1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

14 Jan 22 Early Access Build

- fixed a bug where the AI could get confused about which weapon to use on a vehicle or ship with two ordnance weapons and get stuck
- fixed units being able to be placed in Setup upstairs in hexes with rubble counters in them (before it turns into a 'real' Rubble hex)
- fixed Deadly skill being sometimes not counted
- Determined to Fight: fixed the Mistaken Airstrike roll

13 Jan 22 Early Access Build

- added Tutorial 5: Activations
- added option to disable mouse zoom, on Options->Interface
- fixed some buildings mistakenly flagged as two-story on load; an example was Steel Wall
- Devil Went Down to Georgia: fixed AI not placing the ship on the map
- River of Perfume: fixed snipers being able to be placed in the forbidden area of the map
- Tread Heads: added some clarifying info to the victory conditions about the NVA points

07 Jan 22 Early Access Build

- replaced the tutorial videos with the first batch of new tutorials

04 Jan 22 Early Access Build

- fixed Normandy 1 not working (accidentally left disabled when tracking down a bug yesterday, sorry!)

03 Jan 22 Early Access Build

- fixed Snipers erroneously being allowed to extinguish fires
- possible fix for a crash when a Sniper fires at a lone vehicle and it fails to properly select the vehicle as a target
- Operation Starlite: fixed a bug where the "capture X buildings" victory condition wasn't counting the huts
- 5th Tank Counterstroke: fixed Maj. Alexi not having any of his Armor Leader effects unless you were playing on a certain balance level