15 Mar 21 Early Access Build
- another fix to LOS along hexsides sometimes being non-reciprocal
- added some missing LOS files to the Rhine build, was making some scenarios fallback to whole-hex LOS
- another fix for Shaken units with no valid movement destination who fail a stay-in-the-fire morale roll
- fix for AI moving to grab an adjacent victory hex sometimes heading to the wrong level of a building from outside
- fixed visual range not restricting vehicle smoke/WP targeting
- Le Manoir: fixed the stray squad weapons for the non-eligible group to not show up in the Reinforcements window
- added some missing LOS files to the Rhine build, was making some scenarios fallback to whole-hex LOS
- another fix for Shaken units with no valid movement destination who fail a stay-in-the-fire morale roll
- fix for AI moving to grab an adjacent victory hex sometimes heading to the wrong level of a building from outside
- fixed visual range not restricting vehicle smoke/WP targeting
- Le Manoir: fixed the stray squad weapons for the non-eligible group to not show up in the Reinforcements window