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SPACERIFT: Arcanum System News

Update

We are thrilled to present the "Guns, Smoke, Two Ships" update! We've added a little bit of everything: ships, weapons, contracts, effects, optimizations, and fixes! Head to the Arcanum system to try out all this new stuff!

Added:
- New ship Strazh - a hybrid from the Order corporation.
- New ship Drakon - a next-generation fighter from the Bastion corporation.
- The new "MK-25" ship is now used by pirates.
- Added new W40 weapon - "Vector".
- New dispatcher voiceover in Order sectors - Voiced by Dasha Ostrovskaya! :)
- Added trade ship escort contracts.
- Added a new contract type - "Pirate Lair".
- The contract for a pirate station can now be obtained right near the pirate station.
- Added sector danger ratings.
- Added several new flight music tracks.
- New character: Fedya Patsan.
- Added item filters in the inventory and storage.
- Music in remote sectors is now split into several playlists - neutral and spooky.

Improvements:
- Improved engine effects.
- Made changes to NPC combat behavior.
- Significantly optimized NPCs and game physics.
- Improved autopilot behavior.
- Improved the physical flight model of ships.
- Rebalanced contract prices.
- New accelerator sound effects.

Changes:
- "Scout" and "Fighter" class ships: reduced mass, increased maneuverability, increased maximum speed.
- Reworked the loadouts of pirate ships.

Fixes:
- Fixed generator stuttering during combat.
- Fixed an issue that caused ships to self-destruct (another one).
- Fixed purchasing items on the secondary market using Ctrl.
- Increased the hitbox of station turrets.
- Reworked the targeting for guns and turrets.
- Simplified the autopilot's algorithm for entering gates.

We made a video essay for you

[p]Outfitting a ship in SPACERIFT: The Arcanum System is far more than just "slapping on guns and flying off." Every system here functions as part of a single organism: the generator, shields, engines, weaponry—everything is interconnected, and any error in your configuration could cost you the battle.

We present to you the second episode of our video essay series on the development of SPACERIFT! Enjoy the watch.
ВК: https://vk.com/arcanum_team?from=groups&w=wall-226618362_1547
Youtube: https://youtu.be/oCc3kvL6c6U?si=NSB9pZ7sB8zog9KJ[/p]

Podcast

[p]At 14:00 Moscow time! Not a minute later!
Join the 'Almost Weekly Podcast' on any of our channels![/p][p]We'll talk about the project and just chat.
YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p]
VK Play: [/p][p]https://live.vkvideo.ru/arcanumteam[/p][p][/p]

Update

[h3]Added:[/h3]
  • [p]Module damage system (generator, shield, weapons) when hit + debuffs[/p]
  • [p]Maneuvering engines now take damage when hit (only if shields are down)[/p]
  • [p]Updated all combat voiceovers[/p]
[h3]Changes:[/h3]
  • [p]Turret fire rate toggle key changed to J[/p]
  • [p]Balance: adjusted shield weight (15 MW)[/p]
  • [p]Cooldown added for nanobot usage[/p]
[h3]Fixes:[/h3]
  • [p]Fixed disappearing icons on the sector map[/p]
  • [p]Fixed autopilot failure after warp jump[/p]
  • [p]Fixed incorrect ore cluster display[/p]
  • [p]Map improvements[/p]
  • [p]Minor bug fixes[/p]

Update

[p]Update loaded in SPACERIFT: Arcanum System![/p][h3]New Features:[/h3]
  • [p]Added a new pirate ship - Bouyan MK25[/p]
  • [p]Added a 15 MW shield (Feature sponsor: Artem Denisov)[/p]
  • [p]Implemented a new station drop system[/p]
  • [p]Added dock screens showing which pilot reserved the dock[/p]
  • [p]Improved docking request system[/p]
  • [p]Added station dispatcher voice lines[/p]
  • [p]Mining quests now guide you to ore fields and back to the factory after extraction[/p]
  • [p]Updated mining system – fields now contain specific resources[/p]
  • [p]Added asteroid field markers on the map[/p]
  • [p]Mining laser efficiency now depends on minigame performance (better mining = faster extraction!)[/p]
  • [p]Updated cockpit interfaces[/p]
  • [p]Added new ship paint jobs (premium store)[/p]
  • [p]Added a new soundtrack in central sectors (by Antonio Di)[/p]
[h3]Improvements & Fixes:[/h3]
  • [p]Esc key now properly closes chat windows[/p]
  • [p]Fixed autopilot incorrect activation in first contracts[/p]
  • [p]Adjusted autopilot docking distance[/p]
  • [p]Fixed immortality bug when switching ships[/p]
  • [p]Fixed repair counter reset when dropping items[/p]
  • [p]Fixed scope UI during loading screens[/p]
  • [p]Fixed large ships spawning on small docks[/p]
  • [p]Optimized dock allocation for autopilot[/p]
  • [p]Fixed station preset bugs[/p]
  • [p]Added a new item type: Service Module[/p]
  • [p]New module: Nanobots (3 variants) – repairs hull mid-flight[/p]
  • [p]Fixed insurance display on purchased ships[/p]