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Icarus News

Hotfix Version: 1.1.1.89202*



On Outposts and the Supporters Edition
In the patch notes below you'll see that we fixed a bug where you didn't require the supporters pack in order to access the 2 extra outposts we included with it. This caused a bit of confusion, as people who just started the game were not aware they had mistakenly being granted access to these outposts so were quite shocked at no longer being able to access them after this last update. Outposts are stored locally (on your PC) so these are not lost- you simply cannot access them unless you own the supporters pack. To further confuse things, there was an issue where even some users who already owned the supporters pack could not access these outposts. This has been resolved in the most recent version, deployed in conjunction with this addition to this post.

On errors 019 and 020
Not mentioned in the notes below are several pieces of work happening in the background to address errors 019 and 020. These errors are preventing some players from resuming prospects on affected characters. We will be re-enabling the debug 'Remove Character from Prospects' button until we have a more permanent fix in place. This has to be enabled on our database, so the work is timed to coincide with our database maintenance later in the week. Thank you to all those providing information to our dev team to help our attempts to solve this complex issue.


Version: 1.1.1.89202
  • Fixed issue where some supporters pack owners, depending on when they purchased it, could not access the two additional outposts they should have access to.


Version: 1.1.1.89157
  • Improved Players will now more reliably be informed of mission completion upon returning to the HAB.
  • Added ability to change cosmetic character creation options whenever in the HAB.
  • Changed MXC Campfire to no longer be extinguished by rain.
  • Applied further optimizations to the scene to improve performance.
  • Improved performance of creature fur.
  • Improved some dependencies between parts of the game to improve (reduce) memory usage.
  • Removed some prototype feature work to improve (reduce) memory usage.
  • Fixed issue with cave ore regions that meant gold balance changes from last update were not correctly applied.
  • Fixed talents "Fresh is Best", "Silent Blade" and "Green Thumb" which were not working as intended.
  • Fixed issue with "Like it With the Lights Off" and "Night Owl" talents where they were not working correctly based on time-of-day.
  • Fixed issue where it could snow inside buildings, leading to snow buildup.
  • Fixed issue where items could be duplicated in a multiplayer game.
  • Fixed issue where some UI elements could remain visible, even after the items they were relating to were destroyed.
  • Fixed some instances of issue causing players to arrive dead on the planet, or to have portions of their dropship missing.
  • Fixed issue where supporters-edition locked outpost maps were available to everyone.
  • Fixed issue where the additional arrows granted by "Twice The Fun" were possible to pick-up.
  • Fixed issue where clients in a multiplayer game were sometimes left unable to harvest or otherwise interact with objects in the world.
  • Fixed some issues with killcam not working as intended.
  • Fixed issue where the Sprain modifier was causing errors and/or not working correctly.
  • Fixed Suture Kit not having the correct icon.
  • Fixed issue with Suture Kit not being displayed correctly in-world.
  • Fixed issue with Deep Vein: Extraction where some players would not be able to complete the final step.
  • Fixed building pieces improved by talents will now retain their improved status once reloaded, or once deconstructed.
  • Fixed issue where shifting resources to your dropship using the ctrl + click shortcut would not complete the objective.
  • Fixed issue after recent backend work where some characters lost their cosmetic customization options.
  • Fixed issue with printed (MXC) arrows which would often prevent them from colliding with obstacles.
  • Fixed issue preventing players from using Comet Coal once on the planet. Players can purchase the Comet Coal Set, which will need to be separated using the right-click menu before it can be used as a fuel source.
  • Fixed issue where Flint Arrows were a valid ammo type for the Hunting Rifle.
  • Fixed issue with the Radar display not properly displaying % completed when loading back into a mission in progress.


As always, if you encounter an issue see if it already exists on icarus.featureupvote.com and upvote it or post a new one.

Community Highlights | December 2021

Hey Prospectors!

There’s been a lot of moments to celebrate since launch. We peaked at 52,501 concurrent players during our opening weekend, something we’re truly proud of and very thankful for.

