1. Lock 'n Load Tactical Digital: Core Game
  2. News
  3. 24 Mar 21 Early Access Build

24 Mar 21 Early Access Build

- fixed units locked in Melee from being forced to move out of fire
- fixed shaken unit failed remain-in-fire-rolls to account for hexside/height-change/off-map terrain when seeing if there is anywhere to move to
- fixed units with Ops Complete markers and no moves left to not be forced to move out of fire (they have already activated)
- fixed vehicle MGs past the first one not properly adding their FP to attacks
- fixed a typo in the White Phosphorus popup text
- fixed a bug when collapsing a cave that contained only unattended support weapons requiring those weapons to pick a tunnel to retreat into; such weapons are now destroyed
- fixed ATGM vehicles to not count their ATGMs for Overruns
- fix for an LOS line that hits a two-hex building after going along the edge of blocking terrain not being reciprocal
- fixed LOS that goes through a hill with an obstacle on it sometimes not being properly blocked
- bunkers & caves are now properly prohibited from being setup in the same hex
- Sky Soldiers: Close Air Support targeting is now properly cancellable and doesn't show the weird dotted line