • Increased additional attack damage


Magic Bead of Darkness
  • Changed the effect: Swapping for the third time stuns nearby enemies.
    (Before the change: When swapping, inflict stun on nearby enemies.)


Giant's Ax
  • Changed the amount of increase in Physical attack: 35% → 40%
  • Decreased additional attack damage


Coward's Cape
  • Changed the effect: Jumping within 0.1 second after dashing increases Movement Speed by 300% for 1 second.
    (Before the effect: Increases Dash Cooldown Speed by 100% and dashing distance by 80% if there are 4 or more enemies around you.)


Iron Shoes of Bitter Cold
  • Changed the effect: Increases Magic attack by 40% while in midair. Normal attacks performed in midair have 5% chance to inflict Freeze.
    (Before the change: Creates a 20% chance of Freezing enemies that you land on after jumping. Increases Magic attack by 35%.)


Rake of Fury
  • Changed the duration of buff: 3 sec → 5 sec
  • Changed the amount of increase in Attack Speed: 55% → 50%


Broken Mana Engine
  • Changed the amount of increase in skill cooldown speed: 30% → 40%
  • Increased additional attack damage


Ancient Incense Burner
  • Changed the amount of increase in Quintessence cooldown speed: 50% → 65%


Ice Scale Spaulders
  • Changed the effect: Increases dash attack damage by 30%. Dash attacks have a 10% chance to inflict Freeze.
    (Before the change: Upon attacking with dash attack, there is a 30% chance to inflict freeze on affected enemies. Decreases incoming damage by 10%.)


Ceremonial Dagger
  • Changed the duration of buff: 3 sec → 4 sec


Wind Spirit Sylphid
  • Changed the grade of the item: Unique → Rare
  • Increased additional attack damage
  • Changed the cooldown of additional attack: 4 sec → 10 sec
  • Deleted the effect Bleed by the additional attack


Earth Spirit Gnome
  • Changed the grade of the item: Unique → Rare
  • Decreased additional attack damage
  • Changed the cooldown of additional attack: 7 sec → 12 sec
  • Deleted the effect Stun by the additional attack


Warrior's Gloves
  • Increased additional attack damage


Hunter's Boots
  • Increased additional attack damage


Thief Armor
  • Decreased the ninja star’s damage


Mage's Necklace
  • Decreased additional attack damage


Priestess's Veil
  • Changed the duration of buff: 7 sec → 10 sec
  • Changed the cooldown of buff: 15 sec → 20 sec
  • Changed the amount of increase in the effect of buff
    • Increase in Physical attack and Magic attack: 40% → 60%
    • Decrease incoming damage: 50% → 40%
    • Increase in Attack Speed and Movement Speed: 65% & 45% → 55% & 60%


Bone Hourglass
  • Changed Item Name: ‘Bone of Time’


Trainee’s Necklace
  • Added the effect: Increases Magic attack by 35%.


Luxurious Tea Cup
  • Added the effect: At the end of concentration, Crit Rate is increased by 15% for 1 second.


Offensive Wheel
  • Added the effect: Increases Physical attack by 45%
  • Changed the number of skill use required to prepare a wagon wheel: 5 times → 4 times
  • Increased the duration of wagon wheel


Abyssal Virus
  • Added the effect: Changed to deal damage to adventurers and bosses by summoning tendrils (For adventurers and bosses, damaging 5% of their Max HP activates the effect)
  • Added cooldown (1 sec)
  • Increased additional attack damage


Solar Sword
  • Changed the effect: Increases Physical attack by 40%.


Lunar Ring
  • Changed the effect: Increases Magic attack by 40%.


Fighter's Belt
  • Changed the amount of increase in Physical attack for each enemy nearby: 6% → 9%
  • Changed the Max increase in Physical attack: 102% → 90%


Prince's Box
  • Changed the amount of increase in Physical attack for each skill having a cooldown: 15% → 25%


Inner Flame
  • Added the effect: Swapping draws out inner flames that deal Magic damage and inflict Burn.
  • Changed the duration of buff: 4 sec → 12 sec


Inner Malice
  • Added the effect: Swapping brings out your inner malice, dealing Physical damage and poisoning nearby enemies.
  • Changed the duration of buff: 4 sec → 12 sec
  • Changed the amount of increase in Physical attack: 50% → 60%


Jagamon Thorn
  • Changed Item Grade: Unique → Rare
  • Changed the effect: Normal attacks against enemies inflicted with Wound deal an additional 7 Fixed damage and increase your Attack Speed and Movement Speed by 3% for 5 seconds. (Stacks up to 30%)
    (Before the change: Normal Attacks inflict 10 additional true damage.)


