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Deadtime Defenders News

New Reduced Price

Attention, all monster-mashers, creature-killers, and financially savvy gamers!

Gear up, grab your guns and join the fight at a new low price because The Deadtime Defenders need you now more than ever!

We’ll keep the discounted price in place until we release the highly anticipated Story Mode feature.

In the meantime, don’t miss this opportunity to pick up a legendary looter-shooter at a legendary low price!

Steam Deck Compatible

We’re excited to announce that we’ve completed the steps to ensure Deadtime Defenders plays great on the Steam Deck. The war against Valazeus and his minions is literally in the palm of your hands. Now you can bring your Defender anywhere!

We've added and changed the following to make sure it's a great experience on the Steam Deck.
  • Steam Cloud for game saves.
  • Showing the Steam Deck glyphs in the menus.
  • Support for native resolution 1280x800.
  • UI/UX improvements for the Steam Deck.
  • Added new scroll menu options in the Loadout screen.


Drop a comment below if you plan to take your Defender on the go!

Over and out.



https://store.steampowered.com/app/1148700/Deadtime_Defenders

Abandoned No More

Greetings, Defenders! Whether you're a veteran of the Void or a new recruit ready to save the world, we can't wait to pull back the curtain and share what's happening with the beloved monster-hunting looter shooter, Deadtime Defenders!

Back in 2020, the game's previous studio made some tough decisions to halt development, and our squad of intrepid soldiers were left for dead behind enemy lines. However, in early 2024, the newly formed Arcane Embers studio (that's us!) put a plan in place to rescue the Defenders and bring them back home ... your home!

That's right, Deadtime Defenders is back!

[h3]What does this mean?[/h3]
As fellow fans of the game, we played countless hours and pored over user reviews to figure out what was working and what could use some TLC. So over the coming weeks, you'll see a stream of patch updates that contain gameplay improvements, quality-of-life fixes, and bug fixes. We'll also be releasing an update that makes the game run great on Steam Deck so you can defend anytime, anywhere.

[h3]Story Mode - Coming Soon[/h3]
We've begun working on a Story Mode that provides narrative driven ways to experience the game while blasting monsters in their ugly monster faces. We'll be introducing some new modes and gameplay mechanics so you'll be able to call down the thunder with support from AI teammates, rescue civilians, and repair field equipment vital to the mission on your new and improved journey to the Void.

[h3]Dive In[/h3]
Purchase Deadtime Defenders today or add us to your Wishlist on Steam.

https://store.steampowered.com/app/1148700/Deadtime_Defenders/

Stay frosty, Defenders!

Update 10 - Rescue Mode

A new game mode appears: Rescue! You'll have to eliminate a set number of enemies and then break open the Crystal to save a survivor in this game mode!

[h2]Rescue Mode[/h2]
We are currently working on the tech changes required to add story mode to the game. One of the things we'll be adding for the story is having to complete rescue missions to unlock specific NPCs instead of "level locking" them. This is our first iteration of this new game mode that will be hooked into the mission system in a future update.








[h2]Game Improvements[/h2]
We've improved the graphics for the Void and Rescue mode Crystal and added some VFX when destroying it. This update also includes some performance fixes, an improved Run Complete menu, and some Void Run improvements.


[h2]Chat on Discord[/h2]
Be sure to join our Discord to chat with the community and provide feedback about the game!

http://deadtimedefenders.com/discord/

[h2]Patch Notes[/h2]
[h3]Features / Improvements[/h3]
• A new game mode: Rescue! Eliminate a bunch of enemies and then break the Crystal to save a random NPC inside!
• New graphics for the Void Crystal.
• Rock and crystal debris (with screen shake) when breaking open the Crystal in a Rescue or Void Run.
• After completing a Void Run you must enter the portal to the right like the other game modes.
• Added a FTUE for the Crafting menu.
• New Run Complete menu with a separate page showing the loot found.
• Improved the performance related to the gib and debris emitters.
• Improved the performance for graphics sorting and our custom simulated 3D objects.

[h3]Rebalancing[/h3]
• Destroying a Crystal (Rescue or Void Run) yields crystal rewards.
• Made the play area for the Void zone smaller.

