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Watch Icarus: Fatal Sky


[previewyoutube][/previewyoutube]

Icarus: Fatal Sky tells the story of a prospecting team that didn’t make it back.

When an ill-fated First Cohort expedition saw most of a team killed by an 'unexpected' Force 12 storm, a scandal erupted with consequences and conspiracy claims back home on Earth.

The team’s search for exotic matter pushed them to their limits as they surveyed Icarus’ terraformed surface, but who was ultimately to blame? Icarus: Fatal Sky unpicks the stories, science and counter-claims surrounding this tragedy, revealing new truths about an event that shook the world.

A VOXA Archive Project. Icarus: Fatal Sky is one of a series of records documenting mankind's time on Icarus. 

This series investigates real events. Any views, opinions or allegations concerning the United Development Agency or its affiliates are those of the individuals involved, not the filmmakers.

What’s coming in Icarus 1.0

Thank you for seven fantastic Beta Weekends.

The Beta Weekend format of unlocking new features, quickly fixing bugs and optimizing every two weeks has worked really well for our team and the health of the game.

That also means there are some features you haven’t experienced yet: Outposts, more Missions, Tier 4 tech, mining Exotic Matter and Orbital Workshop tech.

[h3]Launching 4 Dec[/h3]

Icarus will launch worldwide on Steam this weekend at:
  • 2pm Friday 3 December 2021 PST
  • 10pm Friday 3 December 2021 UTC
  • 11am Saturday 4 December 2021 NZT

Depending on your timezone your Steam Store might display a slightly different date, but ignore that for now.


[h3]Launch Content Loaded[/h3]

At launch Icarus will have 64 square kilometers of terrain to explore, over 35 missions ranging from days to weeks in duration, over 240 talents, 6 different building materials, over 95 building pieces, 40 weapon and ammunition types, 35 armor set pieces, 15 crafting benches, more than 140 other items to craft, 11 different minerals to mine and support for nine languages.



It amazes us that there are thousands of people with well over 100 hours playing Icarus and we haven’t even fully launched.

We’re still offering a 10% discount if you pre-order the game. For people who prefer to wait to see how our launch goes, the 10% discount will also be available for the first weekend.

[h2]Outposts[/h2]

Outposts are permanent 1km x 1km maps with no time limit and limited dangers, ideal for building. You can do just about everything you do on a Prospect mission but without the threat of storms and animal attacks. Only one of your characters can be on an Outpost at a time, but while you are there you can invite your Steam friends to visit.

Icarus comes with a Forest Outpost map for everyone as standard. Players with the Supporters Edition (formerly known as the Deluxe Edition) get an extra Forest Outpost and an Arctic Outpost. We’re excited to see what you build in your Outposts, and how you build, so we can design new and interesting Outpost maps for you in future.

Outposts aren’t the only place you can build on Icarus. Some Prospects last for weeks, giving you more than enough time to construct a base under more challenging conditions.

[h2]Tier 4 Planetary Tech Tree[/h2]



Once your character hits Level 30 you’ll gain access to Tier 4 of the Tech Tree that makes advanced engineering and electronics possible.

This tier begins with unlocking the Fabricator, a 3D-printer-like device that provides materials like Titanium and Composites for your tools, armor and weapons.

Naturally, electricity requires a Generator. Once placed and fueled you can run cables to power other nearby electrical devices such as the Refrigerator (for the Desert), Heaters (for the Arctic), the Electric Furnace and Hydroponics. This electrical system lays the foundation for automation and other mechanical systems to be added to Icarus in future.

Hydroponics is a valuable addition to our Farming system, which wise Prospectors invest time and effort in. For example, the Reed Flowers used in making Stamina Buff Paste are only found along river banks or around lakes. By taking the time to farm them and other rare plants you can create your own crop close to your home base or in a biome where they don’t grow at all.

[h2]Prospects and Missions[/h2]



Prospectors on Icarus are granted Prospects - an area of land with the right to explore and exploit it for a limited time - by the UDA (United Development Agency).

The erratic orbits of the Orbital Stations and of Icarus itself mean that Prospects last for varying but limited time. If your Station goes out of range at the end of the Prospect timer, there is no chance of rescue.

Icarus has over 35 varied missions available at launch.

Prospects can vary hugely in length from days to weeks. A limited duration doesn’t mean you always have to be in a rush, just aware of your situation and surroundings at all times. Long-form open-ended survival gameplay is always possible too.