Naias's Heart
  • Changed the effect: Taking damage Freezes nearby enemies. (Cooldown: 10 seconds). Frozen enemies receive Magic damage at the end of Freeze duration.
    (Before the change: Increases Max HP by 35. Incoming damage hurts and freezes surrounding enemies. (Cooldown: 1 sec.))


Bone of Swiftness
  • Changed the effect: When normal attack is dealt, depending on the higher stat between Physical attack and Magic attack, an enemy gets additional damage. Based on the number of Speed Skulls owned, the amount of additional damage amplifies by (20%/60%)..
    (Before the change: Critical Attacks inflict a fixed amount of additional damage. This item's damage bonus increases by 30% or 100%, depending on how many Speed Skulls you have. (Cooldown: 0.5 sec.))


Bone of Courage
  • Changed the effect: Every 5 seconds, your physical attacks amplify Physical damage by 20% for 1 second. Based on the number of Power Skulls owned, the amount of damage amplified increases to (40%/80%).
    (Before the change: Amplifies the damage of the next Physical attack by 20% every 3 seconds. Based on the number of power skulls owned, the damage amplification can be increased to (40%/80%))
  • Changed to show a specific effect when the effect is ready to be activated


Bone of Mana
  • Changed the amount of amplification based on the number of balance type skulls owned: (30%/100%) → (20%/60%)
  • Increased additional attack damage


Mana Eater
  • Changed the effect: After using a skill, use Mana Eater to stab an enemy in front of you by performing a normal attack, dealing Physical damage.
    (Before the change: After using a skill, the next normal attack deals an additional Physical damage.)


Explosive Arrow
  • Change in explosion effect
  • Increase in explosion range and damage
  • Change in explosion damage type: Fixed damage → Physical damage
  • Change in explosion cooldown: 0.5 seconds → 2 seconds


Gunpowder Sword
  • Change in explosion effect
  • Increase in explosion range
  • Decrease in explosion damage


Cowardly Bowmaster's Bow
  • Change in projectile damage amplification: 50% → 40%
  • Decrease in enemy detect range


Master Brawler
  • Change in effect: Physical attack and Magic attack increase by 25%. If there are 4 or more enemies nearby they increase by 45%.
    (Before change: If there are 4 or more enemies nearby, Physical attack and Magic attack increase by 70%)


Master Fighter
  • Changed the effect: Increases Physical attack and Magic attack by 25%. This is further increased by 45% when you are near 2 or fewer enemies.
    (Before the change: Increases Physical/Magic attack by 70% if there are 2 or less enemies around you.)


Ninja Mask
  • Changed Item Name: ‘Silence Sword’
  • Changed the amount of amplification when damage is dealt from behind: 40% → 25%


Manatech Dagger
  • Changed Item Name: ‘Manatech Cudgel’
  • Changed the effect: Normal attacks turn into Critical hits for 3 seconds after 3 skills are used.
    (Before the change: Makes subsequent Normal Attacks inflict Critical damage every 3 seconds.)


Water Spirit Undine
  • Changed Item Rarity: Rare → Unique
  • Changed additional attack
  • Changed it so that an additional attack sometimes inflicts burn
  • Changed additional attack’s cooldown time: 5sec → 20sec
  • Increased damage and range of additional attack


Fire Spirit Salamander
  • Changed Item Rarity: Rare → Unique
  • Changed additional attack
  • Changed it so that an additional attack sometimes inflicts burn
  • Changed additional attack’s cooldown time: 5sec → 20sec
  • Increased damage and range of additional attack


Diorite Circlet
  • Changed buff duration: 5sec → 8sec
  • Changed amount Magic Attack Power is increased: 100% → 90%


Rear Blast
  • Changed amount Physical Attack Power is increased: 80% → 90%


Hero’s Holy Sword
  • Changed buff duration: 1sec → 2sec


Warrior’s Steel Mace
  • Changed Effect: Stunning an enemy deals an additional physical damage and increases Physical attack by 40% for 10 seconds.
    (Before Change: Stunning an enemy deals an additional 60 damage. Enemies are stunned every 10 seconds)


Hunter’s Boots
  • Changed increase in Crit Damage: 50% → 35%


Thief’s Black Steel Dagger
  • Changed buff duration: 3sec → 2sec


Mage’s Mana Bracelet
  • Changed number of skill usages needed to activate buff: 8 times → 6 times


Medal Box
  • Changed amount Physical Attack Power is increased: 15% → 25%
  • Set max amount of increase for Physical Attack Power (150%)


Stone of the Heir
  • Changed amount Magic Attack Power is increased: 25% → 30%
  • Set max amount of increase for Magic Attack Power (150%)


