LnLT Digital Update Report - 4/4/2020

We will be posting Update Reports in our Steam Discussions forums and posting combine updates here once or twice a month. These Update Reports will show what we have fixed, adjusted and/or new features that have been added. So expect us to be very active. Our priority will be bug fixes and the multiplayer feature. I will also be posting these update reports like these here, on our forums and in our Facebook Lock 'n Load Tactical group section. We just wanted people to see what and how we are going to be providing updates going forward.
Update Log:
Changes: 4/4/2020
- fixed a bug where it could try to load the main part of the game (the post-title screen stuff) twice at the same time, that would probably be bad
- added command-line argument ‘skipintro’ to jump past the title screen in case that is causing problems (in Steam, go to the game properties [right-click on the name or gear icon], General->Set Launch Options, and type skipintro in that box)
- fixed module screen crash if a save was corrupted or unreadable
- Rejoining the Regiment: fixed incorrect calculation of half-squads for German victory conditions
Changes: 4/3/2020
- music now muted when playing tutorial videos
- fixed startup crash if the “most recent” save was somehow corrupted and unreadable
- fixed in-game popup menu to layer over the tutorial menu
- fixed returning to the main menu when the tutorial is playing not closing the video window
- fixes to the positioning of the (temporary and hideous) multiplayer chatbox on the module screen in non-16:9 resolutions
- added leadership value to unit info popup
- added build version text to start menu
- reduced the wait-if-no-input on the title screen to 6 seconds
- Flash... Thunder: fixed freeze if every single event on table C had been used and you rolled another Cricket Click that goes to Table C.
https://www.youtube.com/watch?v=MrOf4bEKuKk