On Icarus you’ll always have to pay attention to surviving, exploring, gathering resources and building shelter, and the mission objectives provide some extra direction and rewards on top. Your missions will range from deploying and defending survey equipment, gathering hostile or rare bio-samples, recovering valuable tech before others do, extracting Exotics or setting up a base with special equipment or a secret purpose.

Along the way new Prospects will be unlocked and you’ll learn more about the motivations of the governmental and corporate factions vying for control on Icarus.

[h2]Exotics[/h2]



Unlocking Tier 4 also grants you access to one of Icarus’ most sought-after tools, the Extractor which is necessary for mining Exotic Matter.

When Icarus’ terraforming failed the planet was nearly abandoned, until a team of researchers discovered the cause: deposits of Exotic Matter believed to exist only within the hearts of collapsing stars. While these ‘impossible’ materials had corrupted the terraforming and poisoned the air, they were also valuable beyond measure. Their properties would enable widespread interstellar travel, affect mass, alter biology and spark extraordinary new scientific breakthroughs.

The UDA and the Factions operating on Icarus reward Prospectors handsomely for any Exotics they can bring back to orbit.

[h2]Orbital Workshop[/h2]



As you complete Missions and return Exotics to orbit, you’ll be able to research and purchase advanced new technology in the Orbital Workshop on board one of the stations above Icarus.

Orbital Workshop items are permanent and you can choose which to take with you when you plan your Loadout for your next drop. The only way to lose them is to be careless or die while on a drop.

The orbital tech unlocks a variety of ways for you to choose how you want to play Icarus.

Over time you’ll fill your Inventory with orbital tech and will have to strategize your approach with gear suitable for the challenges of different missions. You could specialise in certain skills by taking advanced weapons or armor for an extermination mission, prepare for a biome with special armor, invest in gear to speed up harvesting, or pre-prepare food so you don’t have to scavenge for it planetside and get to your mission objectives faster.

Orbital tech may even grant new abilities (such as seeing friend’s locations on the map with Player Locator Module) or passive bonuses (such as the Mass Dampener Module which you can equip to your Envirosuit).

You can bring Orbital Workshop items and Exotic Matter back to orbit in your dropship when you complete your mission - but tools and weapons crafted on the planet cannot be brought on board.

[h3]Offline Mode[/h3]

Don’t always have an internet connection? Offline mode stores your Prospect or Outpost’s progress on your local hard drive so you don’t need an internet connection to play.

[h3]10% XP bonus for our pre-order customers and Beta Testers[/h3]

If you pre-ordered Icarus and participated in our Beta Weekends, your characters and progress will be wiped at launch. Don’t worry - everyone who pre-ordered gains a special 10% XP bonus for the first three days, so you will progress faster the second time around.

[h3]Languages[/h3]

The factions and companies vying for power and riches on Icarus come from around the world, and so does our player community.

At launch Icarus will be available in English, German, French, Russian, Brazilian Portuguese, Latin American Spanish, Traditional Chinese, Simplified Chinese, Japanese and Korean.

We know there are fans keen to help translate Icarus to even more languages, which is something we may consider working with the community on in future.

[h3]A lot more coming[/h3]

While DLC chapters New Frontiers and Dangerous Horizons are planned for next year, we’ll be making regular updates to the base game too for no extra cost.

The session-based nature of Icarus makes it possible for us to add new mission types, for Factions to sell new powerful and rule-changing items in the Workshop, or for the planet itself to evolve.

See you planetside, Prospectors.

- Shammgod

End of the Beta, Start of the Game

Thank you for seven fantastic Beta Weekends.



For us, a key purpose of the beta weekends was for you to stress-test Icarus’ core gameplay systems and balance. Elements like session-based progression rather than a persistent world, destructive storms in a game about building, or mission objectives in an open-world game are calculated risks for a survival game. But if we don’t try some new things out, the genre won’t evolve.

It’s equally important that we exit Beta and begin to treat Icarus as a live, evolving game. The core game design has now been tested and solidified, a mountain of launch content is loaded - we now begin building on it.

The Beta Weekend format of unlocking new features, quickly fixing bugs and optimizing every two weeks has worked really well for our team and the health of the game.

The session-based nature of Icarus makes it possible for us to add new mission types, for Factions to sell new powerful and rule-changing items in the Workshop, or for the planet itself to evolve.

