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Miriel Saga News

Your Adventure just got even more upgraded!

Hello everyone!
After a long time without any news and updates from us, because we were in a small hiatus while doing many great upgrades for this game!

This update now is all about the Visuals, many scenes have been upgraded with new visuals, a better enviroment interraction with the characters, a better Skybox and many, many more, but there is also some Performance improvement and the Combat System got a revamp! Now it's working way better than how it worked in the past!

The next update that will take sometime to get released will be all about the story and some enemy AI upgrades, sadlly I can give a exact date as to when this update will happen, BUT say tunned to our social medias and you will get weekly updates about how the changes in the game are working and going!

For now here I'll give everyone a detailed changeset of this update

- All of the Fields got an upgrade on the visuals
- All of the characters got a new Combat System
- Aleister, Naga and Wendi got their design changed
- The Loadings of the game are working even faster now
- We are not using LOD in almost everywhere in the game
- FPS improvements
- 80% of the enemies got their design changed (The 20% rest of the enemies will have their designs changed in the next update)
- Added two extra cutscenes that were supossed to had comeout in the last update, but it didn't
- Now you can open the map both in the Pause Menu and in the normal game! To open it on the game without the pause menu just press M on the keyboard or select on the controller!
- Now you have the option to see the FPS Counter in the game
- Now you have the option to leave the camera free when walking, it won't be locked vertically anymore!

Your journey just got upgraded!

Hello, everyone! This is the 1rst of 4 big updates that we are going to do for Miriel Saga now that the game is fully finished.
This updates are basically for big performace improvements, story upgrades (Basically putting some more cutscenes that we couldn't put in the full game) and big design upgrades.
And starting from this upgrade we are going to give you some small updates every 1 month and big update every 3 or 4 months. So with this we plan to continue improving Miriel Saga until it reaches 1 year of release!

Now I'll say what are the changes and improvements that we made on this update

Additions:
- New Design for Fiora
- 3 new cutscenes on the Prologue Chapter
- 3 new cutscenes on the 1rst Chapter
- New Particle Effect on Aleister's Attack Buff
- Upgrades to Aleister's Katana, Lilluza's Big Sword and Naga's Bow

Changes:
- Improved load times
- Some Cutscenes now have more smooth transitions to a cutscene continuation in another map
- Performance improvements on Accord, School Campus, Field 1, Field 2 and Woodville
- New grass on Field 1 and 2

Playing the Right Cards

First of all, we’d like to thank each and everyone of those who either bought a copy of Miriel Saga or followed our project on social media and Steam. It’s thanks to you that this game could be brought to life and could find a place in your heart and hopefully, your digital shelf!
It’s been quite a long time since our last update. With Miriel Saga already launched and from all the feedback we got from players and team alike, we know that there’s still work to do.
We’ve been increasingly trying to improve and give you an even better version of the game, with a list of updates and good news, such as the collaboration with Daggerbunny Studios and their new game: Not Another Dungeon?! There will be NPCs and events related to their game, giving a hearty hug and a nod to their charismatic characters in our world.
For those who don’t know: Not Another Dungeon?! is a unique rogue-lite cardgame. As you conquer 10 randomly generated levels and make the demonic Tower of Imalsrith yours! Fight evil demons and their king Aphradim to bring home the glory! Cleverly combining cards is the key to victory. Maybe, you will even find out what the tower has to do with the recently appearing of Characters?

If you want to know even more about it or want to start the day with a good hand, you can check out more about it here Not Another Dungeon?!
...or maybe find our some of the meisters scattered around Miriel in our game! I’m sure they’d have a lot of interesting things and tips to share for the brave adventurers!
We want to thank Daggerbunny Studios for the opportunity to enrichen our game. And as some Meisters visit Miriel, you bet some of our heroes and dangers will also be presente in Imalsrith, though only for a limited time! You can find more info on that topic here NAD post

As always, thank you very much and keep deckbuilding!

The end of a journey means the beginning of another

Hello, everyone! This is going to be our last update of the game! So, it means that today the game is finally fully done! But there is no reason to be sad, the game isn't going to be abandoned by us, we will still update it to take out some bugs, and depending on the number of copys sold we are going to make some free updates adding more endings to the game and adding more bosses and playable characters! But we are going to talk about this goals later in this post, for now I'll talk about the fixed and upgrades that this version has, but before you start playing the game I highly recomend that you don't use your old save file, it's better to start a new one, since many things were added to the game.

Updates and Fixes:

- Added the 5 and final Chapter of the game
- Added 6 more bosses
- Added the Final Dungeon
- Added many Collab NPC's
- Added conversations with many NPC's
- The player can't walk on water anymore
- Added more tutorials
- Added new special enemies on all the Fields
- Added a new Field
- Improved a lot the performance of the game
- Added more information the the Minimap
- Added more Special Attacks to the Characters
- Added a Secret Very Hard Boss
- Fixed bugs involving Cutscenes
- Added a New EXP System
- Added more ways to use your in-game money
- Added 4 more cutscenes on Old Chapters
- Fixed many bugs involving cutscenes and the player taking damage

Goals:

Now that the game is fully complete and finished we will set some goals in case of the game selling a x number of copies.

If the game sells:

100 Copies - We are going to add a Bad Ending to the game.
500 Copies - We are going to add a Bad Ending, True Ending, One (1) more Playable Character, Two (2) new Bosses to the game.

The Last Big Update before the Full release of the game

This update has:
- Many bug fixes
- Intro Cutscene was added
- Chapter 4 is now fully working and aviable to play
- A new Moveset for Aleister
- Many performance upgrades
- A completely new UI
- Faster loadtimes
- Many Cutscene improvements