Update Notes v1.0.2
Legend of Bum-bo V1.0.2 Patch Notes:
- Picking up the trinket from later chapters no longer locks up the game.
- Poisoning enemies resistant to spells no longer locks up the game.
- Bug causing music in the wooden nickle to be muted fixed.
- Usable trinkets going infinite with other spells fixed. ( Thermos/Rainbow Tick etc)
- Mirror Ghost updates so they no longer have the ability to cause a stalemate.
- Using Refresh with no usable items bug fixed.
- Using Ecoli or D10 on bosses bug fixed.
- Removed Debug key that caused death!
- Craft Paper bug fixed.
- Quake temperately removed ( it caused an unknown bug we are still trying to nail down )
- Secret characters now appear in boss VS screens.
- Edits to 3-4 items that caused small visual bugs and other issues
- misc. bug fixes that were tied to most of the more general bugs listed above.
- unlock wording for the Forlorn Hollow and Halls of Belial updated
( beat ch1 with bumbo the brave to unlock forlorn hollow, beat ch2 with bumbo the nimble to unlock the halls of belial )
Tomorrow / Future updates, what on our list:
- general bug fixes and quality of life updates.
- add ability to pass on a spell if you have max spells.
- an extra bonus at 100%.
- achievements.
- add steam cloud support.
- add sound options.
- add saving and loading ( so you can quit a run and come back to it )
Other Notes:
we are blown away on how much people instantly love bum-bo and we will continue to fix and update the game till its perfect! here are a few non fix type things we plan on doing in the coming weeks.
- we notice people want more visual tells and mouse over states for the hud/board. once all the general stuff is done, we will do big quality of life update that should make you all very happy!
- since this game isn't exactly Isaac, i want to make sure all the items are totally balanced to the best of my ability. what that means is i want to take a poll soon on what you guys think are the top 10-20 worst items, then ill do a balance pass on them and make sure they no longer suck!
- i can say that even after less than 24 hours of release, the game has enough of a fan base to warrant an expansion. so dont be surprised if we announce something dlc wise after repentance release ;).
---------------------
James and i are super grateful for all the support and how kind and helpful most of you have been when it comes to the bugs, i hope the next week or 2 show you how dedicated we are to making sure this game is as perfect as we can get it!
see you tomorrow!
-Edmund & James
- Picking up the trinket from later chapters no longer locks up the game.
- Poisoning enemies resistant to spells no longer locks up the game.
- Bug causing music in the wooden nickle to be muted fixed.
- Usable trinkets going infinite with other spells fixed. ( Thermos/Rainbow Tick etc)
- Mirror Ghost updates so they no longer have the ability to cause a stalemate.
- Using Refresh with no usable items bug fixed.
- Using Ecoli or D10 on bosses bug fixed.
- Removed Debug key that caused death!
- Craft Paper bug fixed.
- Quake temperately removed ( it caused an unknown bug we are still trying to nail down )
- Secret characters now appear in boss VS screens.
- Edits to 3-4 items that caused small visual bugs and other issues
- misc. bug fixes that were tied to most of the more general bugs listed above.
- unlock wording for the Forlorn Hollow and Halls of Belial updated
( beat ch1 with bumbo the brave to unlock forlorn hollow, beat ch2 with bumbo the nimble to unlock the halls of belial )
Tomorrow / Future updates, what on our list:
- general bug fixes and quality of life updates.
- add ability to pass on a spell if you have max spells.
- an extra bonus at 100%.
- achievements.
- add steam cloud support.
- add sound options.
- add saving and loading ( so you can quit a run and come back to it )
Other Notes:
we are blown away on how much people instantly love bum-bo and we will continue to fix and update the game till its perfect! here are a few non fix type things we plan on doing in the coming weeks.
- we notice people want more visual tells and mouse over states for the hud/board. once all the general stuff is done, we will do big quality of life update that should make you all very happy!
- since this game isn't exactly Isaac, i want to make sure all the items are totally balanced to the best of my ability. what that means is i want to take a poll soon on what you guys think are the top 10-20 worst items, then ill do a balance pass on them and make sure they no longer suck!
- i can say that even after less than 24 hours of release, the game has enough of a fan base to warrant an expansion. so dont be surprised if we announce something dlc wise after repentance release ;).
---------------------
James and i are super grateful for all the support and how kind and helpful most of you have been when it comes to the bugs, i hope the next week or 2 show you how dedicated we are to making sure this game is as perfect as we can get it!
see you tomorrow!
-Edmund & James