1. Lock 'n Load Tactical Digital: Core Game
  2. News
  3. 10 Sep 21 Early Access Build

10 Sep 21 Early Access Build

- fixed Villainy scenarios not starting with the LOS pixel map properly loaded
- multiplayer: Steam appears to have been notifying the game that a connection to the opponent was lost when it was not; replaced that with our own detection (time to decide the connection is lost is approx. 90 seconds).