A humbling amount of hours have been invested on the surface of Icarus, with many of you completing numerous missions and developing some incredible characters. Some of you have racked up hundreds of hours, with 5,813,573 hours played in total!

A big thanks to our streamers also, over 4.3 million hours of Icarus have been watched across Twitch and YouTube since launch.

We gathered some of our favourite clips for the first Community Highlights video since launch. Thank you to everyone who has shared their content with us by using #surviveicarus

[previewyoutube][/previewyoutube]
We’ve also committed to keep adding to Icarus, fixing bugs and considering your Feature Upvote suggestions. On Friday we dropped our Weekend One Content Update and there’s more to come!

Credit: Reava_

[h2]Photo Mode[/h2]

Have you had a chance to use our Photo Mode yet? Here’s a quick reminder of how to access it and use it:

  • Hit 8 on your keyboard’s Number Pad to enter Photo Mode
  • Hit 9 on your keyboard’s Number Pad to toggle the game UI on/off
  • You can change these key bindings in the Settings menu.
  • Photos will be saved into your /photos folder

Here are some of our favourite photos we’ve seen so far using this tool:

Credit: DogVivor

Credit: ClutchNesss

Credit: Forever Gaming

- Shammgod

Icarus adds 3 new missions, makes it easier to find your own corpse




Survival game Icarus had a big launch last weekend, but it was a bit of a bumpy ride for players who experienced optimization problems, crashes, and issues with the game's offline mode. Throughout the week developer RocketWerkz has been hotfixing and patching the game, and heading into this weekend another big patch has gone live...
Read more.

Week One Update | Fresh Missions

At the end of our launch weekend we promised you that we’d spend this week improving performance, making connecting with friends and servers more reliable, squashing bugs as well as adding content.

We had a strong start with a peak of over 50,000 concurrent players last weekend and our servers have stayed busy all week since. However, we also heard the feedback about performance and stability from many of you and have been simultaneously focused on rapid fixes and new content.

[h2]Today’s Big Updates[/h2]

We’ve dropped more content and fixes in time for the weekend. Scroll to the bottom of this post to see all of today’s and this week’s updates.

The highlights are:
  • Added three new missions, Fire Walk: Delivery, Wet Work: Extermination And Solid Metal: Stockpile.
  • Added two new Workshop items from MXC: the MXC Hammer and MXC Campfire.
  • Increased the frequency of gold spawns.
  • Increased meta deposit quantities on harder missions.
  • Improved player icons on the map and an in-world marker to make it easier to find player loot-bags.
  • Further Offline mode fixes so you can complete missions and store your progress without an Internet connection.
  • Took our servers down for maintenance for 50 minutes to improve stability and responsiveness.
  • Many mission objective fixes.
  • Many balance fixes.
  • Several graphic optimizations.

We had lots of feedback about graphics performance, and it seems to vary on different PCs. We highly recommend that you don’t rely on default settings and that you take the time to experiment with Icarus’ graphics settings. Check out our optimization tips and some of the community guides.

[h2]Three New Missions: Fire Walk, Wet Work, Solid Metal[/h2]
By now you should have realized that you can either take your time on Icarus’ Prospects or foolhardily race ahead. We’ve added three new Prospects for those making good progress.

They add more than just new objectives - you might unlock a unique ability or meet someone new too.

Here are your mission briefings.

[h3]FIRE WALK: Delivery[/h3]
[h3]RETRIEVE TEMPERATURE-SENSITIVE BIO-WEAPON[/h3]



//OPERATOR: Group 15 //BIOME: Riverlands //BACKGROUND: In contravention of general UDA regulations, Unaio has continued to experiment with terraforming technology on Icarus. The Operator believes there may be a lost supply pod in the region, containing prototype Inaris bio-flechettes. Intelligence suggests the contents are EXTREMELY volatile. //MISSION: Retrieve the bio-flechette and return it to orbit before Uniao intercedes. //TERMS: The flechette's temperature must remain stable at all times.

