08 Dec 22 Early Access Build
- fixed a bug where units retreating after an overrun that remained in their hex would not be allowed to retreat if any were Shaken.
- fixed the unit popup window showing the back side of a counter in both the 'front' and 'back' sections if it was flipped on the board.
- multiplayer: redid the way movement works in multiplayer, especially with how opfire is handled.
- Scenario Editor: added unit attributes Elim VP Group ID, Turn 1 Patrol, Random Hero, Low Fuel Turn, Area Mines.
- Scenario Editor: added SSR First Skill for Side
- Scenario Editor: added victory condition 'max GO enemy units in zone', zone vp condition 'max # of GO enemy units in zone'.
- Scenario Editor: added event restriction 'trigger with mission target units'.
- Scenario Editor: added event effect 'create frightening units'.
- fixed the unit popup window showing the back side of a counter in both the 'front' and 'back' sections if it was flipped on the board.
- multiplayer: redid the way movement works in multiplayer, especially with how opfire is handled.
- Scenario Editor: added unit attributes Elim VP Group ID, Turn 1 Patrol, Random Hero, Low Fuel Turn, Area Mines.
- Scenario Editor: added SSR First Skill for Side
- Scenario Editor: added victory condition 'max GO enemy units in zone', zone vp condition 'max # of GO enemy units in zone'.
- Scenario Editor: added event restriction 'trigger with mission target units'.
- Scenario Editor: added event effect 'create frightening units'.