28 Apr 23 Early Access Build
- fixed Hit & Run markers to properly be removed in the Admin Phase.
- fixed missing -2 penalty for firing when using Hit & Run movement.
- Bold Swallow II: fixed French AI not properly coming onto the board on Turn 1.
- En Route to Abbeville: fixed a bug with the frightening tanks where it could accidentally trigger with no targets, getting the game stuck.
- Lam Son 719: told ARVN AI about killing enemy units that can see the road.
- multiplayer: fixed a bug where the battle generator could create a map with different panels for each player if one player had more scenario packs than the other in a particular module.
- fixed missing -2 penalty for firing when using Hit & Run movement.
- Bold Swallow II: fixed French AI not properly coming onto the board on Turn 1.
- En Route to Abbeville: fixed a bug with the frightening tanks where it could accidentally trigger with no targets, getting the game stuck.
- Lam Son 719: told ARVN AI about killing enemy units that can see the road.
- multiplayer: fixed a bug where the battle generator could create a map with different panels for each player if one player had more scenario packs than the other in a particular module.