[h3]SOLID METAL: Stockpile[/h3]
[h3]SUPPLY MATERIALS FOR ORBITAL DEVELOPMENT[/h3]



//OPERATOR: ACS //BIOME: Multiple //BACKGROUND: The Operator is expanding its orbital infrastructure and requires Contractors to supply materials to cargo pods landing in the region. //MISSION: Reach loading zones, establish processing systems, and load requested resources into pods. //TERMS: Three cargo pods will be dispatched to three locations.

[h3]WET WORK: Extermination[/h3]
[h3]ELIMINATE APEX PREDATOR[/h3]



//OPERATOR: Sinotai //BIOME: Riverlands //BACKGROUND: Operator has reported severe personnel losses due to local wildlife. Attack patterns suggest a single group of extremely aggressive predators. //MISSION: Track and eliminate the predator(s). //TERMS: All equipment, safety and hospitalization is the responsibility of the Contractor.

[h2]Full Patch Notes[/h2]
We spent the week reading your suggestions and reports on Feature Upvote and chatting with players on Discord and Twitch. It’s added up to a long list of improvements over five hotfixes this week and we plan more next week too. Here’s the complete list...

Version: 1.1.0.88797
  • Added three new missions, FIRE WALK: DELIVERY, WET WORK: EXTERMINATION and SOLID METAL: STOCKPILE.
  • Added two new workshop items, the MXC Hammer, and the MXC Campfire.
  • Increased frequency of gold spawns.
  • Increased meta deposit quantities on harder missions.
  • Added in-world marker for player loot-bags.
  • Improved map player icons. Added support for colours. Icon's get smaller when zooming right into the map. Made compass waypoint icon bigger.
  • Added Scrolling with mouse wheel now works on talent views with no zoom enabled
  • Added Scroll bars on talent views are correctly hidden when they aren't needed (Player & Blueprint only need one)
  • Added HUD window to display connectivity status information.
  • Added additional connectivity information to the escape menu.
  • Added button to allow players to cancel out of a save prompt on leaving their prospect.
  • Changed prospect notifications will now forcefully appear on the screen if it contains unclaimed resources/items
  • Changed electrical wall and ceiling lights to no longer require shelter.
  • Changed Cooking Station to no longer require fuel.
  • Improved accolade popup notification window and added images.
  • Improved locomotion animations for Buffalo and Wild Boar.
  • Updated HUD. Now Talent and Blueprint points always show if any are available.
  • Decreased movement speed while carrying animal carcasses (-10%/-20%/-30% depending on size).
  • Removed Fog Of War on Outposts.
  • Updated translation information for Asian and European languages.
  • Fixed issue with El Camino mission which could prevent it from progressing.
  • Fixed issue with Desert Expedition mission which prevented players from continuing if they left the game during the boss fight.
  • Fixed several issues relating to reloading mission state.
  • Fixed issue with scanned meta-deposits not reloading properly.
  • Fixed issue where cosmetic rain was not applying effects correctly.
  • Fixed issue with some accolades where the quantities in descriptions were incorrect values.
  • Fixed issue with mislabelled Cougar accolade.
  • Fixed issue where Coal Ore could be taken off-world.
  • Fixed issues where some electrical wires could not be deleted.
  • Fixed issue where some outposts were missing their map image
  • Fixed issue where players could use invalid characters in naming their outposts.
  • Fixed issue with 'If It Works' talent where knives can split trees but don't grant wood on auto-collect.



