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SPACERIFT: Arcanum System News

Hot fix: Fixed "FRIEND" OS hologram

Fixed issues with hologram flickering.
We also remind you that the hologram model can be turned off in the settings!

Update №8

Hello! [/ h1]

We have been working on this update for a long time, and now the time has come to publish it!
Many of you have been following the development all this time - visiting our broadcasts, participating in discussions, sharing ideas. We want to thank you for your activity, and also remind you that our official website http://spacerift.ru has received an update in the form of a cool forum! Now you can participate in the development of the game there too :)

[h2] List of changes and innovations [/h2]

[h3] Content [/h3]
- New weapon for light fighters: Pulse supercharger M1
- New shield for combat corvettes
- New 24 MW generator
- New 48 MW generator
[h3]Social[/h3]
- Personal rating of the player from corporations. Now your actions affect the attitude of corporations towards you. A low reputation will provide you with problems in the form of an attempted total annihilation by the patrols. Good reputation will reward you with corporate bonuses
- Player respawning now takes place at the nearest station in a sector where you are not a criminal
- If you are a criminal, you can fix your reputation by paying a fine
- Fixed a bug with the complete disappearance of the leader in the corporation, when the head leaves the corporation
[h3]Economic[/h3]
- The secondary market has been improved - now the goods, of which there are a lot in the market warehouse, are cheaper
- Improved synchronization of prices in the market when trading
[h3]Player's property[/h3]
- The ships have a limitation on the power of the installed generator
- Added logs of all transactions at player stations
- Added animation for grabbing a container
- Added the ability to pick up several containers at the same time
- Container display range is now equal to your radar range
- Work on fixing the problem with resetting game data (credits, experience)
- Fixed a bug with the installation of unsuitable modules on modular ships
[h3]NPC[/h3]
- Added new effects for NPC ships
[h3]Quests[/h3]
- Fixed the contract window when passing the tutorial
- Fixed a problem with escaping pirates in the contracts "Find and Destroy"
- Fixed hanging subtitles
[h3]Optimization[/h3]
- Added LOD meshes for some ship models
- Added a mechanism to optimize VFX and SFX with a large number of ships inсекторе
[h3]Physics[/h3]
- Balanced the number of containers when mining ore
- Added option to disable camera vibration in settings
- Fixed problem with damage from planets
[h3]UI[/h3]
- Added an alternative sight with overheating sensors (can be disabled in the settings)
- Added fast movement of items to the warehouse and back while holding down the CTRL key
- Improved notifications about receipts of credits, experience, etc.
[h3]World[/h3]
- Mined ore now lives less
- In the first two minutes, only the player who knocked it out can pick up the item
- Fixed sound of shots (when the sound comes from only one speaker)
- Fixed blueprint for industrial lasers M2
- Fixed a bug with displaying the generator when changing the module
- Improved post-processing, lighting
- Improved effects from shunting engines
- Improved effects of explosions, debris from ships, etc.

Have a nice game!

Live podcast 11/14/2021

Alarm! Tomorrow (Sunday), 11/14/2021, at 12:00 Moscow time, we will host the second LIVE podcast with a camera! :)
Come to us and stock up on food, tea, drinks, cats, whatever.
Let's talk about the upcoming update, new mechanics, and just talk. :)
Link for upcoming broadcast:
https://youtu.be/Fm-fqclhlWM

Live podcast 25.09.2021

Something in our world remains unchanged, but not everything!

Tomorrow, September 25, we will go live once again to traditionally hold our Saturday podcast and tell you about what the development team has faced this week, what tasks have been solved, what horizons lie ahead.
But this time we go online, offline! Confused?

It's okay, almost nothing will change for you.
In addition, instead of a static picture, you will see alive, healthy, vigorous, our permanent hosts - Composer, screenwriter, game designer, programmer, lead developer and artist of VFXs - Vadim and Ilya. Which of them is who - figure it out for yourself.

We are waiting for everyone at 12:00 Moscow time!
https://youtu.be/YhsDSpz_MLo

We open access to the plan of current tasks

Friends, since the roadmap reflects only the general direction in which we are moving - we decided to publish also a plan of current tasks that are being addressed right now. We try to update this section as we develop it.
There are four columns here:
Open tasks are those that need to be solved, but they have not yet begun
In progress - those tasks that are being worked on right now
Done but not downloaded - that's all that's been done and will be uploaded in the next update
Done, loaded - everything that has already been done and loaded in the update

Tasks are added every day, solved every day, the information is constantly updated - if you want to keep abreast of events, wellcome!

https://korsair.myjetbrains.com/youtrack/agiles/121-4/current