27 Mar 23 Early Access Build
- fixed Stealth movement allowing units to fire when Assault Move was not selected.
- fixed Hit & Run movement not being selectable if the unit was carrying a Support Weapon.
- fixed Low Crawl button hanging around for numerous occasions when it was not usable.
- fixed Reverse Move button hanging around after (non-AM) firing vehicle weapons.
- fixed Assault Move/Move/Hull Down buttons hanging around after firing vehicle weapons.
- fixed a bug where moving a unit with the Tank Killer skill into a Close Assault could both erroneously require a morale roll and corrupt further morale rolls afterwards.
- fixed a loop when opfire is triggered by a rotating unit inside a bunker on the non-open facing and a vehicle with MGs takes the opfire shot.
- fixed gold rings not appearing for scenarios with inconsistent capitalization in their filename vs. title.
- Monsoon Madness: fixed the ANZAC mortar having a missing counter.
- Mon Cheri Armor (I): fixed victory conditions not working for Italians.
- fixed Hit & Run movement not being selectable if the unit was carrying a Support Weapon.
- fixed Low Crawl button hanging around for numerous occasions when it was not usable.
- fixed Reverse Move button hanging around after (non-AM) firing vehicle weapons.
- fixed Assault Move/Move/Hull Down buttons hanging around after firing vehicle weapons.
- fixed a bug where moving a unit with the Tank Killer skill into a Close Assault could both erroneously require a morale roll and corrupt further morale rolls afterwards.
- fixed a loop when opfire is triggered by a rotating unit inside a bunker on the non-open facing and a vehicle with MGs takes the opfire shot.
- fixed gold rings not appearing for scenarios with inconsistent capitalization in their filename vs. title.
- Monsoon Madness: fixed the ANZAC mortar having a missing counter.
- Mon Cheri Armor (I): fixed victory conditions not working for Italians.