Hotfix 5: Version 1.0.18.88412
Offline Mode Workshop, 'Error 001', Saving Prompt Fixes and much more.
  • Added destroyed mesh variant for bedrolls.
  • Added surface effects for Bone, Mud and Thatch.
  • Added deploy sounds for the Extractor and Faction Drill.
  • Increased hot drink modifier length timers from 300 seconds to 900 seconds.
  • Changed the colour and size of version information on the main menu screen.
  • Updated localized text for supported Asian languages.
  • Fixed issue causing some instances of saving prompt appearing when leaving a drop and never completing.
  • Fixed bug in offline mode where trying to buy a free item with a balance of zero would fail.
  • Fixed issue with sessions invalidating prospect states which can cause error 001.
  • Fixed incorrect icon for buffs granted by thermos beverages.
  • Fixed issue where the EXP gained notification sometimes displayed incorrect values.
  • Fixed issue preventing the issue of rewards and purchasing of workshop items while in offline play.
  • Fixed issue relating to the placement of the mining drill due to it being blocked by cables placed to power it.
  • Fixed audio settings for the Bedroll
  • Fixed issues with recipe validation on processing machines.
  • Fixed Carbon Armor not being tagged as a workshop item, and not being preserved if carried back to the station.
  • Fixed some instances of issue resulting in players dying while arriving in their dropship.
  • Fixed mismatch between some character heads and hands skin tone.
  • Fixed issue with replication of mission audio.
  • Fixed missing icon for wall-mounted drill used in faction quests.


Hotfix 4: Version 1.0.14.88121
Some big wins across the board. Improved performance, fixes for mission problems and a range of other tidy-ups, fixes.
  • Significantly optimized rendering of distant terrain, allowing the effect of increased performance from higher FOV settings to be applied generally.
  • Updated instances of envirosuit variants having an incorrect physics material set.
  • Improved functionality of electronic wire placement around structures.
  • Improved ability to place electrical wires on the Desert Exploration mission.
  • Improved collision on the Riverlands Expedition path blocker.
  • Updated character level limit to 99.
  • Updated translated game text for multiple languages.
  • Increased detection area for 'Make your way over the Rock' in the Riverlands Expedition as it was not always possible to trigger the next quest step.
  • Fixed issue where after being revived by another player, you could lose items stored in slots provided by backpack and module slots.
  • Fixed issue where players could unlock the extractor blueprint outside of extraction missions.
  • Fixed issue where Antibiotic Medicines did not always remove Food Poisoning.
  • Fixed issue where Antiparasitic Medicines did not always remove Dysentry.
  • Fixed issue where dead players could have duplicate envirosuits.
  • Fixed issue displaying tooltip information for items granted by talents.
  • Fixed issue preventing some players from completing the Arctic Expedition Faction Mission.
  • Fixed issue where Cave Distance Travelled accolade was being awarded incorrectly.
  • Fixed Workshop Shengong Knife that pointed to incorrect variant.
  • Fixed issue where Avalanche: Expedition mission could not be completed at the powering the laser step.
  • Fixed issue with Creamed Corn providing a +75% Max Stamina instead of +75 Max Stamina.
  • Fixed issue where several talents had identical names.
  • Fixed issue with the Deployable Engineering talent providing a slower crafting speed rather than a faster one.
  • Fixed description on Well Laid Fire talent which was poorly describing the fuel usage of campfires.
  • Fixed issue with stats on the Ghillie suit pieces which made players more attractive to animals instead of less visible.
  • Fixed issue with text on the backpack description.
  • Fixed issue where the XP reward message on killing a Buffalo incorrectly called it a Cougar.
  • Added some missing mission dialogue to several missions.
  • Fixed issue with Arctic: Expedition mission where after clearing the obstacle, moving beyond it wouldn't progress the mission.
  • Reduced extractor fuel usage. It now requires 3 biofuel cans to mine 100 exotics.
  • Fixed issue where extractor generator/effects would continue even once the deposit was exhausted.
  • Fixed issue where the extractor would continue to try start, even if no fuel was available.



Hotfix 3: Version 1.0.11.87997
  • Fixed Join Session screen was often blank, even when your friends were actually in a Icarus game session that you could join
  • Expanded the error reporting for failure in offline mode, to provide a better capture of the error, and description of the problem to the player.
  • Fixed unable to play in Offline when steam is in Offline Mode.


