1. Lock 'n Load Tactical Digital: Core Game
  2. News
  3. 13 Sep 21 Early Access Build

13 Sep 21 Early Access Build

- fixed a bug where new format scenarios could start the game with units not knowing their original side if they were ever switched in the editor and then trigger the 'captured weapons' penalty during combat
- fixed helicopters not correctly using their secondary ord weapon when it is selected
- intro video volume now obeys the global volume setting from the game options
- multiplayer: fixed a bug with counter IDs that could become mismatched on the two computers
- multiplayer: fixed opfire getting the moving computer stuck when it is triggered by a unit that does not exist/is mismatched on the remote computer (though with previous fix, hopefully this can't actually happen anymore)
- Bridgehead at Cauquigny: fixed the German tanks being able to be repositioned in Setup