Growing Volition
  • Changed Effect: Concentrating grants 10 HP barrier and taking damage to the barrier increases Crit Rate by 50% for 2 seconds.
    (Before Change: Concentrating grants 10 HP barrier and disappears after done concentrating)


Magic Pocket Watch
  • Added Effect: Skill Cooldown Speed increased by 70%
  • Changed buff duration: 5sec → 12sec
  • Changed amount concentration speed is increased: 60% → 100%


Mithril Armor
  • Changed Item Name: ‘Mithril Gear’
  • Added Effect: Damage is reduced by 20% when this item’s effect is maxed out
  • Changed buff duration: 2sec → 6sec
  • Changed amount Physical Damages is increased by successful Dask Attack: 4% → 8%


Cretan Bull
  • Changed Item Grade: Rare → Unique
  • Changed Effect: After using a Power Skull skill, dash to transform into a bull and deal Physical damage with increased dash distance
    (Before Change: After dashing with a Power Skull, transform into a bull and deal Physical damage with increased dash distance(Cooldown Time: 20sec))


Sylphid Wings
  • Changed Effect: When in mid-air, dash distance and cooldown speed are increased by 50%. If you dash 10 times in mid-air, blades of wind are projected and deal Magic Damage.
    (Before Change When in mid-air, Attack Speed is 70%, Movement Speed is 100% and you can jump once more.)


Raven Lord
  • Increased damage of additional attacks


Evil Sword: Kirion
  • Reduced additional damage for Basic Attack


Voodoo Doll
  • Removed buff that increases Magic Attack Power when item is activated
  • Changed it so that ‘Ragged Doll’ increases Magic Attack Power by 60% when item is activated


Hope Slasher
  • Changed duration of buff: 3sec → 5sec
  • Changed amount the buff increases Physical Attack Power: 70% → 60%


Nether Mana Suppressor
  • Changed the amount of increase in Magic attack for every 10% increase in skill cooldown speed: 4% → 6%
  • Changed the Max amount of additional increase in Magic attack: 80% → 60%


Pain & Despair
  • Changed max stacks for increases in Attack Speed and Movement Speed: 30 → 20


Doomsday
  • Added Effect: Every skill’s cooldown time is reduced by 5 seconds when Apocalypse goes into effect
  • Changed cooldown time for Apocalypse: 30sec → 44sec
  • Changed duration of Apocalypse: 10sec → 11sec
  • Increased expolosion’s damage and range
  • Changed effect of Apocalypse


Pot of Greed
  • Added Effect: Gain one random Legendary grade item when maxing out the effect of this item
  • Changed amount increased for Physical and Magical Attack Power: 15% → 30%
  • Set max amount of increase for Physical and Magical Attack Power(120%)


Shadow Spirit Death
  • Changed extra attack
  • Changed way item is acquired


World Tree Seed
  • Changed it so that the World Tree Seed spawns when Swapping after the Cooldown is done
  • Increased affect range of World Tree Seed


Elder Ent’s Gratitude
  • Changed amount Physical and Magical Attack Power are increased: 30% → 40%


Gold Mane Rapier
  • Reduced damage for additional attacks


Proof of Fellowship
  • Changed max stacks for increases in attack speed and crit chance: 10 → 5
  • Changed max amount of increase for attack speed: 60% → 50%


Contaminated Core
  • Changed max increase in damage taken: 35% → 40%
  • Changed max amount of increase for Physical Attack: 100% → 150%


Chimera’s Poison Fang
  • Changed proportion of HP needed when effect is activated: 10% → 20%
  • Changed it so that it affects Adventurers and bosses too (Is activated when current HP is below 10%)

[hr][/hr]
[h3]2. Added New Items[/h3]

Common
  • Toxic Pendant
  • Broken Dagger
  • Manatech Cogwheel
  • Abandoned Wedding Ring
  • Old Cross
  • Shadow Spirit Death
  • Kendo Stick


Rare
  • Attendant’s Pauldrons
  • Disposable Syringe
  • Fragments of Sun Wagon
  • Justice Served
  • Decayed Heart
  • Burning Scripture
  • Relatability Generator
  • Mysterious Apparatus
  • Cavalry Decoration
  • Sphere of Sniping
  • Manatech Booster
  • Magical Choker
  • Rapid Sword of the Subconscious
  • Passed-Down Scabbard
  • Beak of Raptor
  • Acceleration Sword
  • Invisible Sword
  • Golden Whip
  • Glowstone
  • Health Screening Machine
  • Manatech Gravity Generator
  • Bone of Madness
  • Afterimage
  • Ancestral Bracelet
  • Symbol of Toughness
  • Golden Sword
  • Jenny’s Chain Sickle


