1. Lock 'n Load Tactical Digital: Core Game
  2. News
  3. 30 Jun 23 Early Access Build

30 Jun 23 Early Access Build

- fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle.
- fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex (Map 15: I6->H5).
- fixed a bug with AI trying to collapse caves and having the attacking unit unselected, causing a loop.
- fixed the scenario results info not being properly grabbed for Normandy Pack 2 scenarios on the module screen.
- Blood-Stained Bocage: fixed PzVs to not have smoke shells.
- Scenario Editor: added SSRs Rooftops Full Clear for Control and Crews Cannot Control.
- Scenario Editor: added victory condition Trigger Events.
- Scenario Editor: added event restriction Non-Vehicle Required.
- Scenario Editor: added event effects Unit Group Ambush, Unit Group Fire & Melee, Explosion in Hex, Change # of Control Hexes Needed, and Create Vic Hex.