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Icarus News

Hotfix 1.0.8.87959

Important bugfixes. We will likely be producing another update today, to fix serious connectivity issues and issues with joining friends.

Version: 1.0.8.87959
  • Fixed missing icon for Leather Backpack
  • Fixed missing translation entries for several European languages.
  • Improved performance slightly by removing some editor tooling for creatures.
  • Fixed several missing item and modifier icons.
  • Fixed large cats identity issues causing them to sometimes change species on death.
  • Fixed inability to focus on (and eat) food in your hand.
  • Fixed issue which could prevent electrical wires from being placed too close to one another.
  • Fixed issue preventing the Electric Composter from being crafted.
  • Increased gold rewarded from mining by 20%.
  • Reduced gold cost of crafting Electronics by 50%.
  • Changed Wolf Den map marker to be slightly transparent.
  • Improved visibility of Forest Extermination circular quest marker.
  • Improved animal spawning behaviour for missions, they will now spawn further away from the player and approach from there.
  • Fixed Construction mission markers not accurately reflecting the valid mission area.
  • Fixed chopping fallen trees not rewarding experience.
  • Fixed incorrect mission objective description on Canyon Expedition.
  • Reduced movement speed bonus from Mass Dampener module from 10% to 5%.
  • Fixed issue with Forest Extermination mission where objective markers would not reload when resuming the prospect.
  • Fixed some issues preventing people in different geographic regions playing together.
  • Fixed issue where some users could time-out from a server if alt-tabbing for an extended period.


Edit: these were missed:
  • Fixed issue with Glacier Expedition where objective progress was not shown for mulktiplayer clients.
  • Fixed issue with construction search area circles being too large and modified colour so its easier to see.
  • Rain Reservour no longer requires shelter in the Pyramid construciton Mission.
  • Search areas for construction missions have changed to a better colour.
  • Doubled valid buildable area for construction missions.

Hotfix 1.0.3.87891

We are focused on being just as responsive as we were during the beta weekends now we have transitioned into a live game. We have big plans with what we want to do, but these require us to continue to fix the game and implement things - and we appreciate the community help in doing this.



Version 1.0.3.87891
  • Fixed issue where the First Cohort Envirosuit or Fur Armor may displayed incorrectly during the skinning animation.
  • Fixed issue with shadows being displayed incorrectly on the distant mountains.
  • Fixed issue where some of the new foliage for wild crops could have their shadows display incorrectly at a distance.
  • Fixed issue where some translated text was not displayed in the correct language.
  • Reduced colour saturation on wild crops so they better blend in with their surroundings.
  • Updated Fabricator recipe to reduce its overall cost.
  • Updated setting descriptions to more clearly explain prerequisites for DLSS and FSR.
  • Added Leather Backpack, a "G" Slot or backpack slot item that grants additional inventory slots and weight carry capacity. It also reduces the carry-weight of ores in your inventory. It is available at Tier 2 and crafted on the Textiles bench.

Icarus: First Cohort is LIVE

A new breed of prospectors – the First Cohort – were drawn to rumors of an extraordinary discovery...



Trailblazers and treasure seekers from a dozen backgrounds, they sold up from Earth and Mars before setting out on the journey to Icarus. Arriving on the scarred, yet strangely familiar alien world, many asked whether they had made the right decision. But by this point, there was no turning back.

The earliest to land on Icarus, the First Cohort were granted mining licenses in its Earth-like zones, where natural resources could be harvested to boost their chances of survival and success.

Many of the First Cohort were already in space when the United Development Agency advertised – as close to covertly as was legally possible – for ‘contractors’. Others sold up on Earth and rode the newly-opened Brazilian space elevator to orbit, or decamped from Mars, before embarking in longsleep for Icarus, almost two years distant by NME ship.

Converging at last on Icarus, they shared a common mix of hope and desperation – a state that would come to define life on the planet for the First Cohort.

[h2]10% XP bonus for launch weekend[/h2]



If you pre-ordered Icarus and participated in our Beta Weekends, your characters and progress will be wiped at launch. Don’t worry - for this launch weekend (until Sunday midnight PST) everyone gains a special 10% XP bonus, so you will progress faster the second time around.

[h2]The lore and history of Icarus[/h2]



Icarus’ controversial history has been well documented by film-makers and historians over the years. More will be unveiled during your time on planet.

[h2]Join the community [/h2]



Looking for a group or want to share your tales of survival? Join our player community.

Many of these are run by volunteers from our community, not RocketWerkz, so play nice.

[h2]Look the part[/h2]



Real Prospectors wear First Cohort merch, available here.

[h2]See you on Icarus, Prospectors![/h2]

https://store.steampowered.com/app/1149460/ICARUS/

Here's when Icarus unlocks in your time zone




It's almost time to hunt, build, survive, and gather precious exotic resources on a hostile alien world. Survival game Icarus releases on December 3 after several months of beta weekends. Icarus, from studio RocketWerkz (founded by Dean Hall of DayZ fame) is a session-based survival game and can be played solo or with up to 8 players. It's launching simultaneously across the world, so there's no need to mess with your Steam region settings...
Read more.

Icarus live-action trailer is all about what happens when things go wrong




Icarus, the upcoming sci-fi co-op survival game from Day Z creator Dean Hall's Rocketwerkz, is due for release December 4, and in the runup has been releasing 'lore' videos showing the game's much more in-depth approach to narrative. The above features various survivors of the planet Icarus and representatives from the U.D.A. (the game's slimy corporation) as they discuss a prospecting team that met with disaster on the planet. It does a great job establishing the basic setup of foolhardy yet noble grunts entering an incredibly hostile environment for gold...
Read more.