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The Legend of Bum-Bo News

The Binding of Isaac prequel, The Legend of Bum-bo, releases on consoles this month

The Legend of Bum-bo comes to us from the creators behind The Binding of Isaac and Super Meat Boy. Originally released for PC in 2019, the puzzling rogue-like will be arriving on Nintendo Switch, Xbox Series X/S, and PS5 consoles on 29 June. That's not too long away at all!

The game leans heavily on the Match-3 genre of puzzle game, or rather, Match-4 in this instance. Throughout The Legend of Bum-bo, you'll be taken through four levels that are packed with foes to fight, however, your fighting is done via matching four or more tiles on the board.

There's a little more to it than that, making it a tad more challenging than it initially sounds, and no rerun of the game will be the same as your first; enemies, tiles, and rooms are completely different each time!

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Update v1.1.24

update notes for v1.1.24

- Fixed Lost unlock not displaying after 3rd stage if 4th stage is unlocked
- Fixed spells not being charged after exit and continue
- Fixed spells infinite charge after exit and continue
- Fixed Trapdoor not registering all the stage changes
-Fixed Continue not being disabled after erasing the progress
- Fixed random selecting wrong characters
- Fixed Tainted Dusk attacking wrong lanes
- Fixed wheel spin error for other Bum-bos
- Fixed Duke spawning flies at wrong location
- spell upgrades persist now on exit and continue

thanks for submitting bugs folks!

The Lost Expansion is live!

well how do you do fellow kids!? its your old pal Edmund! you probably thought i was dead, and i was!

but im back! and while i was burning in hell i came across this lost expansion for the legend of bum-bo! thats right, after a year of hell and vaporware shakes.. ITS TIME!

i bring you... the lost expansion!

[previewyoutube][/previewyoutube]

this free expansion features:
-a new playable character, The Lost
-new tile type for The Lost, "Ghost Tiles"
-new feature: save/continue your progress mid-game
-3 new bosses
-10+ new unlockable items
-new achievements and bonus challenges!
-updated audio with tons of new and improved sound effects!

BUT THATS NOT ALL! this expansion is jam packed with major Quality of life improvements!

-added ability to view your current spells and trinkets when choosing new ones
-added ability to view descriptions for your current trinkets
-added ability to cancel when replacing a spell/trinket or purchasing a shop item
-game options menu is now accessible from the pause screen
-improved visual and sound feedback for critical hits
-improved cursor feedback for the puzzle board and other UI elements
-added 'Random Bum-bo' option to the character select screen
-many bug fixes to spells and enemy behaviors
-dozens of minor improvements to player UI and other visual details

i know its been a long horrible year since this game released and i hope this free update can act as a peace offering from us to you, the players!

ok now i gotta get back to repentance crunch.. wish me luck! ( and enjoy more bum-bo! )

xoxo
-Edmund

A long overdue update

when the legend of bum-bo launched on steam last year it was instantly apparent that it was the messiest launch of my career.. James worked non stop for days to fix bugs and update the game after months of crunch. he was able to get the game in a stable and playable state within a few weeks, the holidays were upon us and we had started planning a free mini dlc to make up for our launch issues, i updated many times... but then, radio silence. 

First off I'd like to apologize for lack of transparency and seemingly abandoning the project, I assure you this isn't at all the case but I still feel a huge sense of responsibility and regret for how I dealt with the aftermath of Bum-bo's launch. Me and James are both in a place where I think we can finally breathe a little so i felt like it was time to explain.

Shortly after the final bum-bo update James fell into a deep pit of depression and simply couldn't continue his work on the project. As someone who has also suffered from depression and anxiety I felt helpless seeing him in this situation, but I could do nothing to help him outside of pulling back and trying to figure out another way to continue dev without him as lead programmer. As the months went by James would rise and fall, there were times where dev was back on and things were looking up.. then covid started and as you all know isolation doesn't usually help these types of situations. 

After going through a few different publishers we finally decided to bite the bullet and just work with another small team to not only help finish the mini dlc but also start porting the game to console, this team is composed of Simon and Adrian who also both worked on Rebirth.

then my second daughter was born and the cali fires forced us to evacuate and eventually sell our home in santa cruz to stay safe... and that brings us to now, i'm setup in a small rental with my family, everyone is safe, James is doing much better and the new team is hard at work on the free dlc.

So what is this dlc? well our goal is to get in a few new alt bosses, new items, a few features that were on your most wanted list and a new playable character, Bum-bo the Lost! (i'll do a more in-depth post on him closer to release)

so there you have it, my relationship with bum-bo was very bitter sweet.. but i really hope that once this dlc launches next year and it eventually comes to consoles it will be in a place we are all very happy with. 

A big thanks to everyone who has been understanding during this difficult year. I'm very sorry for my lack of communication about bum-bo on steam, I hope this post helps with understanding the situation.. please take care of yourself during these holidays, and if you find yourself in a dark place seriously reach out to someone and don't just deal with it alone. 

I'll do another post when we are far enough in dev to start posting stuff! till next time



-Edmund

Update notes: v1.0.8

Legend of Bum-bo v1.0.8 Patch Notes:

Bugs:
-Fixed bug that wouldn't let you save sound setting edits.
-Fixed bug that would get you stuck in options menu.
-Fixed bug with Bum-bo the dead where if you canceled a spell of his it would cause issues.
-Fixed audio bug where rerolling the board would cause sounds to stack.

Balances:
Items:
-Trap door now rewards 10 coins when used.
-Magic 8 Ball now adds a wild tile to your next row.
-Beckoning Finger now poisons the enemy it pulls.
-Teleport now skips the room and moves you to the next room.
-Brimstones mana cost has been lowered.
-Snack mana cost has been lowered.
-Trash Lid mana cost has been lowered.
-Yellow belt now adds a 5% chance to dodge that stacks, this now lasts for the full room.
-Dark Lotus now has a charge of 0.
-Cursed rainbow now only spawns 3 curse tiles, its mana cost has also been lowered.

Bosses:
-Duke has gotten a buff!
-Gibs has been reworked and buffed!
-Pyre has gotten a buff!

New Additions:
-15+ new sfx have been added.
-Most bosses now have custom sound effects.
-Bygone now has its own boss music and intro jingle.

we have been having a hard time nailing down a few specific bugs that remain. if you have any extra info on when/why they happen or video of said bugs please send them our way so we can move away from bugs and into more game polish updates.

remaining bugs we need help with:
-Holding R to restart seems to soft lock the game if done in a specific way.
-Using the Price tag spell in a specific way soft locks the game.
-Using Guppys paw in a specific way soft locks the game.

we are also still working on the treasure room cancel bug that happens sometimes when you are full of items, that should be fixed in the next udpate.

till next week!
-Edmund