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SPACERIFT: Arcanum System News

Our project visited Gamedev CityFest 2020 in Novosibirsk! :)


We prepared our stand with the game: we printed a big roll-up, brought a huge TV and launched the battle scene from our game. Most of the participants in the event appreciated our project, many really liked the cat in the cockpit, and some asked, was our game made on Unreal? We replied with pleasure that it was Unity, a field of which we were surprised.
This means that we are on the right track, and our mood after the event only grew, and enthusiasm only increased! :-)
We also got into the release of youtube - channel "The Ducat":
https://youtu.be/bxIx78BnMns

Live interview with developers


Galactic Council Administration in touch!
We hasten to remind you that today, at 17:00 Moscow time, the broadcast of the LIVE interview with the developers of the Spacerift: Arcanum System project will begin!

Interview Lead:
Son stream tv

The participants:
Ilya Fedorov - Project Leader, programmer;
Vyacheslav Kalashnikov - 3D Artist.

We will tell you more about the project, plans for the near future, answer your questions and announce something at the end of the broadcast.
Link to stream: https://youtu.be/9_hX6NCqW-I

Portal Entry / Exit Module Portal Model


We add the mechanics of moving along highways, improve the visual part. Today a model was introduced.

Development News


Galactic advice in touch!
Over the past month, we have been actively developing the project and preparing for the release. Unfortunately, as some have already learned, we postponed the release date to April. All this is due to the fact that we do not want to release a raw product into the release. Instead, we carefully test all the mechanics, refine what has already been done, introduce what is planned. Sometimes, on the go, we come up with new ideas.

What have we done lately?
- Fully working main types of equipment have been introduced: Shields, weapons, engines, radars, mechanics of additional modules.
- Introduced several types of each equipment: weak and more powerful engines, shields, radars, weapons.
- Introduced 3 primary resources that can be mined in outer space;
- Several production chains have been developed, each of which ultimately gives the final product in the form of some kind of equipment. Thus, there are at least four main lines of resources, which are produced alternately from primary to more expensive resources, and then to equipment.
- The Decider ship model has been introduced, work is underway on the introduction of the remaining ships that have not yet been imported into the project, but have long been created as a 3D model (yes, introducing each ship is a laborious process).
- Introduced the mechanics of synchronization of installed equipment on the ship: you can see each weapon, and even some equipment on the hull of your ship! Replaced the gun - not only the color of the projectile will change, but also the model of the barrel. Also, all guns have animation when fired.
- Introduced, but not yet perfected, the mechanics of highways inside the sector. This is an alternative to quickly moving around the sector.
- The network part of the game is being tested, bugs are detected and immediately fixed. They are also not few, but we are working :)

We really want to launch the closed alpha test of the game in February! And before that, we need to fulfill some more very important points on development.

Follow the news and stay with us!

Space Cat Vasёk v0.1d


Hello!
How about a space cat?
You can long, tediously, with a serious face, count the benefits of a space trade flight, execute another order to destroy a dangerous pirate, or pick another regular asteroid in search of a precious ore concentrate ...
But what if you, a professional spaceship pilot, find yourself outboard ... a cat?
We, the full composition of the galactic council, attached a spacesuit with a quick mind to our mind, and developed the theory that space cannot exist without cats. As a result, we got such an interesting addition to the scenery of the vast expanses of the Spacerift universe:

Space Cat Vasёk: v0.1d

Functions:
- Soak in space until a random pilot warms it in his comfortable ship;
- Live in the cockpit of your ship;
- To purr and lick paws;
- Snort and rush about the ship when a plasma clot hits the ship's skin;
- To be sometimes useful (When - we can’t say).

Friends, development is in full swing, but we are trying to fill the game not only with interesting mechanics and content, but also with some funny mechanics. In the near future we will publish more information about the development and what will await you at the time of the release of our game!

Thank you for following our project!