10 Sep 21 Early Access Build
- fixed Villainy scenarios not starting with the LOS pixel map properly loaded
- multiplayer: Steam appears to have been notifying the game that a connection to the opponent was lost when it was not; replaced that with our own detection (time to decide the connection is lost is approx. 90 seconds).
- multiplayer: Steam appears to have been notifying the game that a connection to the opponent was lost when it was not; replaced that with our own detection (time to decide the connection is lost is approx. 90 seconds).