Unique
  • Authentic Stone of Plague
  • Fatal Sword
  • Blood-Drinking Sword
  • Terrible Blade Shards
  • Chest of Flames
  • Charred Jamadhar
  • Frost Giant’s Leather
  • Aftershocks
  • Victory Baton
  • Wing Armor
  • Mana Gauntlets
  • Architect’s Breastplate
  • Heart of the Ascetic
  • Wood Statue
  • Hand of Glory
  • Holy Footsteps
  • Witches’ Brew
  • Stone Mask
  • Stigma Leg
  • Manatech Staff
  • Rosary


Legendary
  • Approaching Death
  • Miracle Grail
  • Cursed Live Embers
  • Glacial Breaker
  • Armor of Fear
  • Crown of Thorns
  • Veiled Mask
  • Mane of the Beast King
  • The Ring
  • Multidimensional Prism
  • Light Spirit Lou
  • Fulgent Dawn


[hr][/hr]
[h3]3. Deleted Items[/h3]
  • Draft Stone
  • Magic Mirror
  • Bottled Embers
  • Explosive Ointment
  • Clown’s Surprise Box
  • Emergency Bomb
  • Ruby Heart

[hr][/hr]
[h2]Quintessence[/h2]

Slime
  • Removed poison effect and increased damage when untransforming


Yeti
  • Changed chance of freeze for [Snow Cannon]: 100% → 20%


Medusa
  • Reduced Damage of [Gaze]


Ifrit
  • Added burn effect and reduced damage for [Snow Cannon]


Naias
  • Reduced explosion damage of [Ice Flowers]


Hydra
  • Changed chance of poison for [Regeneration]: 100% → 10%
  • Changed color of acidic breath


Centauros
  • Reduced damage of [Javelin]


Harpy
  • Changed chance of wound infliction for [Gust of the Canyon]: 100% → 10%


Imp
  • Changed it so the chance of inflicting burn is 50% when attacking with a fireball


Fire Dragon
  • Removed burn effect and increased damage of [Hellfire Breath]


Balrog
  • Removed burn effect from every attack and changed it to Physical type damage


Suonisio
  • Suonisio’s damage is no longer fixed but is now influenced by the higher stat between Physical attack and Magic attack

[hr][/hr]
[h2]Miscellaneous[/h2]
  • Changed the amount of increase by level in Physical attack of Witch’s trait ‘Thick Bone’: 4% → 6%
  • Changed the effects of some of the foods
    • Changed the amount of increase in Physical attack of a Piece of DC: 30% → 35%
    • Changed the amount of increase in Physical attack and Magic attack of Molten DC Cake: 25% → 30%
    • Changed the amount of increase in Physical attack and Magic attack of DC Cake: 30% → 35%
    • Changed the possibility of bad smell of Poison Flower Stew inflicting Poison: 100% → 20%
    • Changed the color of the Poison Flower Stew’s bad smell
    • Changed the fixed damage of Boiled Jagamon Egg: 5 → 20
  • Changed the timing of NPC Mist Wolf’s buff script appearance
  • Changed the effect when NPC Halfling Girl hands the herbs
  • Changed the pattern of damage of traps from the special map ‘Dangerous Chests’
  • Increased the distance between light pillars that are created by Leiana Sisters, the boss of Chapter 2
  • Changed the effects’ expression ‘Increase’ to ‘Amplify’ that are calculated as amplification in damage
  • Changed arrangement of the Chapter 5 map decoration

[hr][/hr]
Bug Fix
  • Fixed the bug where occasionally the quintessence ‘King Dwarf’ drops constantly
  • Fixed the bug where occasionally the veteran adventurer Wizard flies too high and gets out of the frame
  • Fixed the bug where skull ‘Great Warlock’, ‘Abyssal Monarch’ were not in an invulnerable state when dashing during the concentration
  • Fixed the bug where skull ‘Ninja Master’ was not in an invulnerable state while using the swap skill in midair.
  • Fixed the bug where the actual value of physical damage increase effect of skull ‘Guardian Commander’ skill [Shield Rush] was different to the script
  • Fixed the bug where NPC Mist Wolf’s buff was not maintained after continuing the mid-run save
  • Fixed the bug where the number of ‘Curse of the light’, the debuff that increases the incoming damage, which is inflicted by the enemies of Chapter 4, being stacked was not maintained after continuing the mid-run save.

This is it for now!
We have so many more things to share about our 1.5 update, but didn’t want to make you all bored with this super long patch note. Other interesting changes can be found in the game, so hope you all enjoy this upcoming update!
Thanks again for your unbelievable love towards Skul and please keep supporting us!

Sneak Peek of Major Overhaul for Skul’s Items

[previewyoutube][/previewyoutube]
On the 7th of June (PT), there will be some huge changes for the items in Skul.