10 Mar 21 Early Access Build
- fixed a bug where the AI could try to Low Crawl into an hex that cost too much and then when that didn't happen, pass
- adjustments to the # of units the AI moves per stack when moving to fire positions
- multiplayer: fixed bug with opfire when a mixed stack that included a team weapon facing the wrong direction did opfire and had to rotate, when there were also other stacks that could fire due to the MP cost (the shots could happen in the wrong order on the other computer)
- adjustments to the # of units the AI moves per stack when moving to fire positions
- multiplayer: fixed bug with opfire when a mixed stack that included a team weapon facing the wrong direction did opfire and had to rotate, when there were also other stacks that could fire due to the MP cost (the shots could happen in the wrong order on the other computer)