24 Aug 21 Early Access Build
- fixed For the Emperor not properly loading scenarios for players not owning Pacific Battlepack 1
- fixed bunkers/other fortifications not properly initializing on scenarios with no setup (all units starting on the board in fixed positions, or as reinforcements)
- updated Translations (mostly North Africa stuff)
- intro video/screens now skipped for Windows 8 in addition to Windows 7 to see if that was causing problems for Windows 8 machines
- fixed Overruns not actually causing their damage effects in every scenario except "Folgore!!!"
- added sound effects for Overrun attacks
- Scenario Editor: added unit attribute Non-Arrival Eliminate; unit creation screen has unit group info lines reorganized to allow zone description to show; added Max Arrival Turn to allow reinforcements to arrive in a range of turns
- Scenario Editor: added event effect Random Arrival Zone and ability to trigger an event before the Setup Phase
- Scenario Editor: added victory condition Destroy Hexes, added flag on vic hexes for 'destroyable', units flagged with 'May Destroy Hexes' can take an action to blow those hexes up.
- fixed bunkers/other fortifications not properly initializing on scenarios with no setup (all units starting on the board in fixed positions, or as reinforcements)
- updated Translations (mostly North Africa stuff)
- intro video/screens now skipped for Windows 8 in addition to Windows 7 to see if that was causing problems for Windows 8 machines
- fixed Overruns not actually causing their damage effects in every scenario except "Folgore!!!"
- added sound effects for Overrun attacks
- Scenario Editor: added unit attribute Non-Arrival Eliminate; unit creation screen has unit group info lines reorganized to allow zone description to show; added Max Arrival Turn to allow reinforcements to arrive in a range of turns
- Scenario Editor: added event effect Random Arrival Zone and ability to trigger an event before the Setup Phase
- Scenario Editor: added victory condition Destroy Hexes, added flag on vic hexes for 'destroyable', units flagged with 'May Destroy Hexes' can take an action to blow those hexes up.