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Icarus News

Icarus oxygen bladder: Breathe easy with this long-lasting air supply




If you want to breathe easier on a hostile alien planet, try the Icarus oxygen bladder. This craftable item can be filled with air and equipped in your spacesuit, giving you a steady air supply that will last several in-game days while you're exploring and hunting in survival game Icarus...
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Hotfix 1.0.14.88121



  • Significantly optimized rendering of distant terrain, allowing the effect of increased performance from higher FOV settings to be applied generally.
  • Updated instances of envirosuit variants having an incorrect physics material set.
  • Improved functionality of electronic wire placement around structures.
  • Improved ability to place electrical wires on the Desert Exploration mission.
  • Improved collision on the Riverlands Expedition path blocker.
  • Updated character level limit to 99.
  • Updated translated game text for multiple languages.
  • Increased detection area for 'Make your way over the Rock' in the Riverlands Expedition as it was not always possible to trigger the next quest step.
  • Fixed issue where after being revived by another player, you could lose items stored in slots provided by backpack and module slots.
  • Fixed issue where players could unlock the extractor blueprint outside of extraction missions.
  • Fixed issue where Antibiotic Medicines did not always remove Food Poisoning.
  • Fixed issue where Antiparasitic Medicines did not always remove Dysentry.
  • Fixed issue where dead players could have duplicate envirosuits.
  • Fixed issue displaying tooltip information for items granted by talents.
  • Fixed issue preventing some players from completing the Arctic Expedition Faction Mission.
  • Fixed issue where Cave Distance Travelled accolade was being awarded incorrectly.
  • Fixed Workshop Shengong Knife that pointed to incorrect variant.
  • Fixed issue where Avalanche: Expedition mission could not be completed at the powering the laser step.
  • Fixed issue with Creamed Corn providing a +75% Max Stamina instead of +75 Max Stamina.
  • Fixed issue where several talents had identical names.
  • Fixed issue with the Deployable Engineering talent providing a slower crafting speed rather than a faster one.
  • Fixed description on Well Laid Fire talent which was poorly describing the fuel usage of campfires.
  • Fixed issue with stats on the Ghillie suit pieces which made players more attractive to animals instead of less visible.
  • Fixed issue with text on the backpack description.
  • Fixed issue where the XP reward message on killing a Buffalo incorrectly called it a Cougar.
  • Added some missing mission dialogue to several missions.
  • Fixed issue with Arctic: Expedition mission where after clearing the obstacle, moving beyond it wouldn't progress the mission.
  • Reduced extractor fuel usage. It now requires 3 biofuel cans to mine 100 exotics.
  • Fixed issue where extractor generator/effects would continue even once the deposit was exhausted.
  • Fixed issue where the extractor would continue to try start, even if no fuel was available.


As always, if you encounter an issue see if it already exists on icarus.featureupvote.com and upvote it or post a new one.

Icarus tree sap guide: How to craft this sticky stuff




Need to craft some Icarus tree sap but don't know how? There's quite a lot of stuff on the Icarus tech tree, and it can be difficult to tell exactly what every item does. So when you see a recipe that includes tree sap, it's not entirely clear how to find or make the sticky stuff. Tree sap is an ingredient for crafting epoxy, which is important for upper-tier crafting recipes like a machining bench—the item you use to make guns, armor, and steel tools. Yep, you need tree blood in order to make military equipment. But where do you find it?..
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Survival game Icarus had a bumpy launch but a huge weekend




Survival game Icarus launched on Friday and was gobbled up by survival fans, quickly climbing the Steam charts and drawing over 50,000 concurrent players on Sunday. It wasn't all smooth sailing, though: Icarus currently has a 'Mixed' review score on Steam, and many of the complaints revolve around performance issues, optimization problems, crashes, and bugs...
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Post-Launch Plans for our first week



For us this has been an amazing and full-on launch weekend - full of both highs and lows.

We had over 50,000 concurrent players on Sunday, up there alongside other popular Steam games like Dead by Daylight, Terraria and ARK.

However, many people have let us know in the reviews that the game just didn’t work well enough for them to enjoy it - and that’s not good enough for us. If people couldn’t connect or run the game with acceptable performance to even try the game out, then we need to remedy that.

[h2]Targeting daily updates[/h2]
Through launch weekend we produced three hotfixes immediately to address some of the key bugs that had presented with the launch. Through our first week we will be continuing this process and aiming for daily updates.

These updates can disrupt your time playing the game but they are critical for us to quickly improve the game for you. Due to the high intensity of this update cadence, we will be focusing these updates on performance optimizations, connectivity and mission fixes.



[h2]New Mission Content[/h2]

We will release new missions for this weekend for players who have already worked their way through Icarus. You’ve given us vital feedback about the existing missions and we’ll apply this to the new mission challenges when you return.

With all the community engagement around the launch, we’ve had a huge amount of fan suggestions for new content and items. We’ll be slowly adding these in some of our updates as they are completed and tested. If you haven’t already, join the Discord or submit requests to Feature Upvote to get your requests in.

[h2]Service Outages[/h2]

Through the beta weekends we were able to adjust our central services and handle the load. The games launch presented the first time we had so many people playing the game with all the content of the game included. Overall, the service ran very smoothly. We had two outages lasting forty and sixty minutes respectively. In both instances, we were in live communication with the community and this will continue to be our standard going forward.

You can read the candid response of our Chief Executive handling the most recent outage at 3am in his local time on the Steam Forums. We are exceptionally grateful for how understanding you all were during this time.

[h2]Connectivity and Performance[/h2]

While some users were able to play the game just fine, we were disappointed with the performance problems that affected a portion of our customers. This left the forums in a very weird state. Customers who were not experiencing severe issues were bemused that others couldn’t play.



We quickly focused on putting as much resource as we could over the weekend to solve these issues immediately - and we apologize unreservedly to those who couldn’t enjoy the launch weekend. Our team is working hard, based on the bug feedback you supply, to get everyone in and prospecting on ICARUS.

Thanks, Prospectors
- Dean Hall, Gamerunner