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The Road to Bum-bo ep.12

today we spoil Bum-bo the Stout! in this lets play i break down who the stout is, was and try my luck with chaos! one of my personal fav. lets plays and i hope you enjoy it!

[previewyoutube][/previewyoutube]

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BONUS QA (this time answering your dev questions)

Q: will there be more lets plays by Peach and Danielle?
A: well i guess so, people seemed to really enjoy that so, why not!?

Q: will there be a final boss or multiple final bosses?
A: there is one final boss.

Q: will there be items unlocks and the like, like in isaac?
A: yes, there are over 20 locked items and a bunch of endings and other unlocks staggered out that are tied to beating X with Y or doing specific things much like in isaac.

Q: is this game actually really related to isaac? or just little references?
A: yes, this game is a prequel to the binding of isaac, it takes place months before TBOI and will make perfect sense if you beat the games final boss.

Q: are item names going to be added?
A: currently no, we pushed focus on the icon and description of said item, i kinda interested in just seeing what people will call each item.

Q: was designing a puzzle/turn based roguelike harder than an action one?
A: very very much so, ive never really made a puzzle game before let alone one as complex as this, so it took a few years to just wrap my brain around what this type of game actually wanted over one like isaac.

Q: what elements did you scrap from bum-bos orginal design?
A: we scrapped a ton, and it wasnt that the elements werent good, they just complemented a game like isaac more than a game like bum-bo and i didnt expect the 2 to be that different. the main things we cut were exploration based, traps, door types, room types, npcs and familiars all got cut due to them slowing down an already long winded game play session.