[h3]Bugfixes[/h3]
• Fixed another bug that to make sure Apex items roll at level 30.
• Fixed a bug with the screen shake not clamping to map bounds.
• Fixed the background size aspect ratio for Loadout menu.
• Typo fixes in the HQ first-time user experience.

Update 9 - Crafting Update!

We have ANOTHER BIG update available today! CRAFTING has been added to Deadtime Defenders!

[h2]Crafting[/h2]
You can now craft health packs, grenades, molotovs, and a bunch of explosives! Find the blueprint for each item as a drop in game to learn the recipe. Gather up enough materials to create the item. Visit Mac in the HQ at the crafting table and he'll help you craft the gadget. Equip these gadgets in your Loadout and take them on your missions!




[h2]Game Improvements[/h2]
We've cranked up visuals throughout the game, and improved a bunch of the menus. We also added a bunch of QoL fixes and improved the balancing some more. The biggest balancing change is that explosives now do self-damage. Be careful out there!

[h2]NEW TRAILER![/h2]
We've refreshed our Steam page with new descriptions, screenshots, and a brand spanking new trailer! Check it out and let us know what you think in the comments!

[previewyoutube][/previewyoutube]

[h2]Chat on Discord[/h2]
Be sure to join our Discord to chat with the community and provide feedback about the game!

http://deadtimedefenders.com/discord/


[h2]Patch Notes[/h2]
[h3]Features / Improvements[/h3]
• CRAFTING! Create health packs, grenades, molotovs, and explosives to help you on your runs!
• Player now teleports in / out of the Zones.
• Added explosion flash VFX to rockets and grenades showing area of influence.
• Added a bunch of new hair / beard colors to the Character Creator.
• Players can mouse click the portal in the HQ to open up the Zone Select menu.
• Added new and improved art assets for the Giant Toad in the Bayou.
• Added particles, improved art, and visual polish to all zones.
• Added a parallax effect to the new foreground layer in zones.
• Added a new shadow sprite for entities.
• Changed Talents to Augments to better fit the theme of the game.
• Adjusted the beam colors for loot drops.
• Zoomed the camera out a bit to show a bit more gameplay area.
• Berzerker perk has a particle system when activated.
• Increased the screen shake VFX when finding loot.
• Improved the layout of the HQ to accommodate two new vendors: Snips and Mac.

[h3]Rebalancing[/h3]
• Explosives and explosive weapons now cause self-damage. Take care when firing them now!
• Shotgun close range damage increased.
• Blitz Mode now unlocks at level 3 and not level 10.
• Reduced the drop rate of med-kits.
• Scrapping items now yields crafting materials instead of giving the player nothing.
• Cyclone (mini-gun) won't roll the Lucky One talent anymore.
• Snapper won't roll the Lucky One talent anymore.

[h3]UI Improvements[/h3]
• Changed Zone Select title to Run Setup.
• Big improvements to the visuals of the Weapon Spray menu.
• Added a visual preview of the current weapon spray at the bottom of the weapons details card.
• Added a Vault menu upgrades panel to upgrade the available vault space.
• Added particle effect to the Run Setup menu.
• Added an indicator to the HUD for Weapons and Gadgets to show which key will activate it.
• Reduced the size of the timer display on the Crystal Boss.
• Reduced the size of elements on the Run Complete menu.
• Reduced the size of the NPC dialog box.
• Reduced the size of the Ravenous Games logo during the splash screen.
• Reduced the size of the buttons in the Recalibration station.
• Reduced the size of the Perk and Weapon slot selection menus.
• Reduced the size of the mouse cursor.
• Reduced the size of the rewards during the level up / over-level popup.
• Reduced the size of interaction text while interacting with NPCs in HQ.

[h3]Bugfixes[/h3]
• Fixed a bug that would allow Apex items to roll at anything less than level 30.
• Fixed a bug that caused items to disappear when buying or selling items at the vendor.
• Fixed a bug when unlocking new zones causing the highlighter to disappear when using a gamepad.
• Fixed a bug that could cause weapons to show their weapon skin correctly.
• Fixed a bug with 3:2 aspect ratio calculation.
• Fixed the layout / positioning of the background on the Character Creator menu and the Loadout menu.