Hotfix 2: Version: 1.0.8.87959
Important bugfixes. We will likely be producing another update today, to fix serious connectivity issues and issues with joining friends.
  • Fixed missing icon for Leather Backpack
  • Fixed missing translation entries for several European languages.
  • Improved performance slightly by removing some editor tooling for creatures.
  • Fixed several missing item and modifier icons.
  • Fixed large cats identity issues causing them to sometimes change species on death.
  • Fixed inability to focus on (and eat) food in your hand.
  • Fixed issue which could prevent electrical wires from being placed too close to one another.
  • Fixed issue preventing the Electric Composter from being crafted.
  • Increased gold rewarded from mining by 20%.
  • Reduced gold cost of crafting Electronics by 50%.
  • Changed Wolf Den map marker to be slightly transparent.
  • Improved visibility of Forest Extermination circular quest marker.
  • Improved animal spawning behaviour for missions, they will now spawn further away from the player and approach from there.
  • Fixed Construction mission markers not accurately reflecting the valid mission area.
  • Fixed chopping fallen trees not rewarding experience.
  • Fixed incorrect mission objective description on Canyon Expedition.
  • Reduced movement speed bonus from Mass Dampener module from 10% to 5%.
  • Fixed issue with Forest Extermination mission where objective markers would not reload when resuming the prospect.
  • Fixed some issues preventing people in different geographic regions playing together.
  • Fixed issue where some users could time-out from a server if alt-tabbing for an extended period.
  • Fixed issue with Glacier Expedition where objective progress was not shown for mulktiplayer clients.
  • Fixed issue with construction search area circles being too large and modified colour so its easier to see.
  • Rain Reservour no longer requires shelter in the Pyramid construciton Mission.
  • Search areas for construction missions have changed to a better colour.
  • Doubled valid buildable area for construction missions.




Hotfix 1: Version 1.0.3.87891
Fabricator rebalance, shadow fixes on foliage and mountains, and a backpack!
  • Fixed issue where the First Cohort Envirosuit or Fur Armor may displayed incorrectly during the skinning animation.
  • Fixed issue with shadows being displayed incorrectly on the distant mountains.
  • Fixed issue where some of the new foliage for wild crops could have their shadows display incorrectly at a distance.
  • Fixed issue where some translated text was not displayed in the correct language.
  • Reduced colour saturation on wild crops so they better blend in with their surroundings.
  • Updated Fabricator recipe to reduce its overall cost.
  • Updated setting descriptions to more clearly explain prerequisites for DLSS and FSR.
  • Added Leather Backpack, a "G" Slot or backpack slot item that grants additional inventory slots and weight carry capacity. It also reduces the carry-weight of ores in your inventory. It is available at Tier 2 and crafted on the Textiles bench.

Icarus review: frustrating, familiar survival fare that’s nonetheless enticing



About five hours into Icarus, the new survival game from Day Z’s Dean Hall and co, I had a moment. I’d just been savaged by a bear, and had morosely jogged back over to my corpse from the respawn drop ship several miles away. It was dark, and also stormy, and also there were more bears. I desperately needed to find and reclaim my pack, stuffed with meat, tools and building supplies, which was proving difficult because your corpse just appears as a small pile of excruciatingly indiscernible brown sandbags. As the minutes dragged on, my mind flashed back to the time I spent half an hour searching for my wireless earphones amidst gails of horizontal rain on Brighton beach, shivering and still half-soaked from a foolhardy morning swim. The experience was so horrible it transcended mere discomfort and turned into, on some level, genuinely enjoyable farce.



That’s Icarus, that is. It’s obviously flawed, wildly frustrating and frequently janky, but it’s also somehow simultaneously good enough to have kept me playing into the early morning on multiple nights without even realizing the time. It’s like Schrodinger's cat, except if the cat was a bear made of draining thirst meters. I went on to spend another 20 hours (mostly) happily within its grasp.


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