07 Sep 21 Early Access Build
- swapped over to a new LOS routine that has been under construction for a while; it is much faster and hopefully follows the rules more accurately - please report any rule violations!
- fixed bug with the new rear MGs where the AI could get stuck in a loop trying to fire one out of the arc
- fixed a bug with direct fire when a weapon jams not counting the jam penalty when deciding whether or not a Damage Check is required
- removed an accidental leftover restriction on firing out of Fire 1 or Fire 2 hexes
- Map 11: fixed hex C4 to not be marked as Gorse
- By Dawn's Early Light: corrected to British in-town starting area
- Bridge Over Trouble Waters: fixed the single-hex buildings not properly counting for victory conditions
- fixed bug with the new rear MGs where the AI could get stuck in a loop trying to fire one out of the arc
- fixed a bug with direct fire when a weapon jams not counting the jam penalty when deciding whether or not a Damage Check is required
- removed an accidental leftover restriction on firing out of Fire 1 or Fire 2 hexes
- Map 11: fixed hex C4 to not be marked as Gorse
- By Dawn's Early Light: corrected to British in-town starting area
- Bridge Over Trouble Waters: fixed the single-hex buildings not properly counting for victory conditions