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UFO 50 News

Patch Notes: v1.7.2.1

ːufocampː UFO 50
  • Various performance optimizations.
  • Fixed: Speed records for completing Avianos and for completing the whole collection inadvertently shared the same variable. Note: Players who already completed all 50 games likely have incorrect times for Avianos speedruns. Unfortunately, we're unable to recover that data. Sorry about that. :(
  • Fixed: Interface for viewing your whole collection completion times was inconsistent with how it's handled elsewhere.
  • Fixed: Changing language in profile settings didn't change the language of the Mood setting.
  • New: You can now reset joypad controls back to the defaults by holding both shoulder buttons on the Joy Config menu for 2 seconds. This was needed for Steam Deck players especially.
  • Some attract modes that were broken were re-recorded.

Attactics
  • Tweak: The first campaign scenario now shows a single grunt instead of a row of grunts, since it was confusing when juxtaposed against the tip about forming columns.
  • Fixed: Hit boxes on enraged grunts were too large, causing them to sometimes get hit by assassin daggers that should miss them.
  • Fixed: It was possible to glitch the SLOW-DOWN cheat and get unlimited moves.

Avianos
  • Fixed: The AI was making some minor reasoning errors in its building logic when gods were scrambled.

Bug Hunter
  • Fixed: When a Dragonfloosh turned into an egg, its drone did not die right away and could be rescued by a new Dragonfloosh spawning in.
  • Fixed: Pushing a drone into anti-energy produced a larvae that could still fly.
  • Fixed: Pushing an invincible Dragonfloosh onto bug spray caused a repeating audio glitch.
  • Fixed: In making movement predictions, the game didn't properly account for pushing Dragonflooshes in or out of invincibility range.
  • Balance: Dragonflooshes no longer will spawn a drone if a preexisting drone already protects them.
  • Fixed: Using Resupply to add a third anti-energy created an explosion instead of an egg.
  • Fixed: There were inconsistencies in what would happen if you pushed an egg into anti-energy. Now, it should always cause eggs to hatch.
  • Balance: Cost of Burst lowered to 3.
  • Fixed: Maximize now applies its effect to Maneuver and Engage.

Cyber Owls
  • Fixed: Crash after entering the line-of-sight of a destroyed Spiderbot in Guin's Antarctica mission.

Hyper Contender
  • Fixed: Playing a draft battle would disrupt the highest level stat shown in the record box on the library screen.
  • Fixed: The text "DRAFT YOUR CONTENDER" wasn't localized.
  • Fixed: The AI would attempt to deflect Brazz's rockets at times when it wasn't possible.

Lords of Diskonia
  • Balance: Now ensures that in Streak mode and 2P Full War mode, both players will receive the same 3 initial skill options.
  • Fixed: The aiming skill was occasionally misleading, implying collisions that wouldn't happen in practice. This is now fixed in 90% of cases.
  • Fixed: The "scenario losses" stat wasn't saving properly.

Mini & Max
  • Fixed: Missing wall in the book interior.
  • Fixed: If you earned the angel wings but didn't collect them and left the screen, they would vanish permanently.
  • Fixed: Hard to do, but if you died during Gearface's self destruct program, it would prevent you from ever destroying Gearface.

Overbold
  • Fixed: Fights with 10+ hazards improperly used the spawn rate from the previous round instead of the maximum spawn rate as intended.

Paint Chase
  • Fixed: Running over a blob could cause the player to spin out indefinitely.

Party House
  • Fixed: If you had two werewolves in different forms in your rolodex, you could not specify which one you wanted to fetch with Driver or Private I.
  • Fixed: In versus mode, during player 2's chance to tie, if they triggered a mid-party scoring via Photographer or Greeter, they would suddenly lose the game.
  • Fixed: Using Magician caused the next card revealed by Watch Dog or Spy to become inaccurate.

Planet Zoldath
  • Fixed: If you walked in or out of the dungeon while the boomerang was carrying an item, the item could be permanently lost.
  • Fixed: Accented characters in non-English languages were not translated into the alien alphabet.

Vainger
  • Fixed issue where drop shadows were drawn in front of acid pits.

Warptank
  • Fixed a depth issue with special exit capsule.

Patch Notes: v1.7.0.2

Small update that fixes a crash when exiting the Joypad Config menu without a controller plugged in.

ːufostareː

Patch Notes: v1.7.0.1

ːufocampː UFO 50
  • It's now possible to have Player 1 on keyboard and Player 2 on a single connected gamepad.
  • Added a fail safe to prevent one gamepad from being assigned to both players.
  • Made it possible to assign "no gamepad" to a player by pressing a keyboard key instead of a gamepad button when prompted.
  • Memory optimizations for potential performance gains.

