1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

07 Mar 22 Early Access Build

- added support for a second monitor for the in-game UI windows; there is an option to disable this on Options->Video (check this if you prefer to have the second monitor remain as a windows desktop).
- added a button to the upper right of all in-game UI windows to set per-window scaling, monitor (if enabled), and reset to default.
- the popup help/counter tooltip info does not have a button (since there is no way to click on it); scaling for that one is on Options->Interface (as "tooltip").
- fixed a bug where if multiple popup message windows were (somehow) opened, after closing the first, the game no longer accepted input.
- fixed ordnance attacks w/HE-Equiv value of "*" from being able to attack soft targets.
- fixed the ordnance attack prediction/results windows to have the terrain/vehicles/etc split up like in the direct fire windows.
- fixed SW mortars/tromblons/thumpers to not require visual range for the firer and also fixed a bug with them not going over some obstacles properly.
- Map 3D: removed some incorrect walls copied over from Map 3.
- By Dawn's Early Light: modified by decree: Map 11 is flipped over and one more turn is added.
- Fire in the Streets: fixed the event hexes to only be triggered by the US.
- Game Over: fixed a bug where the AI could get confused when targeting the Colonel.
- Last Time into the Breech: corrected NATO M47 to be a US ATGM team instead of a Belgian tank.

28 Feb 22 Early Access Build

- added game option Reseed RNG on Reload, on Options->Rules
- added game option Larger Vic Hex Markers, on Options->Interface

25 Feb 22 Early Access Build

- fixed ATGM units from mistakenly prompting for opfire, particularly vehicles with an ATGM weapon in the second slot; was just annoying in single-player but could lead to desyncs in multi.
- Scenario Editor: added unit attribute Flanking Arrival.

24 Feb 22 Early Access Build

- fixed a bug introduced on Tuesday build that was sometimes halting vehicles from entering the map
- multiplayer: fixed a bug with the opfire range sometimes being one hex off on the remote computer, that was bad.

23 Feb 22 Early Access Build

- Scenario Editor: added victory condition No Good Order Enemy MMC in Zone.
- Scenario Editor: added unit attributes Rubbling Artillery, Smoke Bonus, Morale Override, and Shaken Morale Override.
- Multiplayer: some more diagnostic stuff.