DevLog #6 “New Environment”
The day's over. The bright, warm orange sun is slowly descending to hide itself behind the horizon. You see a ray of light sneak itself into the room as you check out the last customer for the time being, and throw your gaze out the window to watch the spectacle. And a spectacle it is, for sure.

When out in the desert, sky-watching happens to be one of the few things that give someone some relief and Gas Station Simulator aims not to disappoint. Using a dynamic, physics-based system to generate and control the sky, we can safely say that the lightwork in the game is as realistic as it can be, perhaps even more real than reality itself.
The sun creeps from east to west, replaced by the moon during night time. Each celestial body, including the major stars in the night sky, casts its light that falls towards the desert floor.
Clouds, dynamic and layered, cast shadows underneath the terrain they roll over, with darkness intensifying that much more for but a few seconds. Day turns to night, night turns to day, and the clouds roll along with the passage of time. If not for the plethora of customers, it's easy to find yourself mesmerized by the beauty of Gas Station Simulator's sky.

Wait, customers?
Were you anywhere else in the world, closing the establishment come nightfall seems a reasonable thing to do. But you're in a mid-western desert, and the rules work a little bit different here. For starters, 'closing hours' are a myth. As day turns to night, customers... don't stop coming. Maybe the traffic lessens, but there's many travelers out there playing it sensible and saving the long rides for night time, where the desert heat isn't liable to cook them alive in the confines of their vehicles. Tired, night riders will buy energy drinks or something to snack on, a different priority assortment than a tourist bus full of nuns.

But cherish your quiet moments. There's much going on in Gas Station Simulator, day-in and night-out. If you can spare but a while, sit down, enjoy the soft banjo tune and marvel at Hellen's slow and warm descent. That's what Joe suggests, at least.

When out in the desert, sky-watching happens to be one of the few things that give someone some relief and Gas Station Simulator aims not to disappoint. Using a dynamic, physics-based system to generate and control the sky, we can safely say that the lightwork in the game is as realistic as it can be, perhaps even more real than reality itself.
The sun creeps from east to west, replaced by the moon during night time. Each celestial body, including the major stars in the night sky, casts its light that falls towards the desert floor.
Clouds, dynamic and layered, cast shadows underneath the terrain they roll over, with darkness intensifying that much more for but a few seconds. Day turns to night, night turns to day, and the clouds roll along with the passage of time. If not for the plethora of customers, it's easy to find yourself mesmerized by the beauty of Gas Station Simulator's sky.

Wait, customers?
Were you anywhere else in the world, closing the establishment come nightfall seems a reasonable thing to do. But you're in a mid-western desert, and the rules work a little bit different here. For starters, 'closing hours' are a myth. As day turns to night, customers... don't stop coming. Maybe the traffic lessens, but there's many travelers out there playing it sensible and saving the long rides for night time, where the desert heat isn't liable to cook them alive in the confines of their vehicles. Tired, night riders will buy energy drinks or something to snack on, a different priority assortment than a tourist bus full of nuns.

But cherish your quiet moments. There's much going on in Gas Station Simulator, day-in and night-out. If you can spare but a while, sit down, enjoy the soft banjo tune and marvel at Hellen's slow and warm descent. That's what Joe suggests, at least.