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Icarus News

About Steam update patch times and crashes

[h2]Long Update Validation Times[/h2]
Regrettably, some users experience long periods of "validation" after Steam has downloaded even a small update. This is not to do with the download size but is due to how the Unreal Engine data is packaged and how Steam’s updates are distributed. We're talking with Steam and Epic about ways to improve this. We will limit our updates to important fixes and not do them too regularly, although in our launch week we plan to do them almost daily.

[h2]Verify your Updated Files to prevent crashes[/h2]
After you update the game, use the "Verify Game Files" option to check your game files. A number of players are reporting Steam did not correctly apply the updates, causing their game to crash. Please note we have no control over how Steam applies updates. We have reached out to Valve about the issue.

Step 1:

Right Click on ICARUS in your library



Step 2:

Select Local Files and Verify Game Files, as below.



See this thread for info:
https://steamcommunity.com/app/1149460/discussions/0/3195863700537287569/

Hotfix 1.0.11.87997

We need to push another update to help those players who are having issues seeing their friends game in the "Join Prospect" screen, as well as those wanting to play in offline while using steam in offline mode.

About the game Updates
Regrettably, some users experience long periods of "validation" after steam has downloaded an update for ICARUS. This is due to how the game engine data is packaged, and steams updates are distributed. While the download can be quite small, the whole game needs to be validated to apply the change.

We are trying to keep the updates to big pushes, and not do them too often, but when we have found serious bugs we want to get people up and running the game as fast as possible. Unfortunately this can result in some disruption - so we will do our best to only do updates as often as we absolutely need to.

Some of our Known Issues (not exhaustive)
  • Progress in Offline mode is not serializing correctly, we are working to fix this ASAP.
  • Running the game in Administrator mode may cause it to not connect correctly.
  • Some users running the game in other languages may only be able to run the game properly with their OS language set to English, we are working to fix this as soon as possible.


Version 1.0.11.87997
  • Fixed Join Session screen was often blank, even when your friends were actually in a Icarus game session that you could join
  • Expanded the error reporting for failure in offline mode, to provide a better capture of the error, and description of the problem to the player.
  • Fixed unable to play in Offline when steam is in Offline Mode.

Hotfix 1.0.8.87959

Important bugfixes. We will likely be producing another update today, to fix serious connectivity issues and issues with joining friends.

Version: 1.0.8.87959
  • Fixed missing icon for Leather Backpack
  • Fixed missing translation entries for several European languages.
  • Improved performance slightly by removing some editor tooling for creatures.
  • Fixed several missing item and modifier icons.
  • Fixed large cats identity issues causing them to sometimes change species on death.
  • Fixed inability to focus on (and eat) food in your hand.
  • Fixed issue which could prevent electrical wires from being placed too close to one another.
  • Fixed issue preventing the Electric Composter from being crafted.
  • Increased gold rewarded from mining by 20%.
  • Reduced gold cost of crafting Electronics by 50%.
  • Changed Wolf Den map marker to be slightly transparent.
  • Improved visibility of Forest Extermination circular quest marker.
  • Improved animal spawning behaviour for missions, they will now spawn further away from the player and approach from there.
  • Fixed Construction mission markers not accurately reflecting the valid mission area.
  • Fixed chopping fallen trees not rewarding experience.
  • Fixed incorrect mission objective description on Canyon Expedition.
  • Reduced movement speed bonus from Mass Dampener module from 10% to 5%.
  • Fixed issue with Forest Extermination mission where objective markers would not reload when resuming the prospect.
  • Fixed some issues preventing people in different geographic regions playing together.
  • Fixed issue where some users could time-out from a server if alt-tabbing for an extended period.


Edit: these were missed:
  • Fixed issue with Glacier Expedition where objective progress was not shown for mulktiplayer clients.
  • Fixed issue with construction search area circles being too large and modified colour so its easier to see.
  • Rain Reservour no longer requires shelter in the Pyramid construciton Mission.
  • Search areas for construction missions have changed to a better colour.
  • Doubled valid buildable area for construction missions.

Hotfix 1.0.3.87891

We are focused on being just as responsive as we were during the beta weekends now we have transitioned into a live game. We have big plans with what we want to do, but these require us to continue to fix the game and implement things - and we appreciate the community help in doing this.



Version 1.0.3.87891
  • Fixed issue where the First Cohort Envirosuit or Fur Armor may displayed incorrectly during the skinning animation.
  • Fixed issue with shadows being displayed incorrectly on the distant mountains.
  • Fixed issue where some of the new foliage for wild crops could have their shadows display incorrectly at a distance.
  • Fixed issue where some translated text was not displayed in the correct language.
  • Reduced colour saturation on wild crops so they better blend in with their surroundings.
  • Updated Fabricator recipe to reduce its overall cost.
  • Updated setting descriptions to more clearly explain prerequisites for DLSS and FSR.
  • Added Leather Backpack, a "G" Slot or backpack slot item that grants additional inventory slots and weight carry capacity. It also reduces the carry-weight of ores in your inventory. It is available at Tier 2 and crafted on the Textiles bench.

Icarus: First Cohort is LIVE

A new breed of prospectors – the First Cohort – were drawn to rumors of an extraordinary discovery...



Trailblazers and treasure seekers from a dozen backgrounds, they sold up from Earth and Mars before setting out on the journey to Icarus. Arriving on the scarred, yet strangely familiar alien world, many asked whether they had made the right decision. But by this point, there was no turning back.

The earliest to land on Icarus, the First Cohort were granted mining licenses in its Earth-like zones, where natural resources could be harvested to boost their chances of survival and success.

Many of the First Cohort were already in space when the United Development Agency advertised – as close to covertly as was legally possible – for ‘contractors’. Others sold up on Earth and rode the newly-opened Brazilian space elevator to orbit, or decamped from Mars, before embarking in longsleep for Icarus, almost two years distant by NME ship.

Converging at last on Icarus, they shared a common mix of hope and desperation – a state that would come to define life on the planet for the First Cohort.

[h2]10% XP bonus for launch weekend[/h2]



If you pre-ordered Icarus and participated in our Beta Weekends, your characters and progress will be wiped at launch. Don’t worry - for this launch weekend (until Sunday midnight PST) everyone gains a special 10% XP bonus, so you will progress faster the second time around.

[h2]The lore and history of Icarus[/h2]



Icarus’ controversial history has been well documented by film-makers and historians over the years. More will be unveiled during your time on planet.

[h2]Join the community [/h2]



Looking for a group or want to share your tales of survival? Join our player community.

Many of these are run by volunteers from our community, not RocketWerkz, so play nice.

[h2]Look the part[/h2]



Real Prospectors wear First Cohort merch, available here.

[h2]See you on Icarus, Prospectors![/h2]

https://store.steampowered.com/app/1149460/ICARUS/