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Lock 'n Load Tactical Digital: Core Game News

13 Feb 21 Early Access Build

- emergency fix to stop map going dark over time (from the re-added weather)

12 Feb 21 Early Access Build

- fixed Leadership not being used when a leader is in an assault-moving stack that then fires
- fixed the Direct Fire prediction window to properly take into account which firing units are selected
- fixed the Direct Fire prediction window to properly split snipers & teams into separate areas
- added pixel LOS to Normandy & Nam maps
- weather graphical effects (rain) re-enabled (Battle of Long Tan is only scenario with rain so far)
- corrected Normandy vehicle wreck counter to be the proper one
- Men of France: fixed Cpt. Keiffer to be able to be entered on foot if the tank comes on before him
- Bloody Valley: updated the capture bunker victory condition to match similar victory conditions in other modules: if the bunker is unoccupied, then control of the hex surrounding the bunker is sufficient
- River of Blood: fixed victory points being erroneously awarded for reduced squads and eliminated heroes

8 Feb 21 Early Access Build

- Unity upgraded to 2020.2.3f1
- fixed Lucky Man sometimes triggering for the wrong side in Ordnance Fire
- updated leaders to not be able to call for artillery/mortars if they are in a hex with a Melee marker
- fixed rubber boats (broke 'em last week sometime from working on Pacific LVTs)

5 Feb 21 Early Access Build

- fix for AI getting stuck if it tries to retreat a shaken team that would have to rotate and thus run out of MP to do the actual move
- fixed Opel truck to sound like a truck instead of a tank
- Squeezing Limeys: added a German setup

4 Feb 21 Early Access Build

- added scrollbar to Turn/Objective box for scenarios where text runs off the bottom
- airstrikes are now not considered "reinforcements" for the info about arriving reinforcements in the Turn/Objective box
- fixed setup hexes to not allow setting up in Prohibited terrain for non-vehicles (vehicles were already being checked)
- fixed Manuever skill prompting player when AI has chance to use it
- An Unexpected Drop: fixed paradrop counter scaling when X-Maps option is set.
- Bloody Valley: fixed capture # of bunkers vic condition not being properly enforced
- Bloody Valley: added a French setup
- Fly Half: fixed Argentine units on the east half of the map not being prompted to setup at the proper time