Thanks to you, our players and player community, our Beta Weekends were also commercially successful. Icarus was Steam’s top-selling game during its first Beta Weekend in August and is one of Steam’s Most Wishlisted games at the moment. What this means is that we have the financial certainty to keep growing Icarus and deliver on our planned DLC.

While DLC chapters New Horizons and Dangerous Frontiers are planned for next year, we’ll be making regular updates to the base game too for no extra cost.


See you on Icarus.

- Dean “Rocket” Hall, Gamerunner



Launching this weekend:

Icarus will launch worldwide on Steam this weekend at:
  • 2pm Friday 3 December 2021 PST
  • 10pm Friday 3 December 2021 UTC
  • 11am Saturday 4 December 2021 NZT

Depending on your timezone your Steam Store might display a slightly different date, but ignore that for now.

What to expect in 1.0

Our Beta Weekend format also means there are some features that Beta Testers haven’t experienced yet: Outposts, more Missions, the Tier 4 tech, mining Exotic Matter and Orbital Workshop tech.

We’ll have more details about these tomorrow.

Beta Weekend Seven Competition Winners

Hey Prospectors!

Beta Weekend Seven was the grand send-off we had hoped for, celebrating our fantastic community and all the contributions you’ve made to this game over the last few months.

Our Photo Competition, Building Competition and 3080 giveaway were all massive hits, absolutely exceeding our expectations in the number of entries but also the quality. We saw 1000+ entries into the photo competition alone, and it was incredibly hard to even narrow the entries down to our finalists.

But there has to be a winner, so without further ado, here are the winners in each category of our Photo competition.

Note: You can find all the other finalists further down this blog.

[h3]Best Environment Photo - the best beautiful but deadly with beautifully-lit scenery[/h3]

Winner: Bruce



[h3]Best Action Photo - captures a moment of intense gameplay frozen in time[/h3]

Winner: YorikY



[h3]Best Team Photo - showcase your teamwork or comradery[/h3]

Winner: JacobiOne



All 3 of our winners absolutely nailed the brief, and captured some incredible moments that we were blown away by. Congratulations to you all!

Our Building competition set some difficult challenges, but your entries proved nothing is too difficult for a dedicated prospector! Below are the talented winners of each category:

[h3]Best Skyscraper - not necessarily the tallest, but the build that gives the best sense of height[/h3]

Winner: DutchW



[h3]Most Impossible Build - the build that seemingly defies the laws of physics and gravity[/h3]

Winner: TR1D3NT



[h3]Best Geography - the build that best uses the terrain it is built on, in or around.[/h3]

Winner: Arrowgon



All the entries for both competitions were fantastic. It was truly difficult to pick a winner, and you guys have inspired us with your creativity.

Our last and biggest competition of the weekend was our NVIDIA partnered 3080 giveaway, and we’re delighted to announce our two winners now.



A big congratulations to Chitters and Argo_the_loli. Please check your email inboxes to get in touch with us!

We had over 200,000 entries in our giveaway, so thank you all for participating! Keep your eye out for more giveaways in the future.

With that, our Beta Weekends program has come to a close. It has been a massive success with hundreds of thousands of players, countless Feature Upvote tickets and a mindblowing number of bear maulings, berries harvested, shelters built and forests burnt down.

With 1.0 just over a week away, look out this week for a lot more information as we ramp up to bring Icarus to the masses. Your contribution has got us here, so thank you prospectors. You truly embody everything we dreamed the First Cohort would be.

[h3]The Finalists[/h3]

Best Environment:



Bateda



Dragon.DC



Ericpwn



Halidor



Neydara



Nutmag Dragoon



Rykar



Shadow Pigasus

Best Action:



BirdmanG



Mesesigi



Rykar



Supremealexius



Tycide



Wax

Best Team:



BLSmith2112



Dietcokeofevil



KashiDD



NakedVegas



PixelPimp



Sasskin



Sewayah

Best Skyscraper



DevBNG



Dietcokeofevil



IcarusWiki



Jeff The Maniac



Sasskin



Supremealexius

Most Impossible:



Ghostchips



Rochambeau



Satycron

Best Geography



CloudLicker



Horizonsman



index



Janne



JohnTheBob



maks030



Sativa Saraki



Supremealexius



Tim Taylor

- Shammgod

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