1. Lock 'n Load Tactical Digital: Core Game
  2. News
  3. 18 Jun 21 Early Access Build

18 Jun 21 Early Access Build

- fixed campaign leader improvement roll always being '5'
- better clearing of battle generator info when returning to the module screen
- fixed units that were only supposed to be added on certain balance settings from showing up on the map in an inactive state in the new scenario format
- multiplayer: fixed a Battle Generator bug where if the two players did not own the exact same modules, the SSRs & events could be out of sync
- multiplayer: fixed a campaign bug where the subsequent battles could start out with one player demanding a Setup Phase and the other not, causing a lock
- Scenario Editor: added a new event effect to randomly branch to other events; added buttons to rotate through events at the top of the event effect screen to get to non-hex events
- Scenario Editor: added a new unit attribute: Cannot Control, for units that are specially restricted by SSR to not be able to capture victory hexes.
- changed the cover graphic for scenarios uploaded to the workshop to show the primary module, for easier browsing
- Determined to Fight: fixed missing setup phase for both sides
- Determined to Fight: fixed vic condition not working correctly for a Japanese victory
- Bloody Nose Ridge: fixed cave collapses sometimes not giving VP