1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

09 Feb 22 Early Access Build

- fixed a bug with LOS rule 10.3.1 not being applied correctly in many circumstances.
- Battle Generator: fix for campaign leaders going missing for a battle if the final allied unit in the unit list is an airstrike.
- Colleville: fixed a possible freeze for US reinforcements at the start of a turn if there is only one left.

04 Feb 22 Early Access Build

- added 'cannot control victory hexes' to popup text for units such as Leaders and Vehicles for clarity
- added 'click & drag to reassign' to popup text for Support Weapons
- Scenario Editor: added Monsoon SSR
- Red Backer One: fixed the Soviet smoke artillery counters not being properly converted to Smoke 2 after Setup and not doing anything.

1 Feb 22 Early Access Build

- fixed French Foreign Legion units sometimes not being rallyable by French Leaders
- Scenario Editor: added event effects Triggering Stack Explosion and Shake Enemy in Building

29 Jan 22 Early Access Build

- fix for missing counters in Red Gauntlet if Battlepack 1 is not owned
- added a button to the side of the unit selection box to popup a way to toggle of objective window & also now allow toggling of the message window (if you really want to do that, you monster), also has button to reset all windows.
- fixed Motivated to allow both sides to use it in a turn if it is set for both sides
- Scenario Editor: added Hidden Weapon unit attribute
- Scenario Editor: added Occupy Vic Hex victory condition

21 Jan 22 Early Access Build

- added Tutorial 6: Spotting
- Scenario Editor: added zone victory type of "# of Vehicles".
- Fire on Hill 150: changed victory condition to the new vehicles type so Crews are not mistakenly counted.