Elfazar's Hat
  • Prevented the minigame from generating unwinnable maps.
  • Fixed a statistics inconsistency.

Grimstone
  • Fixed: Dying and reviving in Santonio church would sometimes cause "invisible walls" to appear in town until you left town.
  • Fixed: Spaces missing between "STAT UP!" text during level up.

Pilot Quest
  • Fixed: Could walk through a wall in the Wild Zone to return home.

UFO 50 Won at the New York Game Awards - Best Indie Game!



Excited to announce that last week UFO 50 was honored at the 2025 New York Game Awards with an "Off Broadway Award" for Best Indie Game! Really cool stuff. ːufogoldː

We also have some nominations to share: we're up for Outstanding Achievement in Game Design at the DICE Awards, the Seumas McNally Grand Prize at the Independent Games Festival (IGF), and an Innovation Award at the Game Developer Choice Awards (GDCA). ːufoshockː Wish us luck - 2024 was an amazing year for game releases!

And if you'd like, you can also vote for UFO 50 for Audience Awards at both IGF and GDCA:



Thank you!!!

Pilot(s) Quest




ːufocampː While we're here, let me show you a photo that was sent to us by Fangamer... did Pilot have another clone gun accident or are his official plushes on the way? Either way, I see a lot of adventure on the horizon! You can still preorder a plush for yourself or a friend by checking out Fangamer's UFO 50 Collection.

The Play Forever t-shirts are also restocked in case you missed one the first time around!

Until next time! ːufostareː

Patch Notes: v1.6.2.4

ːufocampː UFO 50
  • More cut off strings fixed in non-English languages.
  • Keyboard glyphs won't be displayed in prompts while using Steam Deck.
  • You can now reroute different controller devices to different players from Joypad Config.
  • Dynamic controller reassignment automatically ensures that connected controllers are paired efficiently. For example, if only 1 controller is connected, it will always be assigned to player 1 and not player 2.
  • Various small adjustments.

The Big Bell Race
  • Made UFOs explode if they go off-screen, in the rare case they clip out of bounds.

Bushido Ball
  • Fixed: Crash when charge bar tried to charge more than 3 bars.

Campanella 2
  • Ironed out a number of level generation edge case bugs.
  • Shortened attract mode.

Campanella 3
  • Fixed a minor graphical glitch with the wave score display.
  • Prevented certain transitions from being able to cancel out of a Game Over state.

Cyber Owls
  • Fixed: Game did not continue to Part 2 after rescuing a captured owl even if all the missions were complete.
  • Fixed: Could get stuck in an infinite death loop in the final area of Octavio's Antarctica mission.

Golfaria
  • Fixed: Crash when water strider enemy fell into pits or drowned.

Grimstone
  • Fixed: An issue with floor heights would sometimes cause the player to bump into "invisible walls" on the map.
  • Fixed some localization issues: Equipped items were only being displayed in English and some stats weren't lining up properly in non-English languages.
  • Fixed: Dead players could still use their skills from the map menu.
  • Fixed: Healing dead players from the map menu would revive them.
  • Fixed: At level 40, Rufus wasn't actually getting his SURVIVE Level 3 perk.
  • Fixed: Certain enemy attacks that inflicted BLINDNESS, POISON, PARALYSIS, and CONFUSION on the player were always resisted, regardless of the player's RES stat. (Fixing this does make some enemies trickier to fight... but also more interesting?)
  • There was a staircase that appeared after a certain boss was defeated but would disappear if you left the dungeon and returned. This led people to believe they were softlocked if they left before using the staircase, even though they weren't. Now the staircase never disappears.

Rail Heist
  • On Rescue Mission, if you freed Brand by breaking the floor below him, it did not count as a rescue.
  • It is now possible to replay the ending so that you can see improvements in your star count and associated ranking.

Vainger
  • Fixed: Issues with boss and player getting pushed out of the arena during final boss fight.
  • Fixed: Flickering on orbs and head when final boss' final form moves.
  • Fixed: Flickering on certain objects when respawning on final boss' final form.
  • Change: Made final boss fight's final form arena slightly narrower (2¼ screens wide instead of 3).

Valbrace
  • Fixed: Crash when attempting to move the Formid Head warp cursor out of the level bounds to the East or South.
  • Fixed: Enemies could initiate combat while making a wish.
  • Fixed: Red Knight didn't properly give Red Coin in all appropriate circumstances.