Physics & Popularity Balance Update
[h2]New & Improved: š§[/h2]
Balance for Custom Gas Prices: The Custom Gas Prices balance patch fixes gameplay issues where fuel prices led to overly reduced traffic in the early game. Traffic behavior is now more balanced, making the system feel more fair at the beginning of the game. Weāve also made a few UI improvements for clarity and ease of use when managing prices and traffic.
Setting a New Fuel Price should close/open fuel pumps to reset the Traffic
Small changes to the questline in the early game.
Added NPCs to the Tidal Wave Volcano cinematic even if Traffic is very low.
Physics Crash Update: Weāve fixed a critical physics issue that was causing most of the crashes, especially during high-traffic or object-heavy situations. This particular crash has accounted for about 75% total crashes since the release of the game, so we expect the crash frequency for people who had this particular issue to be reduced significantly.
Other:
Customers will now generate shopping lists based only on the shelf types currently placed in the shop, ensuring they always have something to buy.
[h2]Bug Fixes: š[/h2]
Balance for Custom Gas Prices: The Custom Gas Prices balance patch fixes gameplay issues where fuel prices led to overly reduced traffic in the early game. Traffic behavior is now more balanced, making the system feel more fair at the beginning of the game. Weāve also made a few UI improvements for clarity and ease of use when managing prices and traffic.
Setting a New Fuel Price should close/open fuel pumps to reset the Traffic
Small changes to the questline in the early game.
Added NPCs to the Tidal Wave Volcano cinematic even if Traffic is very low.
Physics Crash Update: Weāve fixed a critical physics issue that was causing most of the crashes, especially during high-traffic or object-heavy situations. This particular crash has accounted for about 75% total crashes since the release of the game, so we expect the crash frequency for people who had this particular issue to be reduced significantly.
Other:
Customers will now generate shopping lists based only on the shelf types currently placed in the shop, ensuring they always have something to buy.
[h2]Bug Fixes: š[/h2]
- Fixed a bug where the Change Fuel Price objective would repeatedly appear after save/load.
- Fixed a bug where Streamer Mode did not affect Drive-In Cinema films.
- Fixed a bug where popularity traffic impact points were not functioning properly in the Custom Gas Prices system.
- Fixed a bug where players could repeatedly sell a barrel from a landmark as an exploit.
- Fixed a bug where hanging a painting could block game progression.
- Fixed a bug where sandpiles failed to stop cars in front of them.
- Fixed various localization issues.
- Fixed a bug in the Chinese localization of the Cinema Ticked mini game, where the time of the movie was missing.
- Fixed a bug where cars could still struggle to exit the parking lot.
- Fixed a bug where the āCar Managementā UI could be accessed while in the basic inventory.
- Fixed a bug where a redundant square plane would appear near the Drive-In Cinema parking when the cinema was closed.
- Fixed a bug where price board shaders appeared incorrect when viewed from the back.
- Fixed a bug where Tidal Wave customers could become stuck in the shower area.
- Fixed a bug where loading a save with a popularity level of 22 would apply a negative popularity factor.
- Fixed a bug where the Party Spot tutorial pop-up could not be closed on first appearance.
- Fixed a bug where the [Esc] key would not exit the Fuel Price Board UI.
- Fixed a bug where Joe could get stuck in the desert sand.
- Fixed a bug where the automatic chemical bath was usable without having unlocked the required upgrade.
- Fixed a bug where closing the Fuel Price Board UI would not automatically close the tutorial overlay.
- Fixed a bug where the Fuel Price Board tutorial used an outdated image.
- Fixed a bug where the Traffic Meter tutorial in the base game included an outdated image.
- Fixed a bug where the Traffic Meter tutorial image was missing in the Tidal Wave UI.
- Fixed a bug where the Traffic tutorial did not disappear after interacting with the Fuel Price Board in Tidal Wave.
- Fixed a bug where a gamepad binding glyph appeared in the Junkyard Contracts UI while playing with mouse and keyboard.
- Fixed a bug where you could rebind Airbrush Decal Picker and Wrench D-pad buttons and break them.
- Fixed a bug in Junkyard Objective 2 where the dollar amount lent to Sean was not displayed in the popup UI.
- Fixed a bug where the Contracts UI in the Junkyard was missing reward amounts in dollars.