1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

9 Mar 21 Early Access Build

- the LOS line tool that extends beyond the vision range in a particular scenario (limited by night, weather, etc) is now surrounded by a blue border
- fixed the move upstairs/downstairs buttons sometimes appearing at strange times
- fixed helicopter exit map button showing when a passenger was selected but not the helicopter
- fixed Buttoned counter sliding across the map to reunite with an oncoming vehicle reinforcement
- fixed the extra visual unit rotation between the Setup phase and the first turn
- multiplayer: fixed Spider Hole not being placed on remote computer, causing potential desync/lock
- added achievements for Battles to the Rhine

8 Mar 21 Early Access Build

- Unity upgraded to 2020.2.7f1
- fixed a loop when two units with carried ord weapons attack and destroy a vehicle with no crew surviving
- fixed unshaken Sgt. Ferrari's morale to its proper value of 6 instead of 0
- fixed SSR for teams allowed in bunkers to not fire AA at airplanes

7 Mar 21 Early Access Build

- different fix for LOS line hitting 3-way intersections to be reciprocal
- changed unarmored vehicle DFT result table of Shaken on an already-shaken vehicle to be destroyed
- fixed a crash on Reinforcements screen when units were loaded onto vehicles, then the reinforcements were cancelled, then the reinforcements menu was opened again

6 Mar 21 Early Access Build

- reverted LOS line position shift; caused more problems with between-hex LOS than it fixed

5 Mar 21 Early Access Build

- increased mouse scroll sensitivity on end of game unit stats windows
- slightly shifted LOS line position to avoid hitting 3-way hex intersections which caused problems with deciding which hexside terrain was being crossed
- fixed hexside terrain sometimes not blocking when the LOS goes directly along them in certain x/y combinations